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Modeling Buzz Lightyear from "Toy Story" with Blender !
Rating: 3.9 out of 5(5 ratings)
37 students

Modeling Buzz Lightyear from "Toy Story" with Blender !

Create your Favorite Disney Character using Blender
Created byRender Craft
Last updated 6/2022
English
English [Auto],

What you'll learn

  • 3D Character Workflow in Blender
  • Creating Projects for Portfolio
  • Time-Saving Tips and Techniques that can speed up your workflow
  • Creating Disney Characters from Start to Finish
  • Modeling
  • Materials
  • Rendering
  • And Much More!

Course content

1 section16 lectures4h 29m total length
  • Course Introduction3:07

    Learn to model Buzz Lightyear in Blender by importing references, shaping head and body in modular steps, applying basic materials, stickers, and final render settings.

  • Importing the Reference Images and Modeling the Head23:11

    Import front, side, and back reference images in Blender 3.1 and model Buzz Lightyear's head using a base cube, subdivision surface, mirror, and shrink wrap modifiers.

  • Modeling the Face Features20:36

    Model Buzz Lightyear's face in Blender by shaping the nose and eyes with vertex edits, extrusion, and loop tools, then refine with UV spheres and modifiers.

  • Creating the Top Half of the Body36:41

    Build the top half of Buzz Lightyear in Blender by creating a 16-vertex circle, extruding, and refining with loop cuts, subdivision surfaces, and a mirror modifier to match the reference.

  • Creating the Torso21:03

    Set up and apply materials to distinguish parts, sculpt the torso with a base cube, extrusions, loop cuts, and modifiers (mirror, subdivision, solidify) to shape Buzz Lightyear's torso.

  • Creating the Bottom Part of the Body18:01

    Create the bottom part of Buzz Lightyear's body in Blender, matching a reference image, using proportional editing, extrusion, and modifiers such as subdivision surface, mirror, and solidify.

  • Creating the Legs19:53

    Create the legs for Buzz Lightyear using Blender, adding loops, bevels, and extrusions guided by a reference image, then apply subdivision, mirror, and solidify modifiers for a polished form.

  • Modeling the Feet11:16

    Model the feet in Blender by shaping a rounded subdivided cube, extruding, adding loop cuts, beveling, and mirroring, while applying white and green materials from a reference image.

  • Modeling the Arms16:19

    Model the arms of Buzz Lightyear by shaping the shoulders with a UV sphere, extruding, using subdivision surface and solidify modifiers, and assigning materials to match a reference image.

  • Modeling the Hands17:16

    Model buzz lightyear's hands in blender by building a UV sphere joint, extruding fingers from a cube, and applying subdivision, mirror, and solidify modifiers while referencing an image.

  • Modeling The Back Pack26:36

    Model the backpack and wings for Buzz Lightyear in Blender, aligning vertices to a reference image, extruding, adding loop cuts, subdivision surface, solidify modifiers, and mirroring for symmetry.

  • Modeling the Wings9:54

    Model Buzz Lightyear's wings in Blender by extruding and beveling a cube, adding loop cuts and subdivision, aligning with a reference image, and applying basic materials.

  • Applying the Materials21:00

    Refine Buzz Lightyear's model in Blender, adjust the head and wings, then apply multiple materials and textures, unwrap UVs, and paint rosy cheeks with a wave texture.

  • Applying the Stickers to the Body17:30

    Apply Space Rangers and laser stickers to the Buzz Lightyear body in Blender using image planes, shrink wrap, and mirror modifiers, with precise positioning on arms and buttons.

  • Adjusting the Final Render Settings7:13

    Position Buzz Lightyear on a plane and set up a camera. Render in cycles with an hdr environment, use transparent film, and optimize samples for an output png.

  • Exercise0:05

Requirements

  • Blender 2.8 or above
  • Basic Blender Knowledge

Description

Hello guys, it's Zerina here. Welcome to a new Blender course.

Recently, I re-watched the Toy Story series again, and I was impressed with the movie quality that Pixar and Disney did back then. They needed a big team to create only one character; they worked for weeks, even months.

So I made the course to show you that in the next three to four hours, you will be able to achieve what they did back then, and you will do it yourself, thanks to Blender! I will help you understand and learn the concept of 3d, tools for modeling, and to model one of your favorite characters from the Toy Story!
We will create the famous Buzz Lightyear. He is one of the main characters in this film. And he is the main character in the upcoming science fiction adventure film produced by Pixar animation studios and Walt Disney Pictures called Lightyear.


Course Preview: 

I will start modeling by inserting the REFERENCE that I provided for you. Once I insert the photos, I will be able to begin modeling. Buzz Lightyear has many details, so I will divide the modeling into several parts.
In the first part, we will model the head, and the face to better view the other pieces. Modeling will not be complicated because I will use all the basics of modeling. In addition, I will use all the basic modifiers, and I will show you how to use them properly.

When I finish modeling the head, I will start with the circle or the base for the helmet, and we will also begin modeling the upper part of the torso, which is attached to the area with the helmet.
After I finish modeling the upper part of the torso, I will focus on the lower part that binds the arms and the part attached to the pelvis.

When we finish modeling the torso, we will continue modeling the bottom part of the body, which is the pelvis, thigh, and the whole leg.
I will also make details on the legs in the form of long vertical lines on both sides of the legs and one horizontal line on the thigh.

Using the same modeling principles, I will continue modeling the arms and hands, and also, we will add the same vertical lines on the arms as we did to the legs.

When I finish modeling the arms and hands, I will model the backpack and the wings to finalize the character.
Once I finish modeling, I will add the materials; I am going to be applying all basic materials, so this part is going to be easy.

After I applied the materials, the final step was to add the stickers to the character. Once the stickers are done, I will now be focusing on the final render settings, such as adjusting the camera, adding the light or HDRI in my case, playing with the color management, and changing our render engine to cycles.


By enrolling in this course you will also get :


  • 30 Days Money-Back Guarantee
    When you enroll in the course, you are fully protected by our 100% Satisfaction Guarantee.

    If, for whatever reason, you're the rare student NOT making significant strides towards achieving results, let us know within 30 days, and we will return every dime of your investment.

    This means you can try out the academy RISK-FREE, and you can cancel your subscription at any time.

  • World-Class Support

    We know better than anyone how learning Blender can be when you don't have somebody to ask for help. That's why at our academy you will benefit from our world-class support.

    Anything that is not clear or you stumbled upon a problem following the course, and you don't know how to solve it, you can ask a question on the platform directly below the video where you encountered the problem.

    We personally review and answer all your questions, and our response time is 24 hours maximum, often responding in a couple of hours and sometimes even minutes. Please note this response time is during work days.

So what are we waiting for, guys? First, let's hop on to the videos!

TO INFINITY AND BEYOND!

Who this course is for:

  • Anyone who want to boost their skills in creating characters