
Delve into the fundamentals of narrative design for video games, from worldbuilding and character development to player agency and dialogue. Explore concept creation, pitch drafting, game genres, and industry-ready strategies.
Explore six course assignments that transform your writing into portfolio pieces. Craft a pitch document, blueprint, timeline, map, character dna, and dialogue to showcase narrative design ideas.
Explore how narrative design blends with game design, covering genres, mechanics, player archetypes, plot theory, clarity, and production roles across nine lectures.
Define narrative design as the fusion of game designer and writer who crafts immersive storytelling through mechanics, visuals, worldbuilding, and progression, keeping story consistent across characters, pacing.
Explore game genres by definition and goals. Examine how actions and core mechanics shape experiences across first-person shooters, real-time strategy, role-playing games, simulation, platformers, and sandbox titles.
Explore game production roles from lead artists to level and system designers, with programmers and audio programmers coordinating under the executive producer to run the pipeline.
Explore the audience through the bottle taxonomy, detailing killers, achievers, socializes, and explorers, and how these player types shape narrative design across multiplayer and single-player games.
Explore how mechanics define game rules and shape challenges through actions, examining physical, mental, and control aspects with examples like walking and crossing a bridge.
Improve clarity and consistency in game narratives by organizing up-to-date documentation with clear titles, sections, bullet points, and a glossary; keep emails concise.
Delve into the duties of a narrative designer, from worldbuilding and dialogue to crafting catchphrases and flavor text. Align writing with studio nomenclature, documentation, and cinematic storytelling.
Explore plot theory by unpacking conflict, stakes, dramatic tension, and player agency, and see how elements—plus conflicts like man vs man or nature—shape the protagonist’s journey through time, part one.
Learn how game and narrative stakes, including life or death, wealth, love, happiness, and security vs instability, shape tension and drive player engagement through aligned conflict.
Explore how time shapes action and stakes, and how plot, world, tone, and theme steer character conflict and player experience in narrative design for games.
Explore the full game design process from concept, preproduction, greenlight, to production, including character development, environment design, audio, and how the writer supports the narrative.
Explore idea generation inspired by everyday life, plus themes, setting, tone, and concept creation for video game narrative. Develop descriptions and comparisons, receive pitch advice, and apply a one-pager assignment.
Develop a game narrative by turning everyday surroundings into a playable space, track ideas through journaling and sketches inspired by books, art, and music.
Explore how setting and location shape a game's theme to support narrative design by defining the environment, atmosphere, mood, tone, and time of day.
Develop a high concept, a one-liner describing your game's core idea to communicate the vision. Use the pitch to guide development from description to narrative scenarios, missions, and quest lines.
Craft a tight one-liner that highlights your game's unique selling points with clear terms and strong adjectives. Avoid comparisons and generalities; ensure accessibility, respect, and cross-platform vr relevance.
Explore how to apply dos and don'ts of comparison, pair your game with well-known references, show uniqueness, and avoid copying while sticking to a winning formula.
Craft concise game pitches and two-to-five page documents with a cover, balancing detail and staying short and sweet while using visuals and original sources to avoid copyright issues.
Explore how to build believable game worlds through worldbuilding, including fantasy and science fiction genres, climate and mood, maps, races, recent history, economics and politics, language, and character development.
Define fantasy as worlds outside reality that spark imagination with mystical beings, magic, and epic quests, and explore worldbuilding, archetypes, and subgenres like epic, high, dark, contemporary, historical, erotic.
Explore science fiction and its subgenres, from hard science fiction and space opera to cyberpunk, steampunk, and alternate history, and learn the science-to-fiction balance for game storytelling.
Explore world types as archetypes—war-torn, dystopia, utopia, awakening, newly discovered, and destroyed—and how they ground conflict, story, and culture for games.
Explore planetary climates and seasons, water-land interactions, and how geography shapes weather. Analyze geography questions and astronomy basics like moons and constellations to flesh out worlds.
Choose a mood and setting that shape the story’s tone, climate, and themes, from european inspired climates to deserts, tundras, or tropical islands, aligning with the story’s message.
Explore how planetary history and ancient events—fossil records, legends of dragons, and misinterpretations—shape worlds, with volcanic eruptions, earthquakes, floods, and tectonic shifts that scar landscapes and cultures.
Explore how world history, wars, and power shifts shape current narratives, detailing resources, borders, famine, ptsd, and how timelines and character backstories enrich game lore.
Design maps by merging lines with nature's curves to shape your world. Position rivers, valleys, and floods to sustain settlements, trade, and defense, guiding civilizational growth.
Explore how character traits, species, hybrid dynamics, creatures, and society shape world and races in part 1, from boundaries and diversity to culture and cuisine.
Explore how to design race cultures by detailing food rituals and traditional foods, music and instruments, death beliefs, fashion, naming systems, language, values, morals, symbols, and everyday rituals.
Explore why character diversity matters in world building, highlighting ethnicity, culture, economic class, gender, religion, political party, sexuality, and origins to drive conflict and narrative development.
Explore how economics and politics shape game worlds by examining resources such as farmland, water, timber, stone, and salt, and how government, laws, taxes, warfare, military, and economy drive narrative.
Explore the sounds of languages—from vowels and consonants to poetry effects—and learn to design a fictional tongue, with rules shaped by listeners’ native languages and people, places, and things.
Develop immersive worlds by populating them with memorable characters who bring depth, conflict, humor, and anxiety through dialogue and varied perspectives, while supporting characters advance the plot.
Explore character development by examining fixed and customizable types, building character dna through psychology and sixteen personality traits, and addressing diversity and stereotypes to craft memorable game characters.
Explore the four main player character types—cipher, fixed character, customizable character, and fixed background customizable character—and how player agency shapes immersion and the player’s view as the main character.
Understand cipher characters as vessels players inhabit, with names and appearances that anchor the world. Players fill their backstory with imagination, since ciphers provide blank histories rather than fixed motives.
Define fixed characters by the development team, where players cannot change them, and learn how narrative designers shape behavior, backstories, and abilities to guide player experience.
Explore customizable characters with no backstory, letting players define gender and race during selection, see agency emerge through factions, subclasses, and a good–evil meter in Star Wars: The Old Republic.
Balance fixed background with player customization to shape the protagonist and agency. Design branches and consequences to support diverse backgrounds and keep the narrative engaging in linear or non-linear stories.
Explore the 16 personality types for character design, focusing on the inspector, crafter, protector, and artist to help define how a character's background and traits shape story in video games.
Explore how the advocate, mediator, architect, and thinker shape character psychology for video games. Compare their introverted intuitive feeling judging and perceiving thinking traits to reveal decision styles and values.
Explore character psychology by examining the persuader, director, performer, and caregiver personalities, their described traits, strengths, weaknesses, and common myths.
Explore four character psychology archetypes—champion, giver, debater, and commander—and how their empathy, leadership, and creativity drive compelling video game storytelling through varied traits and dynamics.
Explore the four temperaments, including sanguine, choleric, melancholic, and phlegmatic, rooted in ancient Greek humors like blood, yellow bile, black bile, and phlegm. Learn how their traits influence character design.
Develop diverse video game characters by starting from their backstories—past experiences, upbringing, family, and beliefs—then flesh out motivations, speech, and traits beyond stereotypes.
Define stereotypes as cliches that offer superficial character development and relatable cues in games. See how modern narrative design can move beyond them to create deep, relatable characters, reducing tropes.
Explore how tropes function as narrative shorthand rooted in culture and audience knowledge. Learn to flip stereotypes to deepen characters and games.
Learn to design a character DNA by outlining biography, physical attributes, inner personality, motivation, and how these guide concept artists in video game storytelling.
Explore the section's overview of game narrative design, outlining linear, non-linear, and open-world storytelling, and how to preserve player agency across each type using a game bible.
Define player agency as players' belief that their choices drive story events. Honor those decisions by ensuring outcomes reflect their path and shape future plot points.
Identify three main game narratives: linear, non-linear, and open world, and explore how studios choose styles and writing requirements for each, with linear offering on-rails storytelling and open exploration.
Explore how to craft a game's narrative by defining genre, villain backstory, and tone. Balance length, twists, and immersion to align with player expectations.
Examine linear narratives in games, where task progression meets player agency, preserving the illusion of choice while guiding actions through hospital, metal detector, and stealth constraints.
Shape linear narratives that foreground player agency. Create an immersive experience through high-stakes missions, adaptive outcomes, and consequences that make players feel in the driver's seat.
Explore non-linear narrative design by shaping branching quests that honor player agency, balance sandbox freedom with a coherent main plot, and distinguish critical paths from side quests.
Empower players through non-linear, branching narratives by presenting meaningful, visible choices whose consequences unfold quickly or in endgame, as illustrated by World of Warcraft's moral agency.
Explore open world narratives, story blocks, and player freedom, and learn to design a framework that supports any content order. Manage player agency with level requirements to guide progression.
Explore multi-story, multi-level storytelling by pairing the player's experiences with a cohesive world story, using region narratives to create immersion and a unified overall narrative.
Explore how the game bible guides world building, character development, and mission design, serving as a source of inspiration for artists, designers, writers, and animators across departments.
Explore how to construct effective game dialogue, from ambient and interactive dialogue to script processes, themes, and tones, across mobile and mmo dialogues, and box constraints.
Dialogue in video games moves the story forward, enables characterization and worldbuilding, and provides pacing and humor between action, while remaining optional and skeptical for players.
Explore ambient, interactive, and cut-scene dialogue in videogames, and compare film script versus game audio writing styles to craft engaging narratives.
Experience ambient dialogue, background game chatter that plays during gameplay, triggered by area entry or actions, with natural sounds players may listen to or ignore while gameplay continues.
Explore interactive dialogue as a game system that pauses action for player responses, enabling player agency and meaningful choices that affect future game events.
Explore the narrative designer's role in cutscenes, from in‑engine cinematics to diverse visual styles, and collaborate with storyboard artists, cinematic directors, and the audio team.
Learn to craft effective dialogue in video games by timing lines with action and avoiding redundancy. Explore triggers, line banks, authenticity, and voice talent to boost immersion.
Explore the script process for game dialogue, covering preparation templates, ratings and legal guidelines, voice director roles, and efficient recording session practices.
Explore how theme and tone shape dialogue, natural patter, emotion, and pace. Learn to craft unique, memorable lines that reflect setting, stress, and character voice.
Explore ambient dialogue, including nonverbal sounds, grunts, breath, laughter, and combat cues, to convey immediate context and environment; balance generic ambience with short one-liners and banter for level design.
Explore how to write interactive dialogue for games, from quest giver setups to branching choices. Learn methods and tools like dialogue engines, hyperlinks, and Excel workflows that drive story progression.
Explore how MMO dialogue often relies on quest text and short prompts. Learn to enrich the story through environment design and action-based storytelling while keeping messages concise and urgent.
Learn how mobile dialogue conveys mission goals, objectives, details, and rewards within limited screen space while maintaining immersion through concise, high concept narrative design.
design dialog boxes that organize mission objectives, rewards, and character details with a consistent template, while conveying npc personality through text-based dialogue and formatting.
Explore how narrative design integrates with game production, mapping quests and world narratives, coordinating upstream and downstream roles, and aligning writers with cross-functional teams across acts.
Explore first-person and third-person narrative types, and learn how camera perspective shapes storytelling in interactive environments. Understand how to reveal player abilities and use consistent naming conventions without over explaining.
Design quest based narratives by outlining the problem, tasks, obstacles, and rewards, and map player actions—shoot, grapple, or melee—to branching quest paths and journals.
Analyze mission based narrative, separating text based dialogue outside gameplay from inside gameplay, with mission briefings and objectives guiding downtime between maps in Starcraft style.
Explore environmental narrative as a way to deliver story and plot through ambient dialogue, interactive dialogue, and level design, guiding players to locations and foreshadowing events.
Collaborate across departments to balance upstream and downstream work and deliver a cohesive game narrative that aligns with the studio's mission and audience needs.
Assess upstream narrative workflows, approve concept and initial level plan, and determine available environments. Learn to align your plot with prebuilt levels, engines, and character constraints in gameplay-focused projects.
navigate downstream narrative by coordinating level design, art, animation, and audio, aligning budgets, schedules, and pipelines to ensure a cohesive game world from start to finish.
Build your portfolio and brand to break into the industry. Learn to research roles, network, market yourself, craft compelling cover letters and LinkedIn profiles.
Explore game research by studying Metacritic, GameSpot, GamesRadar, and Game Informer to understand what works and why; examine transmedia storytelling across formats.
Network with other writers, concept artists, producers, and designers, attend events, join online groups, and use LinkedIn to build contacts that lead to freelance opportunities.
Publish a strong portfolio through a blog or website and active social media—Facebook, LinkedIn, Twitter, Instagram—plus a professional business card and clear voicemail to boost exposure.
Learn to use cold calls to build professional relationships with game studios, staying direct, brief, and proactive while sharing a writing sample and a website link to prompt responses.
Discover how personal workspace choices, tools, and writing processes influence effective narrative design for video games, and identify goals and motivations to optimize your writing environment.
Build a game writer portfolio using a flexible template that showcases original work, dialogue samples, one-pagers, and treatments, with clear attribution and easy navigation.
Craft a targeted cover letter that highlights your writing ability, tone, and narrative design experience; research the company to tailor storytelling.
Explore how to set up and optimize your LinkedIn profile to showcase your narrative design work, highlight experience, featured projects, and skills, and explore jobs and recruiter interactions.
Why this course is special
This course is like no other on the market. We're going to be looking at some very interesting concepts when it comes to Narrative Design.
My Guarantee
For every student that joins the course, they will be able to ask questions about their games and how to go about using their story to help develop their game. I will be available to answer any and all questions for all of my students.
The Course Structure
The course is almost all videos. It will take between 6.5 hours to complete. After you finish this course, you will have a more robust understanding of how to write for your games.
The course is structured into 8 main Sections.
Section 2: Introduction to Narrative Design
In this section, We will be taking a solid look at what is narrative design. Understanding all the fundamentals that go into writing and grasp a deep comprehension of plot theory. We will also look at game genres, player archetypes, mechanics, clarity in writing, and much more.
Section 3: Concept / Pitch
Here, we look at how to generate and cultivate ideas from their initial inception to writing out a full-blown pitch document. This section allows you to create your concept that will be pushed throughout the entire course.
Section 4: World Building
This is my favorite section because here, we will look at the intricacies of building a full-scale world from nothing. We will talk about climate, mood, setting, who inhabits it, is it fantasy, is it science fiction and much more
Section 5: Character
In this section, we flesh out our main protagonist and give them a sense of purpose in the out newly created world. This will allow us to see which of the 4 main types of character we want to create/. We when looking at Character Psychology and the 16 personality types, along with really looking at diversity in video games and how to make it more efficient
Section 6: Story
This section is dedicated to player agency, giving the player a sense of purpose throughout the entire game and respecting their choices. We take a critical look at Linear, Non-Linear and open-world games and their perspective on player agency.
Section 7: Dialogue
Here we will look at dialogue and the importance it represents in-game. How to write dialogue, the 3 main types, and incorporating cutscenes into the game.
Section 8: Bringing it all together
This section brings all previous sections together to understand the fundamentals of narrative design
Section 9: Bonus: Breaking into the industry as a Narrative Designer
In this Bonus Section, we take a look at what tools are at a Narrative Designer's disposal to break into the industry and start their careers right after finishing this course
Certification of completion when finishing this course
When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.