
Learn to navigate substance painter volume 2, master brush quick keys, and practice texturing a three-map model through experimentation with smart materials, masks, and glow effects.
Explore the Substance Painter user interface, including the 3D viewport, UV viewport, texture sets, and layers, and learn how to import models and build textures with brushes and masks.
Explore fill layers and masks in Substance Painter, learn to assign and manipulate color, height, roughness, metal, and normal channels, apply masks, and use selection tools to control textures efficiently.
Bake high-res maps onto low-res models across texture sets to feed smart materials and smart masks with baked data for procedural textures.
Bake the three texture maps (map a, map b for arms and legs, and map c for the lower body) and update to the fully posed model to maintain consistent textures.
Texture the leg plates by creating a folder-based workflow, applying a red base with smart materials, and building a hex pattern via an immersive channel using masks.
Apply and refine the outer armor plate texture using smart materials, adjust height maps, normal maps, and opacity with a fill control layer, and explore layering to achieve depth.
Create a flat base secondary texture beneath all layers using a black‑and‑white alpha, then refine roughness and add damage with brushes and masks to reveal wear and wire detailing.
Explore stencil techniques in Substance Painter by painting height map details with a dedicated stencil layer, using alphas, UV alignment, and brush controls for precise texture depth.
Explore how to apply smart masks to the arms and shoulders using smart materials, black masks, and folders to create grime, control visibility, and save smart materials to the shelf.
Learn to apply normal map decals (D Cowling) on the plate cover using a paint layer, with cemetery mode alignment and bevel controls, then experiment with stamps for procedural texturing.
Demonstrate tying normal map detail into a generator-driven mask to blend two smart materials on the outer shell, using anchor points, micro normals, and mask editors.
Learn to build plate strips using fill layers and masks, apply hexagon patterns in immersive channels, and explore variations with smart materials, generators, and masking techniques.
Fill pocket spaces with smart materials, create a clear coat on strip layers, and experiment with plastic armor, plastic glossy, generators, and masks to refine glass visor effects.
Explore map a on the upper body in Substance Painter by building a chest and neck texture with smart materials, masks, and generators to layer steel, plastic, and dirt details.
Explore secondary sub texturing on red chest armor, applying plastic armor and glass visor smart materials, using masks and fill layers to contrast roughness with the steel dark age underlayer.
Finish the head's center face with a plastic glossy red material, masking via a fill layer and generator, and refine with black masks and metal wear for procedural texturing.
Master the iray render workflow in substance painter by adjusting display settings, hdr lighting, shadows, and depth of field, then refine with post effects and color profiles.
Export textures from Substance Painter for Unity, focusing on a single PBR metal roughness map, then import into Unity and create a material with albedo, metallic, roughness, normal, and occlusion.
Welcome to the Second Volume of Substance Painter , In this course we will review basics of Substance Painter and expand on those concepts in new texturing techniques such as stenciling, and decaling through our library shelf.
For this as before you will be supplied and challenged to a new model to not only practice what is taught to show examples how to innovate on your own texturing techniques
As mentioned in earlier volumes this course is a continuation of a series of courses dedicated assisting those with an interested in learning, practicing, AND exploring new texturing techniques through this powerful texturing software.