
Create a new Substance Painter 2023 project using the PBR metallic roughness alpha blend template. Set the mesh to a ball and use 2048 by 2048 resolution with udim options.
Master Substance Painter navigation: zoom with wheel or alt-right, rotate around the cursor with alt-left, pan with alt-middle, switch 3d/2d/uv views via f1-f4, and toggle perspective with f5/f6.
Explore Substance Painter interface, including menus, tools, assets, texture sets, and layers. Learn to customize the UI, bake mesh maps, and manage emissive, ambient occlusion, and UDIM textures.
Bake mesh maps in substance painter to create normal world space, ambient occlusion, and curvature maps at 2048 by 2048, adjust frontal distances, dilation, and antialiasing, then verify results.
Explore new bake menu in Substance Painter, using viewport visualization to adjust bake distance, cage, wireframe, and seams on hard edges to prevent artifacts, then bake textures and review logs.
Substance Painter layers system: create paint and fill layers, set base color, work with textures such as color, height, roughness, metal, normal, transparency, and emission, and control visibility and blending.
Learn brush painting in Substance Painter, switch between mouse and tablet, adjust size, flow, hardness, and spacing, and manage color, alpha, and texture channels with eraser and clone tools.
Explore stencil and projection tools in Substance Painter, using alpha images as stencils and projecting color with alpha channels, while mastering lazy mouse, symmetry, and radial symmetry for orthogonal painting.
Explore Substance Painter brushes, from dirt and stitches to animated partial brushes, and learn to adjust color, size, stability, and particle settings for realistic textures.
Master masking in Substance Painter: switch between layer and mask, paint with white or black masks to reveal or hide areas, and refine with brushes and height adjustments.
Learn how smart masks in Substance Painter generate rust and dirt effects, adjust edge wear with curvature, occlusion, thickness, and textures, and edit masks for realistic material wear.
Learn to create glowing crystals in Substance Painter 2023 by baking deformation maps, applying grunge and emission layers, and using curvature and position generators for edge glow.
Explore environment and display settings in Substance Painter, selecting an hdr environment map and adjusting lighting with opacity, shadows, and anti-aliasing for realistic renders.
Texture a Ghibli object in substance painter 2023 at 2048 texture resolution, using fill layers, brush strokes, blur slope, and bake mesh maps and masks.
Apply a green gradient and moss textures to a stylized statue in Substance Painter 2023, using generators, ambient occlusion, curvature, and color roughness to create forest shadows and details.
Explore smart materials by examining library presets, organizing layers into a folder, creating a custom smart material, and exporting textures as eight-bit png metallic roughness.
Create a 2048 by 2048 box floor in Substance Painter and bake mesh maps. Layer an iron old material with masks and transparency to craft a floating island effect.
Texture a box in Substance Painter 2023, building a base color with fill layers, roughness, and height maps, add metal edges, dirt, and ambient occlusion with generators and smart masks.
Apply stickers and decals to a Substance Painter model using a fill layer under dirt and metal edges, with stencils, symmetry, and a radiation sign.
Textures a box grip in Substance Painter 2023 by creating fill layers, applying brushed metal, tiling, height-to-normal transfer, and adding dirt and scratches.
Render a box in Substance Painter 2023 by adjusting ray-traced sampling, render time, and firefly filter while configuring environment maps, dome, and ground for a clean scene.
Import textures to blender, create and assign a new material across udims, and connect base color, roughness, metallic, and opacity maps using the node wrangler and principled bsdf.
Learn to import textures from Substance Painter into Maya with the Substance plugin, apply maps (base color, alpha, displacement), set UDIM tiling, and preview with Arnold.
Apply a paint peeling effect in Substance Painter by combining a red fill layer, height reference, blur, and multiply blend with an anchor point and a generator.
Bake textures for a multi-component scene by exporting low-poly and high-poly objects with prefixes, then set up a Substance Painter project, enable udims, and bake using match by mesh name.
Bake goblin characters from high poly to low poly with a cage in Substance Painter, controlling bake distance to minimize artifacts while generating 4k texture masks.
Create a cartoony pants material in Substance Painter by building a pants folder, applying height, normal, and fill layers, color information, a position gradient, ambient occlusion, curvature, and stitches.
Apply stitches in Substance Painter 2023 using a paint layer and height channel to transfer details to the normal map; adjust normal and height intensity, stitch size, and roughness.
Create a goblin skin base in Substance Painter 2023 by masking a bumpy skin, layering color and roughness with grunge maps, and painting disease and veins.
Create realistic bandages in substance painter by applying fabric diagonal textures with tiling and triplanar projection, then refine with levels, blur, height-to-normal, color and roughness channels, curvature, and ambient occlusion.
Layer blood colors, vessels, and fat on goblin skin in Substance Painter. Use masks, symmetry, and color to convey lips, ears, eyes, and muscles in a stylized low-poly look.
Compare mouse and graphic tablet workflows to apply brush adjustments and highlights. Apply the baked stylize filter and color adjustments to polish the goblin model.
Texture a glass jar in Substance Painter by baking maps from low-poly to high-poly and applying separate cap, inside glass, and outside glass. Add masks and variations to glass surfaces.
Bake 4k mesh maps from a high-poly ZBrush model to create a realistic skin texture in Substance Painter 2023, building base red, vessels, and blue capillaries with masks.
Build a layered skin texture in Substance Painter using color, roughness, and a black mask, applying a watercolor brush across the face to remove sunburns and balance tones.
Apply face color theory and layered textures in Substance Painter to simulate sun damage, freckles, pores, and birthmarks, adjusting masks, blur, opacity, and warp for natural, varied skin.
Learn to texture lips in Substance Painter 2023 by building layered color, masks, and generators (curvature and ambient occlusion) to create subtle contours, shadows, and realistic gloss.
An outro video thanks learners for buying the course and confirms Substance Painter is approachable and easy to use. It notes renderers, objects, and earlier settings.
The course is designed like a coloring book: you will have access to prepared, professional 3D models that we will texture.
There are no timelapses in the course. In all the videos, I explain and narrate every action and keyboard shortcuts in detail.
In addition to the 3D models, you will have access to my Substance Painter files, and you can always take a look at them.
We will start by learning the program's interface, navigation, basic tools, and working with layers.
Then we will begin texturing the prepared models and explore various interesting techniques and approaches.
We will create textures for:
Crystals in a cartoon style.
A figurine from the "Spirited Away" movie in the Ghibli style.
A box for ammunition in a realistic-cartoon style.
A glass jar in a realistic style.
Human skin in a hyper-realistic style.
A goblin character in a cartoon style.
We will also learn how to export textures and import them into Blender and Maya. Two separate videos will be dedicated to this.
We will learn how to bake deformation maps and control textures.
We will cover complex object baking, which consists of separate meshes.
We will learn baking with the assistance of a "Cage" object.
We will learn how to use the Iray render engine, which allows for quick and efficient portfolio image creation, and we will go through all its settings.
We will explore creating smart materials and various texture creation techniques.
I am confident that after completing this course, you will have a high level of proficiency in the program, which can be described as "mastery." See you in the course and in the comments.