
Learn texturing in Substance Painter, from UI basics to baking mesh maps, creating realistic materials, masking, smart materials, and exporting textures for Blender and Unreal Engine.
Master the Substance Painter viewport basics, including UI layout, navigation of the 3D window with rotate, pan, zoom, and working with texture sets in 2D/3D views.
Import 3d model materials into substance painter as texture sets, then use the texture set list and settings to rename, isolate, and adjust per-set size and channels like metallic roughness.
Master the layers window in substance painter by stacking base, filler, and paint layers to build textured materials. Compare filler and paint layers, adjust color, metallic, height, roughness, and opacity.
Navigate the shelf and properties windows in Substance Painter, compare base and smart materials, masks, filters, brushes, alphas, textures, and environments, and import assets into the project library.
Explore the display, shader, history, and logs windows in substance painter. Learn to adjust environment maps, lighting, shadows, post effects, anti-aliasing, color profiles, wireframe, and grid for precise texturing.
Export your Blender model to Substance Painter, set up a project, and create texture sets from two materials, unwrap UVs, and prepare normal maps for texturing.
Bake mesh maps in Substance Painter at the start to enable edges, curvature, and thickness calculations for smart masks and smart materials, using normal, height, and opacity maps.
Learn how to update a Substance Painter project by replacing the model file, preserving brush strokes with resolve strokes positions, and re-creating mesh maps when UVs change.
Master the paint and eraser tools in Substance Painter, exploring brush settings, brush size shortcuts, pen pressure, alpha and hardness controls, and UV-aware painting on texture sets.
Master basic material settings in Substance Painter, from paint layers, fill layers, and filters to importing texture maps and using projection methods, tiling, rotation, and depth culling.
Learn to use masking in Substance Painter to control visibility with black and white masks, paint and dust layers, and the polygon fill tool for precise selections.
Learn to use smart masks and smart materials in Substance Painter to create rust, dust, and roughness variations with generators and mask editors.
Explore generators and mask editors in Substance Painter to build smart masks from mesh maps like ambient occlusion, curvature, position, and thickness.
learn to use geometry masks in substance painter to selectively apply colors to model parts, use exclude and include, and handle joined meshes by separating in Blender.
Explore the effects and filters in Substance Painter 2022, using generators, masks, paint layers, levels, and textures to refine rust, roughness, and metallic finishes.
Discover how layer blending modes mix multiple layers in Substance Painter, from normal to linear dodge, add, and subtract, and apply through masks and filters across base color and height.
Learn how to use the projection tool and stencils in Substance Painter to stamp textures onto models, adjust scale, rotation, height, roughness, and color with texture and alpha workflows.
Learn normal painting and particle brushes in Substance Painter, using paint layers and physics settings to craft rust leaks, glass effects, and detailed hard-surface textures.
Explore mirror and radial symmetry in Substance Painter, enabling axis-based painting with show plane, center line, and manipulator controls to duplicate strokes across multiple axes and patterns.
Use the smudge and clone tools, with the material and color pickers, and work on geometry masks and paint layers to control pass-through blending and sample sources.
Create a new Substance Painter project for a fire extinguisher, bake 4k mesh maps, and build a metal paint material with edge damage and grunge layers.
Add a rust layer to the base color with a rust fill, adjust roughness to 0.8, and use smart masks and linear dodge to blend effects for realistic rust.
Enable post effects and tone mapping, switch from linear to log color space, and apply the Unreal Engine color profile to achieve richer colors in Unreal Engine and Blender.
Finalize a metal paint material in Substance Painter by layering base material, roughness variation, height details, and subtle paint drips with masks and range maps.
Build an iron material in substance painter by a base metallic layer with roughness 0.2, add dirt and edge layers with smart masks, and refine with a matte finish filter.
Create a realistic rubber material in Substance Painter by layering base color, color and roughness variations, dirt, edge wear, height details, masks, and scratches.
Create a plastic material for a fire extinguisher by configuring roughness, applying a roughness variation layer, scratches, and dirt using masks, metal edge VR generator, and fine-tuning opacity for realism.
Create a glass material in Substance Painter by enabling the opacity channel, using a PBR metal rough with alpha blending shader, and adding an opacity texture with masked patterns.
Apply sticker textures to the fire extinguisher using the projection tool and paint layer for precise placement. Import textures, place a logo, and adjust lightness and hue for realism.
Create base and damage layers on stickers, apply textures and filters like blood slope and drop shadow, mask selectively, then export textures to other softwares.
Export textures from Substance Painter to Blender by configuring global and texture-set settings, choosing the Blender template and PNG 16‑bit 4K output, and organizing exports for seamless Blender integration.
Export textures from substance painter to Unreal Engine, using Unreal Engine four packed templates, then import and configure base color, normal, ambient occlusion, roughness, and metallic channels, plus glass translucency.
Texturing a drill model in Substance Painter by creating a new project, baking mesh maps, exporting from Blender, and testing with a prebuilt real_start file.
Create the yellow plastic material in Substance Painter by building a base layer, dust, edge, color variation, and height layers, refining with smart masks, grunge maps, and tiling.
Create smart materials from iron and rubber textures and apply them to the drilling machine project, refining roughness, masking, and seamless transitions for a realistic finish.
Apply height information by painting negative height with a black mask, use symmetry and radial symmetry to create grip lines, then soften with a blur and 4k texture.
Master the sticker workflow in Substance Painter by importing alphas, masking, and stamping colored stickers onto a drill model, while organizing layers and using height, color, and roughness adjustments.
Export textures from Substance Painter to Blender, set up base color, metallic, roughness, normal and displacement maps, and configure lights and camera for a rendered scene.
Create a realistic wood material in Substance Painter by building base wood, applying overlays and dirt, adding edge damage and a normal map, and refining with masks and projections.
Export textures from Substance Painter as PNG 16-bit 4k, then import into Blender and set base color, metallic, roughness, normal map, and displacement.
Master the emissive channel in Substance Painter by creating and applying an emission map, exporting textures, and previewing glowing effects in Blender with emission strength and color-space considerations.
Use anchor points in Substance Painter to drive rust on edges via normal and height textures, enabling micro normal and micro height for procedural detail.
"Do you want to learn texturing in Substance Painter from scratch?"
Then I welcome you to this new course - “Complete Guide to Substance Painter!” where we will be going through the complete process of learning Substance Painter from a beginner's perspective and we will also be working on three complete projects.
What you will get:
43 FHD videos with over 10+ hours of content
All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas
We will go over all the important tools and concepts in Substance Painter together and nothing will be skipped. This course Is aimed at complete beginners so the only thing you need for this course is a copy of Substance Painter. Even if you do not have Substance Painter instead of buying it, you can get an Educational License if you are a student and get it completely for free or you can get a trial version for 30 days to try it out before buying.
We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of time-lapse so that you can follow every step easily.
We'll Go Over:
Basic of Substance Painter and Viewport UI
Importing your model into Substance Painter
Setting up a New Project and Baking Mesh Maps
Learn about the all the tools and functions in Substance Painter
Learn about materials and Smart Materials and creating your own Smart Materials
Learn about Masks, Smart Masks, Geometry Masks
Going over different Effects and Filters
Texturing 3 complete projects - Fire Extinguisher, Drill Machine, Wooden Table
Create various real-life materials like Painted Metal, Plastic, Iron, Rubber, Glass etc.
Learn to use Emissive and Opacity maps
Learn to add effects like dust, dirt, roughness variations, edge damage and much more.
Add stickers/decals to your models to make your textures even more realistic.
Exporting Textures from Substance Painter to Blender/Unreal Engine
and many more things...
So, we will be learning a lot. I hope to see you there in the course.