
Explore Blender, a free, open-source 3D creation suite that supports the entire production pipeline. Master meshes, UV maps, materials, and shaders across Windows, macOS, and Linux via OpenGL.
Install Blender on Windows, macOS, or Linux, update graphics drivers and OpenGL, then download the stable release or long-term support packages and manage manual updates.
Open Blender and tailor preferences to streamline work by adjusting auto save, temporary directories, language translation, and input options like emulate numpad and three-button mouse, plus file paths.
Master Blender defaults and startup settings to keep a new version smooth. Configure the splash screen, import from previous versions, and save preferences for language, theme, and key bindings.
Learn how the Blender splash screen helps you start projects, manage files, and access quick options like new file, recent files, open, recover last session, what's new, and donate.
Explore the edit menu in Blender to undo and redo actions with history, adjust and repeat the last operation, rename active items or batch rename, and lock object modes.
Explore the render and window menus in Blender, understanding render image and animation, sequencer options, audio output, view renders and animations, and window management like new windows and full screen.
Explore Blender's texture paint mode to paint directly on 3d models, create a base color texture, and apply brushes for detailed, realistic textures.
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Master Blender tool bars and gizmos to select objects with various tools, then use move, rotate, and scale with hotkeys and axis constraints. Learn annotations, measurements, primitives, and undo-redo workflows.
Edit Blender primitives by switching vertex, edge, and face modes with tab and 1/2/3. Use the 3D cursor with shift-s and shift-right-click for precise object placement and selection control.
master snap mode in Blender to move, rotate, and scale objects with precision by snapping to increments, grid, vertices, faces, or the center, and align rotation to target.
Explore Blender mesh editing: begin with a cylinder in edit mode, manipulate vertices, edges, and faces, and apply extrude, inset, loop cut, bridge faces, and subdivision, solidify, bevel modifiers.
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Explore the Blender interface and modeling workflows as you create wooden and iron assets like a sword and treasure box, using cubes, a 3D cursor, shading modes, and keyboard shortcuts.
Learn to model a treasure box in blender, starting with a cylinder and applying loop cuts, knife tool, extrude, bevels, and a mirror modifier, guided by proportional editing and merging.
Explore modeling treasure bag details in Blender using extrude, bevel, loop cuts, and mirror modifier. Apply snapping, origin adjustments, and projection for accurate unwrapping.
Continue modeling treasure details in Blender, focusing on the handle, wireframe face selection, and applying scale, bevel, and a mirror modifier before moving to a new collection for gold work.
Resize the iron sword, set the transform pivot to the bounding box center, and arrange wooden assets; then unwrap UVs and begin hand painting textures.
Unwrap the model to a single UV map, switch to texture paint, create a base color texture, and assign it to the wood material on all parts.
Paint cracks and dents in Blender with a small brush, dark cavities, and varied falloff, then switch views and use mirror to refine highlights and shadows.
Practice hand painting cracks and dents in Blender to texture game assets, including brush control, axis orientation, highlights, and edge details for a realistic sword texture.
Learn to unwrap a sword in Blender using the UV editor, mark seams, unwrap, and pack islands with margins while managing the mirror modifier for clean texture painting.
Master hand painting highlights on a blade in Blender by adjusting brush strength, using white for pop, mirroring, painting edges and cracks, and rotating the model for efficient texture paint.
Paint around the edges in Blender by using a shared image texture, painting with a larger radius on mirrored axes to darken seam edges where parts attach.
Learn texture painting in Blender by hand painting edges, rotating the object 90 degrees on the Y axis, and refining cracks, dents, and highlights with color sampling.
Learn UV unwrapping of a treasure box, gold, and rocks in blender, including seams, islands, and margin adjustments. Apply mirror modifiers, merge by distance, and prepare textures for hand painting.
Begin texture paint by loading a reference image and building a treasure box color palette. Sample and assign colors, enable cavity and shadow, then save for hand painting.
Paint a treasure box in Blender by updating the UV map, creating a base color texture, using paint masks to separate parts, and assigning textures across objects.
Learn to hand paint the upper part of a treasure box in Blender by adding dents, cracks, and highlights with texture paint, including mirroring on the z axis.
Paint highlights on the treasure box by painting cavities from right to left, using orthographic view and adjusting color brushes to emphasize texture.
Paint the gold metal texture on the handles with texture paint, adjust brush color and blend mode, turn off the mirror modifier for accurate side-by-side highlights in orthographic view.
Use Blender's texture paint workflow to color and detail a treasure box wood surface by referencing palettes, sampling colors, painting with brushes, enabling mirrors, and adding highlights for depth.
Learn to hand paint game land and gold textures in Blender using texture painting, base color and alpha setup, brush masks, strength control, and highlights to add depth.
Learn to hand-paint gold textures in blender, applying ambient occlusion, careful color choices, highlights, and subtle cracks to create realistic treasure box surfaces.
Discover practical lighting techniques in Blender using environment textures and emission lights, then set up a camera, animate with keyframes, and render an alpha sequence.
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Get familiar with blender by building a bucket, learning navigation, hotkeys, and basic operations like add, move, rotate, and scale, plus viewport overlays and render basics.
Learn to use edit mode in Blender to shape a cylinder, switch modes with tab, select vertices and faces with number keys, and transform with g, r, s.
Create random wood planks with holes in Blender using the Loop Tools add-on, applying modifiers, adjusting geometry with G, L, and I, and beveling for a smooth finish.
Model a bezier curve as a handle, convert it to a mesh, and apply bevels and subdivisions. Set the 3d cursor as the origin for accurate rotation and correct normals.
Learn to place bolts on a surface in Blender using the bolt factory add-on, enable snap mode with face alignment, and position, scale, and duplicate bolts precisely.
Explore shading and UV unwrapping in Blender, using HDR lighting, texture painting, and node workflows to apply iron and wood textures with metallic, roughness, normals, and bump maps.
Explore image reference to begin low poly modeling in Blender 4, learn to pack the references with control P, and practice shortcuts while preparing your project files.
Explore the Blender tool bars and selection controls, learn to use G, R, S with axis constraints, toggle viewport overlays, work with origins, the 3D cursor, and basic object creation.
Explore transform pivot point tools in blender, using the bounding box and 3D cursor to rotate and scale, and learn how individual origin affects transforms.
Explore the pie menu to rotate a sphere around another, moving the 3d cursor and setting the origin to the cursor for accurate, controllable animation.
This course just got even better with a brand-new update!
Explore the latest tools, techniques, and enhancements to elevate your Blender skills even further. Dive in now and take advantage of the upgraded content for an even smoother and more powerful learning experience.
Welcome to Game Asset Creation: Modeling & Texture Painting in Blender , a step-by-step course that will teach you how to model and texture paint stunning game assets with ease!
I’m Morteza from ArtStudio313 and in this course, we’ll embark on an exciting journey to master Blender’s tools and techniques. Starting with an overview of Blender’s interface, we’ll move through the fundamentals of low-poly modeling, UV unwrapping, and texture painting.
This course is perfect for beginners and intermediate users who want to create game assets ready for use in any game engine. Whether you’re using a graphic tablet or a mouse, you’ll gain the skills to texture paint with confidence.
Here’s what you’ll learn:
Low-Poly Modeling: Create game-ready 3D models with an efficient and beginner-friendly workflow.
UV Unwrapping: Learn clever and fast methods for marking seams and unwrapping your models for seamless texture application.
Texture Painting:
Master brush settings for painting AO, shadows, and highlights.
Paint fine details like cuts, holes, and textures with precision.
Use custom brushes and professional techniques to bring your models to life.
Problem Solving: Address common texture painting challenges like flipped normals and texture alignment issues.
By the end of this course, you’ll have fully painted models with optimized textures that are game-engine-ready. Join me in this creative adventure, and let’s bring your game asset ideas to life with Blender!
Start today and level up your Blender skills!