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Model & Render Iron Man HeartBreaker with 3ds Max & V-Ray
Rating: 4.4 out of 5(20 ratings)
177 students

Model & Render Iron Man HeartBreaker with 3ds Max & V-Ray

Use 3ds Max 2020 to model hard surface objects like robots, humanoids, cars, tanks and of course, iron man armors
Created byReda Abbas
Last updated 7/2025
English

What you'll learn

  • 3D Hard Surface Modeling
  • Make a Lighting setup with an HDRI High Dynamic Range Image and V-Ray Lights
  • Creating Materials using V-Ray Materials
  • Rendering using V-Ray 6

Course content

7 sections48 lectures26h 59m total length
  • Blocking the Helmet 0147:59

    Block the helmet to establish the form, refine with edge copy, symmetry, and edge loops for convex curves, then apply a standard material in the material editor and TurboSmooth.

  • Blocking the Helmet 0242:31
  • Detailing the Helmet 0151:38
  • Detailing the Helmet 0247:07
  • Detailing the Helmet 0341:53

Requirements

  • Be able to work and use 3ds Max 2020 Polygonal modeling tools , and V-Ray 6
  • Simple basics of V-Ray 6

Description

This is a project based course. In this course you'll learn how to model hard surface models, rendering , lighting , and material assignment. In our project, we'll model Iron Man HeartBreaker armor using 3ds Max 2020 and V-Ray Next.

We'll start by blocking the overall surface, adding the details ,  and bonus lectures including lighting and making materials using V-Ray 6.

This course needs a user who is familiar with 3ds Max modeling tools , Editable Poly, Lighting , Rendering and materials Using V-Ray 6.

We'll start first by introducing the Editable Poly tools that we'll use, then add them to a Toolbar to help us access them.

Then we use the Edge Duplication method in Editable Poly to block the different parts of the model, then work our way to add the finer details using modifiers like Symmetry and TurboSmooth modifiers and add support Edges to the model to make sharp edges with TurboSmooth.

After creating the different parts of the Armor, we will assemble them together. Then we will make a lighting setup using V-RayLights and a High Dynamic Range Image map.

Then divide the Armor into different parts to assign the right materials on them.

And finally adjust the Materials' properties to give the look and feel of paint, gold, metal , and self-illuminated materials.

Who this course is for:

  • Modelers who want to enhance their hard surface workflow within 3ds Max
  • Learn basic lighting, materials and, rendering using V-Ray 6