
Modular design is there to make your design process more effective. But how exactly? What is REAL modular design?
Remember: Color is important, but not everything!
When to use modular design? What are your other options? Do you create all your game art unique or repeat the same boring elements?
Proven 4 step formula explained to help you design better video games:
SKETCHING - PLANNING - CREATING - ASSEMBLING!
Sketch your basic spaceship ideas first! Than create a blueprint, and start building the simple geometrical components.
We will draw wings, guns and other parts for our spaceship fleet!
Modular design at it's best! create thousands of different spaceships from simple geometrical vector shapes!
Sketch, blueprint and drawing the head shapes and eyes for the game characters!
Eyes, eyebrows and mouth are the key elements to create any expression to our character faces
Create some hairstyles and glasses to make even more variations for our design! Build some test faces to see how different the results are!
It all starts with sketching and creating the blueprint!
Variation is the key! The goblins will be similar but all different!
Drawing the bodies of the goblin characters
To have a great modularity in our character design, all arms and legs has to match all of the torsos! Let"s see!
Simple and crude fantasy weapons - for more fun and diversion
Again, you have to create a blueprint and plan your design before actually design the tiles!
In this lecture you will also learn the way to create perfectly seamless tiles!
Using the clipping mask in Inkscape is your best tool to create seamlessly matching game tiles!
Create all 13 moduls and build a simple grassy field for your game as a test!
Using the same method as before with the grass tiles, you will start creating your water tiles!
Isn't it much faster now? Now that you understand the process, it is much faster to build the tiles!
Finish the water pars and build a lake as a test!
Building roads is different than the other surface tiles.
When creating a road tile system, you have to plan for straight lines, curves and crossroads!
Create the final junctions and build a test assembly from your road tile system!
Add individual tiles, roads and bushes to make the game world more interesting!
At the end of the lecture, I show you a test build of the whole world map!
How to create your own game assets the most effective way?
How to design unique looking game art for the fragment of time and cost?
Is that even possible?
Yes it is!
By applying the principles of modular design and making your game asset creation faster, cheaper and much more efficient!
What is that?
Modular design is a method, where you build up your game assets from pre-designed moduls.
During this course you will learn:
the principles of modular designs in game art
to create a fleet of spaceships from simple geometrical forms
to create cartoon character heads good for any mobile game
to design a modular goblin army with fantasy weapons
to make a platform game tileset
to design a 2D tileset for a Zelda -like topdown game
and of course a lot of Inkscape tricks to make your work more efficient!
My name is István Szép, I am a graphic designer and design teacher for more than a decade. Join me in this course and learn to create fast, cheap and effective modular game assets in Inkscape! Inkscape is a free , easy to use vector design program, that will make you be able to create your own video game assets.
Attention! This course is about modular game art design, not about programming! Sadly, you will not learn here to code procedural worlds or script random spaceships. But you can learn to design your assets for that!