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ZBRUSH Hard Surface Techniques and Workflows
Rating: 4.5 out of 5(138 ratings)
1,143 students

ZBRUSH Hard Surface Techniques and Workflows

Understand Hard Surface Techniques by combining Sculpting and Zmodeler Editing through Zremsher 3 for New Workflows!
Created bySean Fowler
Last updated 1/2022
English

What you'll learn

  • Zbrush Hard Surface Sculpting Workflows
  • Understanding the workflow between Digital Sculpting and Zmodeler Editing through Zremesher 3.0
  • Comprehending the various uses and applications of Zremesher 3.0 as well as its strengths and weakness
  • A strong emphasis throughout the course on quick keys with narration of walk through
  • Beveling Techniques on Concave and Convex surfaces.
  • Sculpting techniques through Live Booleans and how to make customized bevels through them
  • Additionally we will walk you through the process in how to create customizable booleans,  along with being supplied samples free for you to use in any of your projects,
  • Learning the Difference between Clip curve and Trim Curves as well as their importance in the main theme workflow

Course content

14 sections60 lectures12h 46m total length
  • What to Expect14:36

Requirements

  • A version Zbrush 2019 or Higher
  • Wacom Tablet and Pen (recommended but not required)

Description

Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels


- In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.


- Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler


- Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece.


- In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces.


- We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.

By the end of this course you should have a solid foundation to zbrush hard surface sculpting and its features with carving out hard surfaces mesh through extraction function

Who this course is for:

  • Anyone interested in learning or expanding their skill set in Zbrush