
Explore building modular town assets in 3D Coat, learning sculpting basics, texturing techniques, and layout setup across six parts to design your own towns and architectural dreams.
Navigate the 3D Coat user interface for modular town design, switching between sculpting and modeling rooms, texturing, and rendering, with alpha packs, panels, hotkeys, and workspace customization.
Navigate the camera in 3D Coat by rotating with alt+left, panning with left click, and zooming with alt or right-drag, while snapping with shift and framing with F.
Adjust the viewport by applying a background image or vertical gradient, and tweak environment maps, contrast, brightness, and rotation to understand the scene.
Begin a scene in modular town design in 3D Coat by sculpting a human base, using a male mannequin to set proportions and scale.
Use the blob tool on plane to create a new building layer, adjust wall thickness with brackets, and craft a door frame and planks with light randomization.
Begin with the front building to set house proportions, rotate it, and use the plane tool carefully; dragging from the front risks freezing 3D code or creating a mesh.
Explore how to get proportions right using references, including supplied four-pack and Iron Monkey, and construct roof tiles by aligning planes at a 45-degree angle with the rectangular tool.
Balance big and small shapes with the pose tool and 80/20 proportions, using rectangular selections and reset axes to adjust parts.
Place rectangular selections on side planes to create balconies and rails outside buildings, then adjust them for a sketchy, non-precise sheet-metal look suited to a shanty town.
Block out buildings with a thin-radius block tool, refine metal and concrete columns, add narrow windows, and adjust camera angles while shaping voxel mesh with the blob tool for timelapse.
Cut out windows and door frames across mesh using the hide tool. Unhide and hide portions of mesh to perform non-destructive edits, then delete hidden polygons to finalize changes.
Use the cut off tool for fast, destructive editing, knowing deletions can’t be easily undone or hidden. Employ it cautiously to avoid leaving hidden voxels in memory.
Use cast shadows in the geometry tab to add light, experiment with exposure values, rotate new lights, and switch to perspective or auto graphic view to assess composition.
Use the split tool to divide a building into layers, select and cut parts with a rectangular tool, hide removed sections, and adjust gaps for a natural look.
Explore layer management in modular town design with the split tool to create inner layers, drag to change parent or create child layers, and build hierarchies while noting shift-select limitations.
Isolate and hide layers in 3D Coat by alt-clicking the layer icon and pressing I, then use ghost transparency to view a neutral element.
Explore boolean operations on layers in modular town design, learning to subtract and combine layers by dragging controls, and restoring splits by recombining to avoid voxel artifacts.
Explore resampling in the resample menu to adjust density when combining parts in modular town design, observing how lowering density affects the joined geometry.
Design a modular town in 3d coat by building outer wooden shells, testing walls with blob and split tools, and adding vents, windows, and simple interior details.
Identify and fix non-uniform mesh when scaling in any direction in 3D Coat, using the uniform space option to prevent artifacts and maintain consistent geometry in modular town design.
Master duplicating in modular town design with 3D Coat: use the duplicate button for one item, the clone tool for many, and shift or a new layer for batch copies.
Create uniform round shapes in 3D Coat by smoothing with F12 and spacebar, lower density for smoother surfaces, then re-sample and increase density for final detail.
Utilize the symmetry tab in 3D Coat to enable axis symmetry, select rosette symmetry from Baldwin Box, and apply it across tools to create connected ventilation shaft details and props.
Explore instancing in 3D Coat, cloning instances with the blob tool to sculpt across objects. Learn how rotation, placement, and boundaries affect detailing and when instancing is useful.
Master radial symmetry in 3D Coat to create patterns on a plane using the post tool, shift hotkeys, and regular symmetry with axis adjustments for scalable, organic designs.
Explore radial and regular symmetry in 3d coat, using the post tool, rectangle selection, and axis controls to generate modular, repeating patterns for town design.
Activate on-plane tools, right-click distant area to open a panel, drag a circle to extrude, then choose another shape to control and hide that part for controlled cuts.
Use the sphere tool to create cable details at adjustable sizes beyond the 40 limit. Drag cables around the room mesh and use the line brush to build angled structures.
Master 2D paint and Vox Clay to paint 3D details in modular town design with 3D Coat, drawing planks and organic textures using depth control.
Use the carve brush in 3D Coat to sculpt plants and grass by adjusting alpha and applying a green shader; draw grass and cut with control, mindful of triangles.
Learn to use vertical closed cloth simulation for rapid drapery, adjust cloth position, scale, and rotation, subdivide once, tune friction, and drop cloths onto surfaces for realistic, dynamic results.
Explore timelapse cloth and drapery in modular town design, pushing and simulating fabric on a frame to refine grounds, friction, and wrinkles through iterative, experimental adjustments.
Learn how the brush vox hide tool in 3D Coat lets you paint while hiding voxels, enabling broken wood planks and damaged walls with realistic geometry and deformations.
Build a sewer pipe network in 3d coat by creating an empty layer, shaping pipes with the sphere and blob tools, and adding connectors and supports for a realistic construction.
Watch a timelapse of thickening and connecting sewage pipes in 3D Coat, add water and cables, and solve 90-degree turns with via and cut tools for realistic infrastructure.
Design a modular aircon unit in 3d coat by duplicating volumes, cutting with select tools, scaling uniformly, and refining with hide/unhide and geometry delete hidden, plus circular and rectangular details.
Explore a timelapse of drawing cables and lamps in a 3D Coat workflow, using spear tool and on plane tool, circles for wraps, and isolated supports to craft modular town.
Master stairs construction in modular town design by building and duplicating planks, trimming volumes, and adding railings, using plane tools, the cut-off tool, and axis flips.
Create a sketchy potted plant in 3D Coat by blocking a cradle, shaping with blob, cutout, and growth tools, and refining with alpha, gradient, and ground hints.
Design a modular town staircase in 3d coat by adjusting thickness and angles, grouping layers, using voxel height and cut tools, and building a makeshift double staircase with a platform.
Move the tool through all volumes to create irregularities in the modular town. Convert voxel layers to surface and back with enter, using alphas to add cracks; save before edits.
Generate a mangrove-like tree in 3D Coat by adjusting default settings, then paint foliage with a stencil and smooth with press 12, finally export textures to Blender.
Explore stencil use in 3D Coat to quickly generate dense textures with alphas, previews, scalable and movable patterns, and adjust lightness, overlays, modulate, and invert for customization.
Source alphas from textures.com and import them into 3D Coat using stencils, adjusting depth and projection, then load alphas quickly via the user preferences stencils setup.
Explore voxel hide with stencils in 3D Coat to generate complex, grungy patterns and fences, adjust gamma for contrast, and experiment with stencil grids and brushes.
Organize the scene by hiding props like the aircon unit and moving them by changing their parent, using a top layer with underscore names to keep items identifiable.
Merge the building into a single object, then split into multiple shaped chunks using the split tool and visible cuts, adjusting density and labeling parts like walls.
Explore using alphas and stencils in 3D Coat to sculpt concrete, wood, and metal panels, add holes and grooves, and apply controlled destruction for street-level architectural textures.
Create extra props for the modular town by adding street lights, debris piles, and cables, then reuse and vary with rotation, scale, blob tool, and boolean operations.
Turn each texture layer into a surface layer before texturing, then fix artifacts by welding vertices in geometry and increasing vertex density if needed to prevent crashes during high-poly texuring.
Increase mesh density to about a million triangles for higher texture quality, then bake occlusion and curvature in the texture room using default settings, noting larger meshes bake slower.
Explore practical brushes in 3D Coat, switching between rectangular and triangular tools to paint on normal map, depth, closest, and metal channels with adjustable opacity.
Explore layer management and lab blending in 3D Coat, adjusting capacity, depth, and color references while sculpt, model, and paint within a unified workflow.
select the wood and preview the smart material, then paint with a brush, adjust alpha, and fill the area. enable material transform, use the stencil controls to vary size and grain direction, add dirt and rust on a separate layer, and apply multiply to blend.
Explore the smart material editor and adjust color, seeing how changes affect the paint and the material itself. Save as new to add this material to the material palette.
Use stencils to paint leaks and damage on a 3d coat model, scale them, and paint on a new layer with black; erase and remove the stencil to refine.
Project a color texture from a Photoshop pose onto a surface in 3D Coat with the picture tool, then use the split tool to cut out and adjust proportions.
In this timelapse, learn hand-painted wood textures and grunge techniques in 3d coat using brushes, alphas, and normal maps, while adjusting lighting, saturation, and panel separation for realistic modular buildings.
Apply baking workflows in modular town design with 3D Coat, testing dirt materials, layers, and overlays to create varied grunge textures, rust, wood, cement, and color contrasts.
Watch a timelapse of cloth texturing in 3d coat for modular town design, detailing blue plastic material, color overlays, rust maps, ambient occlusion tweaks, and multi-layer noise and bleaching techniques.
Apply fast, iterative texturing of extra props in 3d coat, testing multiple materials—from pipes to cables and wooden parts—using dirt, color, and library textures for quick look development.
Learn to configure auto export in 3D Coat, set export paths and names, choose 4k resolution, and iteratively bake and decimate assets from millions of triangles to about 10,000.
Install the input multiple obj files plugin in Blender, import multiple obj files, and rescale to fit, ensuring textures auto-detect and align at the world origin.
Use instancing to build the town layout, keeping polygons low and memory usage steady while you scale or rotate objects toward 1 to 2 million triangles.
Begin the layout in 3D Coat using move, rotate, and snap tools to build a town block by block, refining with reference packs and added props for a cold look.
Use free 3D scans from Excel Pack as human scale references to calibrate your modular town design in 3D Coat, featuring low poly figurines to keep proportions accurate.
Explore rapid, lag-free layout and placement in modular town design using grayscale previews for instant feedback as you move, rotate, and place island elements.
Create modular city blocks by grouping objects into collections, instancing segments, and rotating variations to reduce repetition while reusing existing elements.
Set up sunlight as the major source, adjust its strength for preview, and enable contact shadows for realism. Switch to point/spot/area light and tweak samples for brighter previews.
Apply color correction in the material editor using hue/saturation, overlays, and AGB curves to adjust a poster, with one instanced material affecting all probes.
Develop the block-out for a modular town using instanced 3d assets and texture tweaks in Blender's node editor. Experiment with roofs, walls, drainage ideas, and prepare the scene for export.
Design a modular town in 3d coat by building a timelapse layout with concrete foundations, wooden panels, water terrain, overhangs, cables, and lighting, while refining composition.
Create fog quickly by using a cube emitter, scale it, and adjust the volume scatter density to 0.3, then color for pink or blue to achieve a distant atmospheric haze.
Set up the sky quickly by adjusting world settings and applying a simple sky texture for an overcast gray background, with shading options to tweak haziness.
Set the default camera as the active object, lock it to the viewport, move to a position, and adjust focal length from 24mm to telescopic for shaded city views.
Switch to cycles with the experimental feature set for 4k renders. Tune samples and lighting, fix camera clipping, and optimize memory for a PNG output.
Switch to cycles in Blender with alpha 3.3 for faster renders. Tweak lighting, shadows, camera clip, and export a final 4k png render.
The lecture shows duplicating islands and enlarging town to speed asset production in modular town design using 3D Coat, and encourages asset creation with Blender while joining the Discord community.
Explore a new pipeline of 3D Coat that allows you to create a modular environment in a matter of days not weeks. It is a great way to do quick look development for playable game levels or 3D concept art.
The course is made of small-length videos 1-2 minutes per tool. It makes it convenient to navigate and study.
Long processes are recorded to timelapses with narration.
A free reference photo pack is included as a bonus. Please, check included PDF in order to download it.
COURSE STRUCTURE:
Part 1 - Introduction
Only a few videos to get you acquainted with the User Interface of 3D Coat.
Part 2 - Foundation Tools
The major tools that will get you started with laying out your buildings.
Part 3 - Additional Tools
Extra tools to expand your abilities for building props and certain construction elements like sewage, cloth, cables, trees, etc.
Part 4 - Building with Stencils
Learn how to work with 3D Coat and 3rd party alphas for super shape generation.
Part 5 - Texturing
Jump into the texturing part and breath in the life into your modular house sections.
Part 6 - Scene Layout in Blender
Time to do the export and layout of the town in Blender.
You'll get pdfs with useful links to resources and my 3d coat hotkeys.
If you are interested in my background I have a whole youtube channel dedicated to 3D Coat.
For the tutorial support please join my discord invite code: a5TJyRA
Happy watching!