
Explore blender’s interface, including the splash screen, top bar, viewport, outliner, and properties, plus file handling, autosave, and import/export workflows.
Navigate the Blender viewport with the middle mouse to rotate, wheel zoom, and shift+middle mouse to pan. Switch between perspective and orthogonal views via tilde pie menu or number keys.
Master component tools in Blender, including move, rotate, scale with snapping and measurement, and key operations like extrude, bevel, loop cut, knife, cut through, merge, and dissolve.
Explore Blender modifiers, including the mirror and subdivision surface, and learn how axis, clipping, and merge options shape mirrored geometry. Apply modifiers, adjust origin, and reset scale to ensure edits.
Understand Blender shading: shade flat vs shade smooth, with vertex and split normals, interpolation, and smoothing angle shaping surfaces; use a subdivision surface for a smoother character mesh.
Set up reference images and a centered base polygon, then create loops around the mouth and eyes to mimic facial muscle structures for predictable deformation and animation.
Align 2d face mask vertices in Blender across multiple views to form a 3d face, refine topology with a subdivision surface modifier, and smooth shading for sculpt-ready results.
Model the eyes by creating inner and outer spheres, applying subdivision surface and smooth shading, shaping the pupil, adding edge loops for structure, and using a mirror modifier for symmetry.
Model the ears of a character in Blender by building cartoony ears from polygons, extruding and refining edges, matching the reference, and tweaking vertices for shape.
Perform form correction by refining the ear and jawline with inset edges and vertex adjustments to match the reference, using subdivision surface, solidify, snapping, and extrusion to shape the head.
Model a torso in Blender by extruding while maintaining quad topology; use the 3D cursor as a pivot in front and right views to shape the torso.
Extrude hands from the torso, forming a circular hole in the shirt, then adjust edges and pivots with scale and rotation for a bendable elbow with three joints for rigging.
learn a blender technique to model a character breast by creating a half-sphere, merging vertices, and connecting loops, while correcting normals and applying shade smooth for a natural look.
Model a hand in Blender using reference images and finger cylinders; refine topology with bevels, joints. Duplicate fingers with mirror and local axes, shaping nails and knuckles.
Model a hand in Blender by extruding and connecting finger edges, refining curvature, merging vertices, and choosing triangles or quads, then bridging to form a cohesive hand with proper normals.
Learn to model boots in Blender from a plane, adjust vertices, extrude with edge loops, apply subdivision surface, and refine topology with insets and merges for smooth quads.
Learn to model boots in Blender by shaping front and back, merging vertices, extruding and insetting edges, using the knife tool to add detail, and mirroring to the other leg.
Model accessories for a beginner blender character, including a neck cloth, a gold necklace, earrings, and rings using solidify and bevels, with snapping and mirror modifiers for accurate placement.
Learn to model a blender hairstyle from a UV sphere, sculpt with masks and face sets, remesh for smoothness, then build and mirror hair strands from curves with bevel profiles.
Learn to bake pants in Blender by creating high-poly and low-poly versions, unwrapping uvs, and transferring details with a normal map.
Learn to create and assign multiple materials for a blender character, colorizing with base colors and roughness, and copy materials across parts. Prepare a facial texture in the next lesson.
Learn Blender character texturing by creating a skin texture, mapping uv, marking seams, unwrapping into islands, and painting skin, lips, and cheeks on a duplicate mesh for rigging.
Create and position a Blender armature with Rigify, align pelvis, legs, arms, and fingers, and set up bone rotation and snapping for the inverse kinematic chain.
Position and scale the face bones in Blender to create a complete facial rig, aligning lips, nose, eyes, brows, and jaw for a beginner character.
Attach eyes, jaws, teeth, and haircut to the rig in Blender by parenting meshes to bones, organizing layers, and testing controllers in pose mode to ensure proper facial rigging.
Master weight painting in Blender to fix lip overlaps and harsh leg-to-pelvis transitions by painting weights, using symmetry, zero weights mode, blur and average tools, and testing in pose mode.
Pose a Blender character using IK controllers for face, torso, and fingers; adjust pelvis, chest tilt, head angle, and hand on the waist to refine the smile.
A full-fledged training system for future character creators in Blender.
-It includes instruction on the basics of using the software
-character modeling
-sculpting
-baking deformation maps
-texturing
-rigging
-posing-
-rendering process.
Hello, my name is Ilya Khlyinin. I am a 3D artist and a lecturer with 3 years of teaching experience in 3D modeling at the "Specialist" training center, affiliated with Bauman University. I made this system because i still remember how hard it was to learn everything from scratch when i just started my 3d modeling journey.I didn't know where to find specific information, and I had to learn everything from various sources and then piece it together during practice.
With this system, you will forget about the need for additional sources of information for a while. This course will fully engage you for at least a month, and you will learn how to work in Blender from absolute scratch. Step by step, I will guide you through the process of creating a character from our very first polygon to a beautiful render in the Cycles render engine.
So let me provide you with the details of what you can expect from the course:
-First, we will quickly familiarize ourselves with the Blender interface
-We will then explore viewport navigation
-How to create and delete objects
-We will learn the tools
-Basic 3d modeling concepts
-Local and global transform orientations
-Origin and 3d cursor
-Outliner tab
-Orthogonal views
-Transformations
-Than we will explore the components
-Component selection
-Component tools like
-Move/Rotate/Scale
-Bevel
-Extrude
-Knife
-Merge
-And so on , in reality, we will explore almost all the tools, so I won't list the rest.
At this stage, you will acquire the minimum set of knowledge that will allow you to comfortably proceed to the practical part of the course where we will:
-Set our reference images
-Start our modeling process with only one polygon
-We will begin studying modeling techniques that will enable you to model almost any character, except for hyper-realistic ones
-We will model the face with an interior mouth and eyes so that the character can speak and smile
-The body and limbs with high-quality topology that will allow for easy posing and animating the character
-We will model clothing and accessories
-We will learn the technique of creating hairstyles using curves
-We will explore sculpting mode to create folds on pants and to create hairstyle
-We will learn how to create lowpoly and bake normal maps in Blender
After we finish modeling, we will move on to the process of applying materials and texturing
-We will explore how the material system works in Blender
-We will learn how to apply textures
-We will create our own unique texture in Krita (Free photoshop analogue) and import it to blender
After we are satisfied with the model's appearance, we will move on to the rigging stage
-Where we will prepare our model to the rigging
-Create our armature with Riggify addon
-Place the armature(we will do face rig too)
-Create the rig
-Explore all rig controls
-We will learn how to use Cage object to smoothly transfer weights on our high poly mesh(Data transfer)
-Attach meshes to rig
-Weight paint problematic areas
After our rig will be ready we will pose the character and Render it with Cycles Engine to create Beautiful picture.
U can see Render results on course thumbnail by the way.
-So we will create backdrop
-Make a light setup
-Learn a little bit about the сapabilities of Blender in render process
-Create a fog with a volumetric container
-Look briefly at blender render settings
-Make a render
And that is basically it. In addition to this, you will learn a lot about human anatomy.
All the videos in the course (except for one hair timelapse , which, I promise, will not be a problem for you ) are recorded in real-time, so you won't be able to fall behind or get lost during the course.
See you all in comments . I will always be available to answer any questions you may have and provide any additional information that may be of interest to you. Chao.