Python 4000: Drawing & GUI Frameworks
What you'll learn
- Create a basic calculator
- Determine relative point-distances
- Determine object heading & orientation
- Create & manage the "Undo Buffer"
- Use screen-relative viewpports
- Scale the global, world-coordinate, aspect ratioes
- Understand how to manage shape transformations
Course content
- Preview02:14
- Preview02:00
- Preview05:28
- Preview08:00
- 05:41Filled Rectangles
- 08:43User-Specified Rectangles
- 10:31User-Prompted Shapes
- 10:13Rectanges ... as a Circle?
- 03:16Printing 3D Shapes & Coins
- 06:15More Framework Opportunities?
- 07:55Framework Research
- 14:35Framework Updates
- 05:11Spot-On, Mark 2
- 07:28The Graphical "Viewport"
- 07:49Circles, Part One
- 04:02Circles, Part Two
- 05:31Headings, Part One
- 04:56Headings, Part Two
- 04:36Distances, Part One
- 03:39Distances, Part Two
- 03:30Enum Circle Framework & Class
- 15:55Enum Circle, Continued
- 05:36World Cordinates
- 06:37World Cordinates, Solution
- 03:41The "Undo" Buffer
- 03:36Final Lab Solution
Requirements
- Previous expereince with Python's "Turtle Graphics" Module
- Understanding of the Cartesian Plane
- Ability to create Functions and Classes in Python 3
Description
Welcome to Python 4000, or the intermediate lessons designed to help us understand how we can use Python's Turtle Graphics subsystem to create professional simulations, as well as models, that we can re-use to manage our ideas in the classical 2D, as well as 3D, modeling worlds.
The second part of a three-part lesson set, in Python 4000 students will be building upon their Python 3 programming experience.
In this Python 4000 training opportunity, we will move past our basic understandings of motion-based shapes and mathematical planes so as to allow us to create graphical frameworks -Design patterns that will allow us to call our functions within Python's classical Cartesian graphics plane. Along the way we will also discover how to graphically gather input from application users, as well.
If you're not familiar with how to create and use frameworks, or have never used a callback function, then I think you will find our intermediate training - or Python 4000 for Turtle Graphics - to be something that you don't want to miss. --Certainly a lesson set that you'll want to re-use, as well as practice, several times!
In addition to covering Pythons Cartesian graphics support, the clandestine objective in the lesson set is to allow students to get used to using graphical frameworks: Models that can call-back our own member functions whether they're stand alone, lambdas, in a class, or deliberately destined to support those whom will be re-using our modeling, and simulation, efforts.
Who this course is for:
- Students looking for more opportunities to practice using the Python programming language
- Engineers needing to use pixel-relative distances, as well as object-heading, calculations
- Software developers who need to graphically gather input from application users
- Application developers who need to manage view-ports, scailing-factors, and create advanced presentations
- Student needing an efficent way to record, tally, and / or "undo" pre-recorded graphical operations
Instructor
Randall Nagy is a tenured "hands-on" software development engineer, author, and software designer / architect. He has served as both a Principal Software Development Engineer at Informix (a major database company acquired by IBM,) as well as the Principal Trainer for Borland.
Mr. Nagy's "Linked In" recommendations testify to a 30+ year track record of excellent personal communication skills, design & analysis abilities, as well as superior consulting, coding, & training results.
Though tenured, Mr. Nagy is most often described as being authoritatively technical, yet very personable & easy to get along with.
The author of over 30 on-line Udemy titles and 50+ open source projects, Mr. Nagy's hands-on experience includes topics such as C/C++, Python, MicroPython, AWS, OAuth 2.o, SO / SOA, Security, Testing, UML, Java/JEE, .NET (C# and VB.NET), LAMP, SQL, Hadoop, jQuery, PHP, HTML 5, Android, OOA/OOD, UML, DoDAF and more. Maintaining techniques in embedded engineering, Mr. Nagy has experience creating custom training for such expert-level, high-performance technologies as Modern C/C++, Apache Spark, and IBM Rhapsody.
Technically speaking, "... from the best Service-Oriented practices to embedded engineering, I maintain an extensive hands-on skill set. I have both designed and personally implemented architectures from the client to the server, well into the RFC Layer.
From writing for BYTE Magazine to books on Amazon, I have helped thousands of students master tough technical concepts. I hope you will like our training!"