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Modeling and Rendering a Robot in Maya 2020
Rating: 4.3 out of 5(16 ratings)
6,982 students

Modeling and Rendering a Robot in Maya 2020

Learn how to create a 3D model, how to light and render the model in Maya and create the final composition in Photoshop
Last updated 10/2020
English

What you'll learn

  • How to use Maya.
  • How to learn Maya's modeling tools.
  • How to master professional modeling techniques.
  • How to use lighting and rendering techniques using Arnold in Maya.
  • How to use finishing techniques in Photoshop.

Course content

1 section55 lectures6h 25m total length
  • Introduction3:21

    Explore Maya 2020 workflows for modeling and rendering a robot, as the Army announces that a flying disc has been found and is now in its possession.

  • 002. Blocking Out the Body3:02
  • 003. Blocking Out the Eyes2:35
  • 004. Creating the Head Light1:28
  • 005. Blocking Out the Shoulder & Resizing the Body4:32
  • 006. Blocking Out the Hip2:21
  • 007. Creating the Mouth with CV Curve Tool3:20
  • 008. Creating the Head with Quad Draw19:30
  • 009. Creating the Body with Quad Draw24:33
  • 010. Reshaping the Body with Sculpt Tool5:55
  • 011. Finishing the Eyes12:56
  • 012. Finishing the Head1:32
  • 013. Finishing the Body14:29
  • 014. Adding Bolts to the Head3:21
  • 015. Creating the Shoulder Part 18:39
  • 016. Creating the Shoulder Part 215:03
  • 017. Creating the Shoulder Part 39:10
  • 018. Creating the Arm Part 16:55
  • 019. Creating the Arm Part 21:54
  • 020. Creating the Arm Part 35:03
  • 021. Creating the Arm Part 41:32
  • 022. Creating the Arm Part 56:57
  • 023. Creating the Arm Part 64:07
  • 024. Creating the Arm Part 710:30
  • 025. Creating the Arm Part 84:28
  • 026. Creating the Arm Part 94:05
  • 027. Creating the Arm Part 105:16
  • 028. Creating the Hand Part 113:22

    Block out the robotic hand in Maya 2020 from a sphere, shape it with soft selection, and duplicate cylinders to form the thumb and three fingers with holes.

  • 029. Creating the Hand with Quad Draw11:37
  • 030. Finishing the Hand Part 17:41
  • 031. Finishing the Hand Part 24:43
  • 032. Finishing the Fingers Part 113:21
  • 033. Finishing the Fingers Part 28:55
  • 034. Matching Transformations with the Fingers3:09
  • 035. Grouping the Arms3:59
  • 036. Finishing the Legs9:30
  • 037. Finishing the Feet6:17
  • 038. Grouping the Character5:51
  • 039. Creating UVs9:26
  • 040. Creating a Displacement Map in Photoshop11:11
  • 041. Deleting Unwanted Faces6:25
  • 042. Rendering the Displacement Map12:12
  • 043. Creating a Camera1:35
  • 044. Render Settings3:03
  • 045. Understanding Focal Length3:45
  • 046. Smoothing the Model1:39
  • 047. Assigning Materials to the Model2:00
  • 048. Lighting with the Skydome8:07
  • 049. Adding Ambient Occlusion2:47
  • 050. Creating a Metallic Surface5:47
  • 051. Creating Material for the Eyes6:58
  • 052. Creating Front and Back Lighting18:06
  • 053. Setting Up the Final Render6:34
  • 054. Final Touches in Photoshop Part 17:20
  • 055. Final Touches in Photoshop Part 23:44

Requirements

  • Passion, excitement and the desire to become a professional digital artist.
  • A copy of Autodesk Maya and Adobe Photoshop.

Description

In this course you will lean how to create a robot character in Autodesk Maya.

Firstly, you will learn how to block out the character using a simple sphere.

Then you will learn how to use the QUAD DRAW TOOL. This tool is very powerful and it allows you to create polygons with a click of the mouse. This tool enables you to create any shape you like. It allows you to add more polygons, delete polygons, and add extra EDGE LOOPS. there is also  a RELAX function that allows to space the polygons evenly, giving you a great looking model.

You will also learn how to create a DISPLACEMENT MAP. This map allows you to add extra details to the model without doing any extra modeling. The process is simple. Firstly, you will learn how to create UVs using the UV editor, then save the UV map to take into Photoshop.

In photoshop you will learn how to make the displacement map, then you will learn how to plug the map into the model for the final render.

Next, you will earn how to set up the lighting in Maya. You will learn how to use the SKYDOME light, and how to use a HDRI map, which is a high resolution texture map that acts as a light source.

Then you will learn how to create extra lights to create a more interesting lighting scenario, making your character look more cinematic and stylish.

Finally, you will learn how to set up the Arnold render so you can create beautifully rendered images.

Then afterwards, you will learn how to composite the image in Photoshop, and how to add extra details, like extra lights for the character's eyes and a background that matches the lighting on the model.

This course teaches you all the principles of modeling, how to light efficiently, and how to use Maya effectively for your future modeling and lighting projects.

Who this course is for:

  • Students who want to become industry professionals in the film, game, and entertainment business.