
Explore the introduction to modelling the shogun in Cinema4D using bonus shaders, starting from reference pictures and creating main shapes before transforming them into 3D with polygon detailing and materials.
Define the main character of the car with using reference picture.
From 2D polygons we will define the 3D car.
Modeling the car's front lamps and the hood.
We will create simple forms for the turn signal.
In the hood there will be a cute air intake.
Detailing the car's front. Modeling the radiator grille with cutting and extruding shapes.
With cutting the faces we will add mudguard to the car.
Working with the bumpers using extrudes.
From shapes we will create the rim. Using cloner for cutting the holes.
We will add pattern to the tire.
Using sweep to creating the mirrors.
We will create different type of springs.
Add some screws for the rim.
Creating steps for the car. Also need a radiator.
We will add details to the turn signals.
Modeling the wiper with cube.
Add details to the front lamps. Creating bulbs.
Detailing the rear turn signal and modeling the car's tank.
Add exhaust for the car with some details.
Building the interior repair the inner faces in the car.
Modeling the seats using cube and bevels.
For the interior we will make steering wheel and gear shift.
Add bevels to the roof.
Modeling the Mitsubishi text and the logo.
Define the settings for render. Add sun and sky and basic materials for the scene.
With some simple method we will create the roof rack for the car.
How to model a cool tiny car in Cinema 4D?
If you are in love modelling cars and also love low poly modelling, try this course and make a cute classic Mitsubishi Shogun /Pajero, Montero/ in Cinema 4D!
The course is for those, who are already familiar a little bit with Cinema 4D, not a beginner course, but you will do!
What do you need for the course?
In the course I've used Cinema 4D.
(FYI: Actually with this method you can model similar toy car in other 3D software as well.)
Structure of the course
Using the reference picture to start modelling. / This is my modified picture for this course /
Create the main silhouette of the car using simple 2d polygons.
Jump from 2D look to 3D model.
Modeling the lamps.
Create the radiator grille and the doors.
Adding bumpers and wheels to the car.
The windows, mirrors and the springs.
Detailing the lamps./ Parts of the lamps /
Creating the interior, the seats and the dashboard.
Steering wheel and gear lever.
The roof and the Mitsubishi logo.
Quick rendering with some basic materials.
Bonus lecture, / Create the roof rack and use the bonus luggages /
New Bonus procedural Shaders for the project!
In this course you will get some luggages for the complete journey!
New shaders and brand new Shakotan wheels for a cooler ride!
So in the and of this course you will get the knowledge to create your
favourite car as tiny toy car!
Come and join the course and create a super cute low poly car!