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SO YOU HAVE A GREAT IDEA - NOW WHAT?
Rating: 4.4 out of 5(111 ratings)
5,108 students

SO YOU HAVE A GREAT IDEA - NOW WHAT?

CREATIVITY - STEM - INVENTORS - MECHANICAL DESIGN & MANUFACTURING STUDENTS - 3D CAD - 3D PRINTING - ARTISTIC ENGINEERING
Created byJohn Devitry
Last updated 8/2019
English

What you'll learn

  • SOME OF THE CHALLENGES WITH TRYING TO TAKE AN IDEA FROM CONCEPT TO MARKET

Course content

3 sections10 lectures1h 15m total length
  • SO YOU HAVE A GREAT IDEA! WHAT NOW?8:55

    Learn how to move from a great idea to a tangible product through prototyping, testing, and iterating with 3d cad, 3d printing, and milling, while navigating design realities.

  • PART 28:09
  • PART 38:23

    Explore crowdfunding, NAMM, and Shark Tank to test market response, gather feedback, and refine a guitar design through iterative prototyping and data management tools like Solid Edge and Teamcenter.

  • PART 47:09

    Explore a cloth over carbon fiber finish for guitars, enabling bold graphics, then address warping, fret buzz, and electronics fit through iterative design and stronger truss rods.

  • PART 58:52

    Embrace modular design and iterative prototyping to balance reducing parts with practical manufacturing, using a metal back plate as a unifying structure and applying design for manufacture concepts.

  • PART 68:52
  • PART 78:19

    Navigate international NAMM deals, licensing, and press coverage while learning to delegate quality control and balance free advertising with product excellence amid brand-name market forces in guitar design.

  • PART 86:55

    After NAMM, the team pursues 500–1000 boutique guitars at 500 each, but funding gaps and costly custom parts, plus feature creep, threaten profitability and require new investment.

Requirements

  • No Prerequisites

Description

INSIGHTS & CHALLENGES WITH BRINGING A NEW PRODUCT TO MARKET - Over the years I’ve had numerous students come to me & want to talk about a new product idea they have but aren't sure how to get started. Now instead of giving you a classroom lecture on product development and the steps involved, I'm going to share with you a personal experience, probably with more examples of what not to do than what to do.

Who this course is for:

  • CREATORS - INVENTORS - MAKERSPACE - STEM STUDENTS - MECHANICAL DESIGN AND MANUFACTURING FOCUS