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2021-03-16 02:11:47
30-Day Money-Back Guarantee
Design 3D & Animation 3D Modeling

Modeling and Rendering Cute Characters in Maya 2020

Learn how to create 3D models, how to texture models, and how to master lighting and rendering techniques in Maya
Rating: 4.8 out of 54.8 (9 ratings)
9,231 students
Created by Digital Saucer Studios
Last updated 2/2021
English
30-Day Money-Back Guarantee

What you'll learn

  • You will earn how to use Maya's tools to create 3D modeling, and how to use lighting and rendering techniques to finish your model and make it look professional.

Requirements

  • You will need Maya.

Description

Modeling and Rendering Cute Characters in Maya 2020

In this tutorial, I will show you how to create TWO FUN, CUTE, CARTOON CHARACTERS in Maya 2020.

But first I begin by showing you some of the basic tools in Maya, like how to navigate the camera, how to set up your viewport in preparation to do some modeling, and how to use some of Maya's most common modelling tools, like the:

  • EXTRUDE TOOL

  • MULTI-CUT TOOL

  • MIRROR TOOL

  • BEVEL TOOL

Then we move on to do some modeling.

Firstly, we block out the character shapes, then complete the process by adding details and learning how to use correct geometry so your models look clean and professional.

The next step is to use the UV Editor to create nice, clean UV maps for the characters. Having great UVs are important for when it comes to texturing.

I will show you how to texture in Maya using a variety of ways, mainly using various nodes inside the HYPERSHADE, and using the 3D Paint Tool.

Finally, I will show you how to set up the lighting, and how to create nice, clean, gorgeous renders of your models.

You will find this tutorial very informative, and packed with professional tips and tricks that will allow you to create your own characters in Maya.

Who this course is for:

  • Students who wish to learn Maya with a focus on creating characters.

Course content

3 sections • 72 lectures • 10h 44m total length

  • Preview03:24
  • Preview04:22
  • 003. Selection Tools
    03:38
  • 004. Heads Up Display
    07:47
  • 005. Custom Shelf
    03:32
  • 006. Extrude Tool
    05:48
  • 007. Multi-Cut Tool
    10:21
  • 008. Bevel Tool and Mirror Tool
    13:27

  • 01. Blocking Out the Body
    06:31
  • 02. Creating the Eyeballs
    05:29
  • 03. Projecting Curves for Nostril and Mouth
    06:23
  • 04. Creating the Hand
    03:38
  • Preview05:16
  • 06. Quad Draw Tool to Create Topology
    18:00
  • 07. Relaxing Topology with Quad Draw
    06:23
  • Preview05:24
  • 09. Finishing the Mouth
    11:38
  • 10. Finishing the Eye
    05:55
  • 11. Attaching the Hand
    04:45
  • 12. Creating the Feet
    12:18
  • 13. Finishing the Feet and Mirroring the Body
    09:13
  • 14. Creating the Teeth and Fixing the Nostrils
    24:08
  • 15. Fixing the Geometry
    21:49
  • 16. Fixing the Geometry and Finishing the Mouth
    12:45
  • 17. Setting Up the Camera and Background
    09:10
  • 18. UV Mapping the Left Eye
    03:00
  • Preview01:47
  • 20. UV Mapping the Teeth
    05:53
  • 21. UV Mapping the Hands, Mouth and Nostrils
    06:17
  • 22. UV Mapping the Body
    06:54
  • 23. Creating the Skydome Light
    05:24
  • 24. Creating the Arnold Materials
    05:43
  • 25. Adding Ambient Occlusion
    09:25
  • 26. Texturing the Eyes
    07:09
  • 27. Texturing the Teeth
    07:13
  • 28. Texturing the Body
    11:14
  • 29. Applying the Body Texture to Arnold Material
    07:29
  • 30. Creating Area Lights
    15:06
  • 31. Creating the Final Render
    10:22

  • 001. Setting Up the Image Plane
    03:50
  • 002. Creating the Eyes
    02:22
  • 003. Blocking Out the Eyelids
    05:23
  • 004. Finishing the Eyelids
    05:46
  • Preview06:53
  • 006. Finishing the Stalks
    08:17
  • 007. Blocking Out the Body
    04:11
  • 008. Projecting Mouth Curve onto Geometry
    04:52
  • Preview04:17
  • 010. Creating Tentacle 1
    18:29
  • 011. Creating Tentacle 2
    11:12
  • 012. Creating Tentacle 3
    17:51
  • 013. Creating Tentacle 4
    11:03
  • 014. Creating Tentacle 5
    06:34
  • Preview06:42
  • 016. Using Quad Draw Part 1
    09:09
  • 017. Using Quad Draw Part 2
    30:50
  • 018. Attaching the Stalks
    05:24
  • 019. Attaching the Tentacles Part 1
    13:25
  • 020. Attaching the Tentacles Part 2
    04:44
  • 021. Attaching the Tentacles Part 3
    03:14
  • 022. Finishing the Mouth and the Body
    12:36
  • 023. Creating the Eyelashes
    09:34
  • 024. UV Maaping Part 1
    14:53
  • 025. UV Mapping Part 2
    08:20
  • 026. UV Mapping Part 2
    05:51
  • 027. Setting Up the Camera
    09:07
  • Preview02:11
  • 029. Texturing the Background and Eyelashes
    07:18
  • 030. Texturing the Eyeballs
    09:22
  • 031. Using 3D Paint Tool to Texture the Character
    28:44
  • 032. Finishing the Texturing Process
    11:00
  • 033. Creating Area Lights and Final Render
    16:39

Instructor

Digital Saucer Studios
Become a Great Digital Artist
Digital Saucer Studios
  • 4.7 Instructor Rating
  • 88 Reviews
  • 32,537 Students
  • 9 Courses

I am a digital artist with over ten years of experience. I've worked in film, TV and games.

Now I create video tutorials to show you how to become a professional digital artist from scratch.

My tutorials will take you through the whole process, including modeling, UV mapping, texturing, lighting and rendering.

I will show you how to use software, such as Maya, Photoshop, ZBrush, Substance and many other applications.

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