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Old House Creation for Game in Blender & Substance Designer
Rating: 4.7 out of 5(34 ratings)
454 students

Old House Creation for Game in Blender & Substance Designer

Create Realistic looking environments using Blender, Substance Designer, Painter & UE4.
Last updated 12/2020
English
English [Auto],

What you'll learn

  • Environment modeling in Blender
  • Making textures and Materials
  • Setting up in the UE4

Course content

8 sections100 lectures30h 36m total length
  • Introduction1:36

    Build a medieval house from start to finish in blender, sculpting, substance designer, and substance painter, with block-out and baked maps, rendered in Unreal Engine.

  • Going Over Our Reference And Installing Plugins Part119:36

    Lay a solid foundation with a reference image for the old house, then install Blender plugins like Bemax and Max tools, set key maps, and enable quick favorites.

  • Going Over Our Reference And Installing Plugins Part210:09

    Learn Blender edit-mode techniques for a game-ready block-out, including extruding along normals, select linked, reveal hidden, bridge loops, and using favorites and shortcuts to optimize workflow.

Requirements

  • Basic knowledge of Blender, Substance Suites and UE4

Description

DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!

INSTRUCTOR : My name is Emiel Sleegers, I am a 3d environment artist working in the game industry.

By the end of this course, you'll be able to Create realistic looking old House for Game environments or for your 3d project.

TOPICS COVERED :

  • Environment modeling

  • Making textures and Materials

  • Setting up in the UE4


    In this tutorial course we will go over on how to create a medieval style house from start to finish.

This is going to be a fairly big course but it has loads of really cool and helpful techniques, tips and tricks in it.

We will be using blender3d for the modeling of our assets, next to this we will also use Zbrush to do some sculping.

Textures will be made using substance designer and substance painter.

And they will be rendered inside of marmoset toolbag.

Then finally we setup and render everything inside of unreal engine 4


Some of the main topics that we will cover in this tutorial are on how to do basic to intermediate modeling inside of blender, how to get good shape and composition using a blockout, and how to use weighted normals and add imperfections to our asset.

We will also cover some damage sculping inside of Zbrush, how to bake and render materials and normal maps in marmoset toolbag

Next to this we will go over how to create flexible procedural materials inside of substance designer and also a small chapter on how to create some unique textures in substance painter.

Of course as last we will go over on how to setup a level in unreal engine fully with lighting, post effects and making it portfolio ready.


IDEAL STUDENTS : I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.

So, this is going to be an exciting course! And I hope that you will join me soon! Enroll now, and take your skills to the next level.

Who this course is for:

  • I have designed this course for students who already have a basic understanding of the programs we are going to use.