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Motion in 2 D Projectiles and circular Kinematics
4 students

Motion in 2 D Projectiles and circular Kinematics

Projectile motion and circular motion kinematics
Last updated 5/2025
English

What you'll learn

  • Introduction to motion in two dimention
  • Projectile motion
  • Problems based on obliquely thrown projectiles
  • Equation of trajectory and problems based on equation of trajectory
  • Horizontally thrown projectiles and problems related to horizontally thrown projectiles
  • Some special cases of projectiles
  • Cicular motion kinematics including angular displacement angular velocity angular acceleration and centripetal acceleration
  • Problems based on circular motion
  • Calculating Time of flight
  • Calculating horizontal range of a projectile
  • Analyzing motion of projectiles thrown at certain angle from the top of tower

Course content

2 sections15 lectures3h 8m total length
  • Introduction3:24

    Explore projectile motion and circular kinematics, including time of flight, maximum height, range, trajectory equations, and circular motion concepts such as angular displacement, angular velocity, angular acceleration, and centripetal acceleration.

  • Projectile Motion7:16

    Explore two-dimensional projectile motion by resolving initial velocity into horizontal and vertical components, examining constant horizontal speed, vertical gravity-driven acceleration, and the resulting parabolic path, range, and maximum height.

  • Particle thrown at an angle with horizontal13:38

    Resolve velocity into horizontal and vertical components to analyze a two-dimensional projectile’s parabolic path, highest point, and time of flight under gravity.

  • Time of flight6:48

    Derive the time of flight for a 2D projectile by analyzing vertical motion under gravity, using initial velocity components and height to determine total flight time and peak height.

  • Maximum height and horizontal range of projectile23:31

    Explain projectile motion to determine maximum height and horizontal range, noting zero vertical velocity at the peak, and show complementary angles yield equal ranges and 45 degrees maximizes range.

  • Range of projectile6:16

    Explore how the range of a projectile in two dimensions depends on angle and height, and how 45 degrees relates to maximum range.

  • Problrems based on time of flight , maximum height and range24:00

    Explore the relationships between range, maximum height, and time of flight in projectile motion. Analyze how initial speed and launch angle determine horizontal range and peak height using example problems.

  • Equation of trajectory ( Continued)6:51

    Explore the equation of trajectory for two-dimensional projectiles, deriving and rewriting the trajectory in different forms, and apply it to collision scenarios and coordinate determination.

  • Problems based on equation of trajectory9:37

    Explore solving projectile motion problems using the trajectory equation, determine heights and distances, and relate angle of projection to range and trajectory geometry.

  • Assignment on Particle thrown at some angle with horizontal conceptual questions
  • Projectiles thrown horizontally8:32

    Analyze horizontal projectile motion under gravity, separating vertical and horizontal components to derive displacement and velocity at a given point, and determine horizontal range.

  • Horizontally thrown projectile (Contunued)10:48

    Explore the motion of horizontally thrown projectiles by analyzing time of flight, vertical motion, and horizontal range. Apply fundamental concepts to predict distance and velocity relationships.

  • Problems on horizontal projectiles and some special cases29:18

    Explore horizontal projectiles and special cases by solving time of flight and impact velocity, with problems on building separation, plane drop, and monkey hunter scenarios.

Requirements

  • Basic knowledge of vecotrs and calculus
  • Basic knoledge of algebra

Description

Hello students

Welcome to "Mastering Motion in 2D", your comprehensive guide to understanding how objects move in two dimensions! This course dives deep into two fundamental topics: Projectile Motion (the science of objects flying through the air) and Circular Kinematics (the physics of rotation and curved paths).

Whether you’re a high school student, college learner, or competitive exam aspirant (JEE, NEET, AP Physics), this course will equip you with problem-solving skills, intuitive derivations, and real-world applications to master 2D motion.

What You’ll Learn:

1. Projectile Motion

  • Derive and analyze the parabolic trajectory of projectiles.

  • Calculate time of flight, maximum height, and horizontal range.

  • Optimize launch angles for maximum range (e.g., sports throws, artillery).

  • Solve problems with elevated launches (e.g., cliffs, ramps).

2. Circular Kinematics

  • Understand angular displacement, velocity, and acceleration.

  • Relate linear and angular motion using v=rωv= and ac=v2rac​=rv2​.

  • Explore centripetal vs. tangential acceleration in non-uniform circular motion.

  • Apply concepts to planetary orbits, roller coasters, and centrifuges.


Who Is This Course For?

  • Grade 11/12 Physics students (CBSE, IGCSE, AP, IB).

  • Competitive exam candidates (JEE, NEET, SAT, ACT).

  • College freshmen needing a refresher on kinematics.

  • Curious minds who love connecting physics to real life!

Prerequisites:

  • Basic knowledge of 1D kinematics (velocity, acceleration).

  • Familiarity with vectors (recommended but not mandatory).

Why Enroll?

By the end of this course, you’ll be able to:
Predict the path of a soccer ball or rocket launch.
Solve complex problems on rotating systems.
Ace your exams with confidence!

Enroll Now and Conquer 2D Motion Like a Pro!

Who this course is for:

  • Students studying in XI and XII grade
  • Students preparing for any university admission test like Advance placement ,or similar exams
  • Students preparing for various admission test like JEE ,NEET in India
  • Any student who wants to make concepts strong in motion in 2d