
Explore building modular town assets in 3D Coat, learning sculpting basics, texturing techniques, and layout setup across six parts to design your own towns and architectural dreams.
Balance big and small shapes with the pose tool and 80/20 proportions, using rectangular selections and reset axes to adjust parts.
Cut out windows and door frames across mesh using the hide tool. Unhide and hide portions of mesh to perform non-destructive edits, then delete hidden polygons to finalize changes.
Use the cut off tool for fast, destructive editing, knowing deletions can’t be easily undone or hidden. Employ it cautiously to avoid leaving hidden voxels in memory.
Use the split tool to divide a building into layers, select and cut parts with a rectangular tool, hide removed sections, and adjust gaps for a natural look.
Isolate and hide layers in 3D Coat by alt-clicking the layer icon and pressing I, then use ghost transparency to view a neutral element.
Explore resampling in the resample menu to adjust density when combining parts in modular town design, observing how lowering density affects the joined geometry.
Design a modular town in 3d coat by building outer wooden shells, testing walls with blob and split tools, and adding vents, windows, and simple interior details.
Use the sphere tool to create cable details at adjustable sizes beyond the 40 limit. Drag cables around the room mesh and use the line brush to build angled structures.
Learn how the brush vox hide tool in 3D Coat lets you paint while hiding voxels, enabling broken wood planks and damaged walls with realistic geometry and deformations.
Explore voxel hide with stencils in 3D Coat to generate complex, grungy patterns and fences, adjust gamma for contrast, and experiment with stencil grids and brushes.
Merge the building into a single object, then split into multiple shaped chunks using the split tool and visible cuts, adjusting density and labeling parts like walls.
Create extra props for the modular town by adding street lights, debris piles, and cables, then reuse and vary with rotation, scale, blob tool, and boolean operations.
Explore practical brushes in 3D Coat, switching between rectangular and triangular tools to paint on normal map, depth, closest, and metal channels with adjustable opacity.
Explore the smart material editor and adjust color, seeing how changes affect the paint and the material itself. Save as new to add this material to the material palette.
Watch a timelapse of cloth texturing in 3d coat for modular town design, detailing blue plastic material, color overlays, rust maps, ambient occlusion tweaks, and multi-layer noise and bleaching techniques.
Use instancing to build the town layout, keeping polygons low and memory usage steady while you scale or rotate objects toward 1 to 2 million triangles.
Use free 3D scans from Excel Pack as human scale references to calibrate your modular town design in 3D Coat, featuring low poly figurines to keep proportions accurate.
Switch to cycles in Blender with alpha 3.3 for faster renders. Tweak lighting, shadows, camera clip, and export a final 4k png render.
Explore a new pipeline of 3D Coat that allows you to create a modular environment in a matter of days not weeks. It is a great way to do quick look development for playable game levels or 3D concept art.
The course is made of small-length videos 1-2 minutes per tool. It makes it convenient to navigate and study.
Long processes are recorded to timelapses with narration.
A free reference photo pack is included as a bonus. Please, check included PDF in order to download it.
COURSE STRUCTURE:
Part 1 - Introduction
Only a few videos to get you acquainted with the User Interface of 3D Coat.
Part 2 - Foundation Tools
The major tools that will get you started with laying out your buildings.
Part 3 - Additional Tools
Extra tools to expand your abilities for building props and certain construction elements like sewage, cloth, cables, trees, etc.
Part 4 - Building with Stencils
Learn how to work with 3D Coat and 3rd party alphas for super shape generation.
Part 5 - Texturing
Jump into the texturing part and breath in the life into your modular house sections.
Part 6 - Scene Layout in Blender
Time to do the export and layout of the town in Blender.
You'll get pdfs with useful links to resources and my 3d coat hotkeys.
If you are interested in my background I have a whole youtube channel dedicated to 3D Coat.
For the tutorial support please join my discord invite code: a5TJyRA
Happy watching!