Niagara for Beginners in Unreal Engine 4

Learn everything you need to know in order to make your own VFX inside Unreal Engine 4 with Niagara!
Free tutorial
Rating: 4.8 out of 5 (83 ratings)
4,901 students
1hr 16min of on-demand video
English [Auto]

Learn how to use Materials for Visual Effects in Unreal
Learn the very basics of Niagara
Learn to create a fantasy effect using Niagara and Materials in Unreal Engine
Learn pro tips from industry veteran when creating effects


  • You need Unreal Engine 4 or more to take this course. No experience is needed but is nice to have some basic understanding of the Editor's UI.


Ever wanted to create your own VFX for your games?

Creating Visual Effects can be a very complex task, but after finishing this course you will be able to become more confident about how to use Niagara, the Visual Effects system inside Unreal Engine.

You will end up with a beautiful magical effect that would fit perfect into games with fantasy style.

You will learn how to navigate your way into Niagara's interface.

Then you will understand how Niagara works and how you can use it with different Emitters and Systems.

You will also learn materials, but this time we will focus on teaching you how you can use the most common Material Properties and nodes to create VFXs.

Lastly, we will take a look at little details inside Niagara, so we can create a mesmerizing effect that has AAA quality.

By the end of watching this course, you will understand Niagara, Materials for VFX and be able to create your own effects using your imagination. Niagara is used in a wide range of features in game development, so this will be the first step you take towards your VFX career as a VFX artist in the video game industry!

Who this course is for:

  • Beginner game developers who want to learn Niagara in Unreal Engine to do Visual Effects


Industry veterans providing you the best tutorials in Unreal
UNF Games
  • 4.3 Instructor Rating
  • 1,044 Reviews
  • 25,979 Students
  • 13 Courses


We are UNF Games. A group of Industry veterans that has worked together in multiple indie and AAA titles.

We are currently a group of three developers:

Mao - 3D environment artist who has worked previously in Ubisoft. He worked on titles like Skull and Bones and Immortal Fenyx Rising. He started using Unreal Engine since 2012 and is an Unreal Authorized Instructor partner for Epic Games.

Ram - Expert programmer who has worked in both indie and AAA titles. He has worked on Imp of the Sun and in other AAA titles. He is currently working on Sonus Requiem, an original IP made in Unreal Engine 5. Ram is also an Unreal Authorized Instructor partner for Epic Games.

Guillermo - Expert VFX artist with a huge emphasis on fantasy style effects. His attention to detail brings you one of the most detailed VFXs results when following his tutorials. He started using Unreal Engine since 2012 and had worked in multiple indie game titles as a VFX artist. He is currently the Crative Director for Sonus Requiem, an original IP made in Unreal Engine 5

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