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Modular Street Kit in Blender to Unreal Engine 5
Rating: 4.6 out of 5(148 ratings)
1,596 students

Modular Street Kit in Blender to Unreal Engine 5

Modular street kit in Blender to Unreal 5: street asset, pillar, shop front, building variation.
Created byThomas McDonald
Last updated 8/2026
English
English [Auto],

What you'll learn

  • 3D Modeling & UV Mapping: Create and optimize modular assets in Blender.
  • Lightmap Creation: Build high-quality lightmaps for realistic lighting in Unreal Engine.
  • Texture Baking: Generate Normal & Color ID maps in Blender for use in Quixel Mixer.
  • Smart Materials & PBR Texturing: Develop and apply smart materials using Quixel Mixer.
  • Blueprints & Modular Assembly: Learn how to snap modular assets together in Unreal Engine 5.
  • Game-Ready Workflows: Seamlessly integrate assets between Blender, Quixel Bridge, and Unre

Course content

9 sections81 lectures6h 31m total length
  • Introduction3:40

    Navigate the Blender to Unreal Engine 5 course with quick tips, use keyboard shortcuts and playback controls, adjust video quality, and use grid search to find answers.

  • Where to Get the Free and Open Source Software Blender & the Installation Proces4:45
  • Saving Incrementally, Increasing Undo Steps & Navigation Settings9:36

    Adjust Blender interface and preferences to improve navigation, undo management, and file organization; enable incremental saves, set up project folders, and configure asset libraries for streamlined workflows.

  • How to Enable Add-ons5:59
  • How to Recover Blend Files after Crashes & Auto Saving Files3:40

    Recover last session to reopen unsaved work and configure auto save to back up Blender files in a temp folder at adjustable intervals.

  • Get Your Free Blender Shortcut Key Guide1:51
  • How to Navigate the Blender Interface4:47

    Navigate Blender efficiently with orbit around selection or camera, smooth pan and zoom, and view switching via the gizmo and shortcuts. Lock camera to view and adjust focal length.

  • The Tool Shelf, Sidebar, Modes, & Changing Editor Types5:22

    Master the Blender 3D view editor, tool shelf, and sidebar, and switch editor types. Learn object and edit modes with tab and ctrl+tab, plus local view and key navigation shortcuts.

  • Selection Types, Quick Favourites Menu & Transform Orientations10:54

    Explore Blender selection techniques—box, lasso, and type-based picks—along with the quick favorites menu and transform orientations, including global versus local manipulation and cursor snapping.

  • Pivots, Snapping, Zoom Range and Object Visibility7:34

    Master pivots and snapping in Blender, from object and edit mode medium point to zoom-driven snap increments and various snap types for precise modeling.

  • Activating Selection Types & the 3D Cursor Tool5:34

    Master Blender's tool shelf and selection tools—select box, circle, and lasso—in object and edit modes, then learn precise 3D cursor placement and move, rotate, and scale manipulators with shortcuts.

  • The Annotate Tool, Dimensioning Add-on and the Interactive Cube Tool3:53

    Learn to use the annotate tool, measure tool, and interactive cube creation to draw on surfaces, snap to vertices, align to the 3d cursor, and block in shapes.

  • Extrude, Bevel & Edge Loop Tool4:26
  • The Knife, Bisect & Poly Build Tool3:34
  • Using the Spin Tool to Form Profiles4:08
  • How to Create, Split & Join Editor to Form Custom Workspaces4:06

    Learn how to create, customize, and manage Blender workspaces by splitting, joining, and swapping editors to build tailored 3D, UV, outline, and properties layouts.

  • Introduction to Collections3:55

    Learn how Blender collections organize objects and control visibility for render and lighting. Use the outliner to create, rename, move objects between collections, and manage viewport and render settings.

  • The Versatile Multi-Purpose 3D Cursor Tool7:01
  • Snapping using Relative or Absolute and During Rotation9:18

    Learn to master Blender snapping to position and align objects precisely using grid snapping, snap to world origin, and vertex, edge, and face targets with active vertices in edit mode.

  • Face Normals and the Face Orientation Overlay5:34
  • The Coordinates System and Vertices, Edges & Faces3:57

    Master the Blender coordinate system, a right-angled Cartesian framework with x, y, z axes, to position vertices, edges, and faces; learn extrusion to form a cube and apply lighting.

  • How to Start Building your Asset Browser and Linking Blend Files10:05

    Set up an asset browser in Blender, link and append assets from libraries, and organize them into catalogs for easy reuse across projects.

  • Common Issues9:30

    In this video tutorial we delve into some of the most frequent issues faced by students and users of Blender—ranging from modelling intricacies to key frame snags. By walking you through real-time examples, the lecture aims to equip you with practical solutions to these common stumbling blocks, making your Blender experience smoother and more efficient.


    Doubled-Up Vertices

    Problem: Presence of redundant vertices causing shading, texturing, and other issues.

    Example: Extruding a face but then deciding to inset, leading to overlapping vertices.

    Solution: Utilizing the 'Merge by Distance' function to eliminate extra vertices.


    Loop Cut Issues

    Problem: Loop cuts not behaving as expected.

    Example: Loop cut refuses to wrap around the mesh, usually stops at an N-gon.

    Solution: Using the Knife tool to manually cut through the N-gon.


    Things Disappear

    Problem: Work disappearing when pressing the "1" key.

    Example: Toggling collections on and off inadvertently.

    Solution: Using the 'Control' key to unhide all collections.


    Extruding a Vertex

    Problem: Difficulty extruding a single vertex.

    Example: Single vertex becoming invisible in Edge mode.

    Solution: Switching to Vertex selection mode to extrude properly.


    Limited Zoom

    Problem: Restricted zooming in User Perspective mode.

    Example: Difficulty zooming into third monkey head object.

    Solution: Switching to Orthographic mode or using Fly Mode to bypass restrictions.


    Keyframes

    Problem: Unintended object movements due to Auto-Keying.

    Example: Objects moving or disappearing when the space bar is hit.

    Solution: Checking the status of the Auto-Keying button and toggling it off if needed.


    Key Takeaways:

    Learn the importance of the 'Merge by Distance' function to eliminate doubled-up vertices.

    Gain insights into how to perform loop cuts on N-gons using the Knife tool.

    Discover the functionalities of Blender's different modes to avoid unintended actions like disappearing collections or failed extrusions.

    Grasp how to manage zoom limitations through the use of different view modes.

    Understand the implications of the Auto-Keying feature and how to manage it effectively.

Requirements

  • A computer capable of running Blender & Unreal Engine 5.
  • A three-button mouse (highly recommended for Blender).
  • No prior experience required—this course is beginner-friendly!

Description

You want modular pieces that snap into a street in Unreal 5, not one giant mesh. This course is that kit: a street asset, a pillar, a second store front, and a building variation.

Model and UV in Blender, build lightmaps for Unreal 5, bake normals and colour IDs, make smart materials in Quixel Mixer, then assemble with Blueprints. Quixel Bridge sits between Blender and Unreal.

What we build

  • Street asset

  • Pillar

  • Second store front

  • Building variation

What we use Blender, Quixel Mixer, Quixel Bridge, Unreal Engine 5.

Who this is for Environment and game artists who need modular streets and buildings.

What you’ll learn

  • Model modular street and building assets in Blender with clean UVs

  • Create lightmaps for Unreal Engine 5

  • Bake normal and colour ID maps for Quixel Mixer

  • Build PBR / smart materials in Quixel Mixer

  • Snap modules together with Unreal 5 Blueprints

  • Use a Blender → Bridge → Unreal 5 workflow

Requirements

  • A computer that can run Blender and Unreal Engine 5

  • Three-button mouse recommended

Who it’s for

  • Game and environment artists making modular streets and buildings

Take Action & Start Building Game Worlds Today!

Don’t struggle with complex tools—start creating professional modular assets now.

Click the 'Buy Now' button to master 3D game design in 2026!

Who this course is for:

  • Game developers who need to make modular assets for their games
  • Level Designers looking to streamline their asset workflow.
  • 3D Artists who want to master modular workflows for game-ready models.
  • Complete Beginners with no prior experience in 3D modeling or game asset creation.