
Learn to model greebles in Blender and texture decoration, using a reference collage from Unsplash and Pixabay, and create textures for pipes, wires, and fences with depth of field.
Practice one demonstrates modeling a greeble in Blender 4.3, unwrapping UV maps, applying image textures with alpha, and shading with roughness, bump, curves, and cables under HDR lighting.
Practice 2 guides you through quick greeble creation in Blender, using modifiers, loop tools, bevels, and texture projection to model and texture decoration.
Model a symmetrical decor structure in Blender by applying mirror modifier and array modifier, loop cuts, extrudes, bevels, and UV projection, then texture with concrete, roughness, and screws.
Practice 4 walks you through creating a decorative Blender model, focusing on bevels, loop cuts, reprojecting UVs, and preparing a glass-part segment for later shader work.
Create translucent glass by mixing a glass shader with textures using roughness and bump. Tint with color, map textures with concrete uv map, and use emission glow to animate light.
Practice 5 guides you through modeling stairs and a fence in Blender, using edge split, bevel, and extrude along normals, then texture with concrete UVs and color adjustments.
Create pipes in Blender using two methods: spin a cylinder edge around a defined origin in edit mode, and extrude along normals with bevel and texture projection.
Explore techniques for modeling decoration assets in Blender, including curve-based modeling, shrink wrap, and a dust shader across a 127-asset pack.
Model and texture a decorative cable in blender, align the geometry along the z axis, apply extrudes, loop cuts, and bevels, then project UVs and build concrete textures with materials.
Practice building and detailing piping in Blender, using cut textures, bevels, curves, and mesh conversion, then separate parts, adjust origins, and prepare UV reprojection and metallic textures.
I recently created an asset pack consisting of 127 decorative assets. It is mainly about industrial things such as lighting facilities, pipes, cables, electrical boxes, metal structures, fences, mechanical parts, large structures and more.
Fortunately, I didn't just stick to the asset package, I also recorded a part of the process of creating the asset package. More specifically, I recorded (for now) the process of creating 6 assets from start to finish.
Each lesson lasts on average about 30 minutes and shows the entire process of creating individual assets, from modeling, texturing, unwrapping... so the tutorial is suitable for beginners as well.
So, in this tutorial I will show you how to create an asset package that you can later save in asst browser or for example sell on BlenderMarket or another platform.
All objects are modeled and textured from real photos to look as realistic as possible, and in the tutorial I will show you how to create multiple shaders from a single photo to get as much detail as possible.
In addition to texturing, of course, we will talk a lot about modeling.
I will show you how to quickly model using shortcut keys and modifiers in Blender and much more.
With the tutorial you also get all the resources needed to follow the tutorial as well as the Industrial Decoration Asset package.