Learn how to motivate yourself by practicing self-gamification, a unique self-help approach to implementing game-design elements into your life.
Master three skill-sets to be successful in your self-motivational game design, your projects, and your life
- See yourself, the world around you, and your thought processes non-judgmentally like an anthropologist would do.
- Identify your dreams and goals, and make progress in them, one small and effortless step at a time, the kaizen way.
- Apply gamification, that is see whatever you are up to as a game; then design, play, and improve your games, and learn to appreciate every step on the way by giving yourself points, badges, and other small non-material rewards.
Apply anthropology, kaizen, and gamification together to practice self-gamification, a unique approach to increase motivation and a sense of well-being
Before motivating anyone else, you might want to master self-motivation.
And since motivation should in principle lift someone up enough to drive them to doing what they want or need to do, you would want no less for yourself.
In this course, you will learn how to motivate yourself in a gameful way, without having to delve into gamification and psychological research.
Contents and Overview
This course contains 7 sections, 39 lectures, and about 2 hours of content. Sections 3 through 6 include activities building upon each other. The course offers three articles and references to multiple resources, which would allow you, should you wish, to deepen your knowledge of the techniques discussed in this course.
The course is designed for anyone who wants to succeed in what they do, and to enjoy the process. It applies to non-gamers, gamers, gamification designers, and also those who already gamify some aspects but would like to extend that to all areas of their lives.
This course will show you how to turn your life into fun and engaging games without having to study gamification or psychology in detail. You can also use this course as a practical introduction to personal gamification.
By the end of this course you will be able to observe yourself, the dynamics of the world around you, and your thought processes, non-judgmentally, as an anthropologist would do. You will identify the activities you escape from and those you escape to, when you procrastinate about something.
You will then identify big goals, and the tasks for your to-do lists between you and those goals. You will learn what your next, most appropriate step should be toward accomplishing items on your to-do lists. You will discover that with small, effortless steps you will achieve your goals more quickly and in a more fun, and often surprising way, than the large and often difficult jumps you might have relied on in the past.
And finally, you will learn to see your projects and activities as games. You will give yourself points, or badges, for the steps you take on the way, and discover that doing so will help you to create a habit of acknowledging and enjoying each moment in life, in a way you’ve never done before.
You will discover that by continually honing these three skill sets you will be able to solve any dilemma or problem that comes your way.
You will learn how to design your project games to enable steady progress, have fun with what you do, and relax along the way.