
setting up environment for character to move around using 3d prototyping assets.
Bringing character in the scene and adding required components.
Download the resources "completeProject (Lecture01 to 07)" which is .UnityPackage.
If you want Resouces in Folders Form without .UnityPackage the download "Assets start to lecture 7"
Start coding our player movement and rotation.
continue working on player movement.
Explaining the difference between local and world space in detail.
Smoothing the player movements
Working on camera rotation in 3d space and movement.
Smooth the camera rotation and clamping rotation.
Moving and rotating player along with camera rotation.
seee the pdf to add shoot button
showing the win Screen to player who has won the game and let other players know who won the game.
Master Multiplayer Third-Person Shooter Game Development for Mobile with Unity & Photon 2
This course will thoroughly guide you through the development of a Multiplayer Third-Person Shooter game for mobile devices using Unity and Photon Unity Networking 2 (PUN2).
Designed for beginners, this course requires a basic yet essential understanding of Unity and C#, but no prior experience in multiplayer programming is needed. We'll cover all multiplayer concepts from scratch, ensuring you gain a solid and practical foundation in networked game development.
By the end of this course, you’ll be able to:
Build any type of multiplayer game
Implement multiplayer functionality seamlessly in your existing games
What You'll Learn:
Character & Camera Controls
Third-person movement & animations
Shooting & jumping mechanics
Smooth camera movement
Vehicle Systems & Mobile Controls
Adding a car & implementing mobile-friendly controls
Car entry & exit system
Photon Networking Essentials
Lobby & match-making system
Room creation & joining mechanics
Remote Procedure Calls (RPCs) & event handling
Player movement & animation synchronization
Health system & team creation
Advanced Multiplayer Features
Chat system
Spectator mode
Raising & handling network events
...and much more!
If you have any questions, feel free to reach out. Also, check out my YouTube channel "FastSolution" for more detailed game development tutorials!
See you in the course!