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30-Day Money-Back Guarantee

This course includes:

  • 4.5 hours on-demand video
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Development Game Development Game Development Fundamentals

Become an Oculus Rift Game Developer for beginners

Learn exactly how you can become an Oculus Rift Game Developer using Unity 5 with no previous game design experience!
Rating: 3.6 out of 53.6 (50 ratings)
436 students
Created by Scott Wilson
Last updated 9/2015
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Understand what virtual reality is and what specific design elements are required to make a good experience
  • Set up their Oculus Rift to work with their PC
  • Use the Unity Game Engine
  • Create game logic and behaviour using Visual Scripting
  • Create awesome games

Course content

6 sections • 28 lectures • 4h 19m total length

  • Preview03:23
  • Designing a game for virtual reality & simulator sickness
    05:36
  • The Game Idea - Firing Range
    03:08

  • Preview07:04
  • Making sure the rift works
    03:50
  • Opening Unity 5 for the first time
    08:54
  • Creating 3D Game Objects and enabling Virtual Reality
    15:22

  • Importing the assets
    09:43
  • Setting up the scene
    18:37
  • Setting up the camera and crosshair
    04:54
  • Arming ourselves with a weapon
    16:14
  • Projectiles and Prefabs
    07:44

  • What is Visual Scripting?
    03:05
  • Preview07:52
  • Firing the weapon
    14:16
  • Linking the cross hair to the rift
    08:40
  • Linking the gun to the cross hair
    05:01
  • Implementing laser sights
    08:05

  • Creating Animations
    05:37
  • Using Mechanim
    07:53
  • Scripting the targets
    12:54
  • Moving targets
    09:08

  • Adding Sound FX
    07:04
  • Creating a particle effect
    12:07
  • Xbox Controller Support
    10:36
  • Tweaks
    17:25
  • Additional Effects
    19:40
  • Preview05:28

Requirements

  • Windows Based PC or Mac running Bootcamp and Windows
  • An Oculus Rift Headset is recommended but not essential
  • A PlayStation Morpheus will also work but completely optional
  • Download Unity 5, The Oculus Runtime and uScript Plugin. This will be shown to you in the course

Description

Welcome to Oculus Rift Game Development.

This course is about creating 3D Virtual Reality Games for your Oculus rift, it is suited for complete beginners to Game Development or people who own an Oculus Rift and want to do more with it.

The course is over four hours of video and is broken down into easy bite-sized video lessons showing you the complete process of:

  • Thinking about how to design games for the rift
  • How to avoid “Simulator Sickness"
  • Downloading all the free software required
  • Getting your Oculus Rift working with the latest runtime
  • Using Unity 5 for the first time to create levels and objects
  • Creating visual scripts to control the logic and behaviour of your game
  • implementing immersive effects such as particles and audio

You will put your skills into practice by building your very first virtual reality game, a shooting range featuring interactive targets, laser sights and a head tracking weapon. Course resources including 3D models, textures and audio files have also been provided for you.

When you have finished this course you will have a working game for the Oculus Rift which you can share with the world via the Oculus Rift website.

Welcome to the future of gaming, become an Oculus Rift Developer, enrol on this course now!

Who this course is for:

  • People wishing to start a career in game design
  • People who own an oculus rift and want to get more out of their hardware
  • Suited for all game development disciplines. Perfect for artists who hate programming languages

Instructor

Scott Wilson
Professional Game Artist, Developer and College Lecturer
Scott Wilson
  • 3.9 Instructor Rating
  • 107 Reviews
  • 913 Students
  • 2 Courses

I have been playing games since the Sega Genesis and have always been interested in Creative and Digital Media since my early teens. I was first interested in graphic design while doing GCSE and A Level Art during Grammar school. This progressed into a strong interest in traditional film, stop motion and cell animation studies. I then decided that video game development was a creative medium I enjoyed the most.


At the age of 18 I moved to England and trained in AAA game development at Staffordshire University where I learned how to develop games from Design Mechanics, animation, 3D modelling, game engines, level design and motion capture. I graduated with a Distinction in a Masters of Computer Engineering Degree.


During my final two years of university I worked extremely hard not only on my University projects but also as a remote freelance artist with independent studios throughout the world. With enough hard work I managed to get top marks in my education while working in industry.


I am currently a senior lecturer in Game Development where I teach students of all ages from 18 - 60 the many aspects of game development. As well as this, I enjoy working on my own indie titles in my spare time.

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