
All the files you need to follow the course
Learn about the utility of the addon looptools
Learn about the utility of the addon F2
Learn about the utility of the addon Bolt Factory
Learn about the utility of the addon Bool tool
Learn about the utility of the addon Node wrangler
Learn about the utility of the addon Uv squares
Setting up the references in blender and pure ref so we can use them as guidance for the next sections
Master the shear tool in Blender 2.8 to align edges, rotate planes, and execute precise extrude and scale operations with axis controls for clean 3d modeling.
Blender 2.8 part 10 finishes the top bands holder by adding holes, refining loops and faces, and bending the body with a simple deform and mirror modifier.
Master ear cushion modeling in Blender 2.8 by duplicating geometry, separating into a new object, editing in edit mode, extruding along the local axis, and refining the shape.
In this Blender 2.8 course segment, model stitches by flipping geometry inward, rotating on the local x axis, and refining with edge loops and subdivision surfaces along the curve.
Model a microphone in blender 2.8 by shaping a rectangular piece, snapping vertices to edges, and applying a two-level subsurf modifier for a smooth, polished form.
Learn to sculpt the ear cushions in Blender using subdivision, texture sculpt, and mirrored symmetry; adjust brush settings, stroke method, and smoothing to add subtle irregularities while avoiding over-smoothing.
Enter edit mode, disable subdivision, and select parts to assign red textures and black, then re-enable subdivision and refine the pattern using inverted selection for the ear cushion.
Texturing the ear cups and leather bottom using a shared leather material, applying a normal map, unwrapping with smart UV project, adjusting roughness and stitch colors for realism.
Set up the camera and environment in Blender 2.8, apply subdivision surface and a base material, split the view, and navigate with fly mode at 50mm for efficient renders.
you will learn about useful free addons in blender , and modelling techniques that will allow you to model a realistic headset , then texture it .
we will then have a look at lighting and rendering . and add some post production effect to add that final touch that makes the final image stand out and take it to a better level . and the best part is that we will do all of the stated above , going from nothing to the final image ready to use only using the free software Blender 2.8 so all you need to follow the course is your computer.
what you will learn :
High poly subd modelling techniques
sculpting deatails on the model
creating materials from scratch
masking materials to add logos and bump details
lighting techniques
rendering the model
post processing in Blender 2.8