
Learn to build a Viking body and face, transfer textures from scans, bake and texture with Substance Painter, and render in Marmoset with a fast, production-ready workflow for intermediate artists.
Explore character backstory within a player-driven medieval world. Detail three factions—slavers, Germanic, Nordmann—and how diplomacy or force shapes keeps, crafting centers, and a 12th–16th century setting.
Sculpt muscular body forms for a three-dimensional character using anatomy references, start with proportions, then build muscle with clay, build, move, and standard brushes at subdivision.
Smooth the skin across the full body with a smooth brush, keeping low intensity to protect shapes. Refine edges with dumb standard and avoid excessive subdivision for believability.
Explore face structure and facial muscles to enhance realism in three-dimensional character art. Apply anatomy principles to inform topology and expressive design in AAA game workflows.
Learn to create a hair and beard blockout for a AAA game character in the body module, refining shapes, volume, and integration with anatomy.
Master body detailing in AAA game 3D character art by using the noise tool to texture skin realistically in module 01 body.
Explore additional body details in AAA game 3D character art, module 01 - body, to enrich the character design process.
Wrap the head of a 3D character by transferring detail to the head model, adjusting subdivisions, and refining with projection, smoothing, and morph brush.
Master face detail from albedo by baking color map phase data into height maps, using materials, UVs, and displacement map, then clean up textures in Photoshop.
Enhance face detail using Rafa Sosa brushes, learn how to upload them, and apply rectangle based brushes to target specific areas, with phase displacement to create alphas.
Seek feedback early and often from industry professionals and mentors to improve your work. Share your images, digest feedback, and rapidly apply improvements before progressing to the next videos.
Add extra details to the cleaning, focusing on cleaning up cuts and hands cleaning for the body.
Learn how to wrap the body in AAA game 3D character art as part of module 01 - body.
Learn to prep a character for baking to prevent artifacts, masking lips, adjusting pose, and grouping polys while optimizing subdivision and hardware for a smooth export.
Learn to bake textures for a 3d body, creating separate texture sets, setting per-map resolutions, and baking artifacts in tight areas like the mouth, eyes, and armpits.
Begin a 4k character texturing project, set normal maps to OpenGL, bake texture sets, apply materials to head and body, paint skin tones with masks and subsurface scattering.
Learn to texture a character body by painting skin from scratch, add cracks and texture details, sharpen the skin tone, and adjust material properties for export-ready results.
Texture tattoos in two ways: start with a clean base for proper specular, then apply tattoos from the exercise or hand-paint in substance, using semi-transparent dark bluish colors.
Develop tattoo concepts for a game-ready 3D character, focusing on placement and body integration in module 01 body.
Explore texturing for tattoos by painting a concept by hand in subsystems. Follow along to see steps, learn from mistakes, and apply tattoo texture techniques with no narration.
Learn to create specular maps for a character using Photoshop steps - adjust hue/saturation, apply high pass, brush highlights and shadows, and finalize in Marmoset for skin and texture.
Render your character using prepared resources, textures, and shaders, with a ready scene and lighting; drag and drop materials to apply textures and reveal a beautiful, correctly scaled character.
Wrap up this module by reflecting on the completed body model and invite you to upload your work as future models like hair and armor emerge.
Learn extra eyebrow baking techniques for AAA game 3D character art in module 01 body.
My name is Mateusz and I'm Freelance 3D character artist working for both Indie and AAA games incl titles like Gungrave Gore. Ive also worked on NFTs, MetaWorlds and VR projects.
Course made for Character artists on intermediate level where I’m showing my full character pipeline for Body and head using Scanned textures from 3dscanstore by James Busby. In this course you will learn: basics of character sculpting, Couple of skin detailing methods, Baking in Marmoset Toolbag 3, AAA texturing methods, Concept tattoos, realistic tattoo texturing, Lookdev in Marmoset Toolbag 3, Bonus Lowpoly eyebrows method, Fast AAA workflows.
This course contains
20 hours of raw footage condensed to 5 hours of Time-lapsed and narrated videos.
26 Lectures
Rescores files
Time-lapse episodes are rendered in 120fps so you can slow it down to real-time with no loss of quality!
What Software you will need for this course?
Maya
Zbrush
Photoshop
Marmoset Toolbag 3
PureRef
Materialize
Zwrap
Substance Painter
XNormal
All software listed have either 1 month trial available or is free.
That means you can start your journey straight away!
Watch the trailer for more info! What will you get with the course:
- High Quality Course in 120fps
- 2x Male Basemeshes
- Skin Smart materials
- Textures for eyelashes, eyes and eyebrows
- Marmoset lighting Scene
- Eyes
- References
You can contact me on Udemy if you have any problems or you get stuck on some parts.