NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels
4.4 (47 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
520 students enrolled

NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels

Understand Hard Surface Techniques by combining Sculpting and Zmodeler Editing through Zremsher 3 for New Workflows!
4.4 (47 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
520 students enrolled
Created by Sean Fowler
Last updated 1/2020
English
English [Auto-generated]
Current price: $34.99 Original price: $49.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 13 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Zbrush Hard Surface Sculpting Workflows
  • Understanding the workflow between Digital Sculpting and Zmodeler Editing through Zremesher 3.0
  • Comprehending the various uses and applications of Zremesher 3.0 as well as its strengths and weakness
  • A strong emphasis throughout the course on quick keys with narration of walk through
  • Beveling Techniques on Concave and Convex surfaces.
  • Sculpting techniques through Live Booleans and how to make customized bevels through them
  • Additionally we will walk you through the process in how to create customizable booleans,  along with being supplied samples free for you to use in any of your projects,
  • Learning the Difference between Clip curve and Trim Curves as well as their importance in the main theme workflow
Requirements
  • A version Zbrush 2019 or Higher
  • Wacom Tablet and Pen (recommended but not required)
Description

Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels


- In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.


- Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler


- Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece.


- In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces.


- We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.

Who this course is for:
  • Anyone interested in learning or expanding their skill set in Zbrush
Course content
Expand all 60 lectures 12:46:31
+ Zbrush Basics Review
8 lectures 01:37:42
Intro and UI Overview
17:05
Common Quick Keys used
10:59
Trim Curves VS Clip Curves And Space Bar Trick
16:31
Importance of Polygrouping
12:45
Selection Tool
08:34
Zremesher 3.0
07:34
Zmodeler breakdown
14:05
Boolean Introduction
10:09
+ Sculpting and Cleaning up with Zremesher 3.0 Basics
6 lectures 01:11:30
Lesson 1 Scene Setup
08:28
Lesson 2 Eyebrowl Blockout
11:03
Lesson 3 Eyebrowl Clean Up and Zremsher Iterations
11:13
Lesson 4 Zmodeler Process Intro
13:31
Lesson 5 Assigning Polygroups through Zmodeler
09:56
Lesson 6 Booleans and Adjusting
17:19
+ Creating Eyelids with Zmodeler
2 lectures 23:15
Lesson 10 Eyelid Blockouts
10:35
Lesson 11 Deforming Eyelids
12:40
+ Modular Component Construction
1 lecture 16:42
Lesson 12 Modular Component Piece Construction
16:42
+ Cheek Bone Construction
4 lectures 45:42
Lesson 13 Cheek Component Contructions
13:18
Lesson 14 Cheek Component Placements
05:35
Lesson 15 Cheek Plate Construction
10:28
Lesson 16 Cleaning up and Finalizing Cheek Plate
16:21
+ Carving Eyebrows Ridges
2 lectures 31:47
Lesson 17 Carving EyeBrowls Ridge
17:47
Lesson 18 Secondary Ridge And Bend Curves Deformers
14:00
+ Customizable Boolean Construction
4 lectures 49:52
Lesson 20 Blocking out through Masking and Space Bar Trick
13:43
Lesson 21 Wires and Curve Brushes
11:53
Lesson 22 Finalizing and Testing Customized Boolean
12:36
+ Secondary Face Construction
3 lectures 35:54
Lesson 23 Secondary Detailing Cheek
13:21
Lesson 24 Cleaning Secondary Cheek For Zremesher 3.0
08:34
Lesson 25 Applying First Customizable Boolean
13:59