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Modeling and Rendering a Robot in Maya 2020 Vol. 2
Rating: 4.5 out of 5(33 ratings)
8,162 students

Modeling and Rendering a Robot in Maya 2020 Vol. 2

Comprehensive Guide to Modeling, Texturing, Lighting and Rendering a Robot Character in Maya
Last updated 11/2020
English

What you'll learn

  • How to use Maya.
  • How to learn Maya's modeling tools.
  • How to master professional modeling techniques.
  • How to use lighting and rendering techniques using Arnold in Maya.
  • How to use finishing techniques in Photoshop.

Course content

1 section166 lectures31h 19m total length
  • Introduction3:25
  • 002. Brief Introduction to Modeling12:28
  • 003. Image Plane Set-Up3:12
  • 004. Blocking Out the Head14:45
  • 005. Project Curves on Mesh15:23
  • 006. Reshaping the Head7:04
  • 007. Introduction to the Quad Draw Tool4:01
  • 008. Creating the Head with Quad Draw Part 125:24
  • 009. Creating the Head with Quad Draw Part 216:20
  • 010. Creating the Head with Quad Draw Part 314:25
  • 011. Creating the Head with Quad Draw Part 418:52
  • 012. Adding Depth to the Eye Geometry17:01
  • 013. Modifying the Eyelids with the Sculpt Tool16:00
  • 014. Creating the Helmet8:22
  • 015. Creating the Neck Collar Part 19:31
  • 016. Creating the Neck Collar Part 210:45
  • 017. Creating the Neck Collar Part 316:25
  • 018. Creating the Body Part 14:36
  • 019. Creating the Body Part 28:58

    Block out the main body shape and chest piece with cylinders, rotate for rough alignment. Increase resolution to project a curved shoulder and duplicate for the opposite side.

  • 020. Creating the Body with Quad Draw Part 19:58
  • 021. Creating the Body with Quad Draw Part 219:34
  • 022. Finishing the Chest Panel Part 115:21
  • 023. Finishing the Chest Panel Part 216:38
  • 024. Finishing the Chest Panel Part 317:20
  • 025. Creating the Circular Hatch Part 19:58
  • 026. Creating the Circular Hatch Part 217:22
  • 027. Finishing the Body Part 123:58
  • 028. Finishing the Body Part 26:59
  • 029. Finishing the Body Part 322:38
  • 030. Finishing the Body Part 415:38
  • 031. Adding Bolts to the Body9:26
  • 032. Creating the Shoulder Ring Part 113:12
  • 033. Creating the Shoulder Ring Part 211:31
  • 034. Creating the Shoulder Joints Part 13:16
  • 035. Creating the Shoulder Joints Part 26:03
  • 036. Creating the Shoulder Joints Part 313:11
  • 037. Creating the Shoulder Joints Part 47:25
  • 038. Creating the Shoulder Joints Part 520:26
  • 039. Creating the Shoulder Pad Part 114:01
  • 040. Creating the Shoulder Pad Part 210:41
  • 041. Creating the Shoulder Pad Part 314:01
  • 042. Creating the Shoulder Pad Part 412:09
  • 043. Creating the Elbow Part 12:20
  • 044. Creating the Elbow Part 212:24
  • 045. Creating the Elbow Part 322:17
  • 046. Creating the Arm Cables Part 122:11
  • 047. Creating the Arm Cables Part 27:37
  • 048. Creating the Arm Cables Part 311:37
  • 049. Creating the Crab Hand Part 112:10
  • 050. Creating the Crab Hand Part 226:14
  • 051. Creating the Crab Hand Part 324:20
  • 052. Creating the Crab Hand Part 416:07
  • 053. Creating the Crab Hand Part 515:25
  • 054. Creating the Crab Hand Part 612:15
  • 055. Creating the Crab Hand Part 712:08
  • 056. Creating the Crab Hand Part 89:23
  • 057. Creating the Crab Hand Part 927:02
  • 058. Creating the Crab Hand Part 1011:32
  • 059. Creating the Crab Hand Part 1120:18
  • 060. Creating the Crab Hand Part 1226:27
  • 061. Creating the Crab Hand Part 1318:24
  • 062. Creating the Crab Hand Part 1415:33
  • 063. Creating the Crab Hand Part 158:45
  • 064. Creating the Crab Hand Part 169:54
  • 065. Creating the Crab Hand Part 1715:36
  • 066. Creating the Crab Hand Part 187:04
  • 067. Creating the Crab Hand Part 195:20
  • 068. Creating the Crab Hand Part 209:23
  • 069. Creating the Crab Hand Part 215:33
  • 070. Creating the Crab Hand Part 229:04
  • 071. Creating the Crab Hand Part 2315:33
  • 072. Creating the Crab Hand Part 2423:04
  • 073. Creating the Crab Hand Part 2514:15
  • 074. Creating the Crab Hand Part 2617:41
  • 075. Creating the Crab Hand Part 273:22
  • 076. Creating the Crab Hand Part 2821:55
  • 077. Creating the Crab Hand Part 2916:58
  • 078. Adding Bolts to the Crab Hand Part 14:52
  • 079. Adding Bolts to the Crab Hand Part 212:30
  • 080. Creating the Body Ring8:41
  • 081. Creating the Inside Piece17:51
  • 082. Creating the Hip Guard Part 13:22
  • 083. Creating the Hip Guard Part 25:02
  • 084. Creating the Hip Guard Part 39:16
  • 085. Creating the Hip Guard Part 44:31
  • 086. Creating the Hip Guard Part 518:36
  • 087. Creating the Hip Guard Part 620:53
  • 088. Creating the Hip Guard Part 77:10
  • 089. Creating the Hip Guard Part 86:15
  • 090. Creating the Groin Part 13:19
  • 091. Creating the Groin Part 23:53
  • 092. Creating the Groin Part 311:42
  • 093. Creating the Groin Part 411:12
  • 094. Creating the Groin Part 54:56
  • 095. Creating the Hip Joints3:03
  • 096. Creating the Legs Part 16:54
  • 097. Creating the Legs Part 39:38
  • 098. Creating the Legs Part 48:13
  • 099. Creating the Legs Part 56:40
  • 100. Creating the Legs Part 68:43

    Continue shaping the leg from the side by creating a polygon and extruding edges. Adjust vertices for a forward-slanting, curved form, refine with geometry, and mirror to connect back later.

  • 101. Creating the Legs Part 715:20
  • 102. Creating the Legs Part 88:55
  • 103. Creating the Legs Part 95:58
  • 104. Creating the Legs Part 1013:53
  • 105. Creating the Legs Part 118:18
  • 106. Creating the Legs Part 127:06
  • 107. Creating the Legs Part 1312:20
  • 108. Creating the Legs Part 146:10
  • 109. Creating the Legs Part 1511:09
  • 110. Creating the Legs Part 1629:13
  • 111. Creating the Legs Part 1717:13
  • 112. Creating the Legs Part 1811:13
  • 113. Creating the Legs Part 1922:33
  • 114. Creating the Claw Hand Part 16:30
  • 115. Creating the Claw Hand Part 212:17
  • 116. Creating the Claw Hand Part 36:28
  • 117. Creating the Claw Hand Part 411:17
  • 118. Creating the Claw Hand Part 56:44
  • 119. Creating the Claw Hand Part 61:38
  • 120. Creating the Claw Hand Part 77:47
  • 121. Creating the Claw Hand Part 812:39
  • 122. Creating the Claw Hand Part 95:11
  • 123. Creating the Claw Hand Part 107:04
  • 124. Creating the Claw Hand Part 111:34
  • 125. Creating the Claw Hand Part 123:21
  • 126. Creating the Claw Hand Part 137:49
  • 127. Creating the Claw Hand Part 143:17
  • 128. Creating the Claw Hand Part 154:10
  • 129. Creating the Claw Hand Part 164:06
  • 130. Creating the Claw Hand Part 178:02
  • 131. Creating the Claw Hand Part 186:05
  • 132. Creating the Claw Hand Part 198:47
  • 133. Creating the Claw Hand Part 203:33
  • 134. Creating the Claw Hand Part 215:04
  • 135. Creating the Claw Hand Part 2234:05
  • 136. Creating the Claw Hand Part 237:31
  • 137. Creating the Claw Hand Part 246:09
  • 138. Creating the Claw Hand Part 2510:03
  • 139. Creating the Claw Hand Part 265:21
  • 140. Creating the Claw Hand Part 275:33
  • 141. Creating the Claw Fingers Part 16:32
  • 142. Creating the Claw Fingers Part 24:13
  • 143. Creating the Claw Fingers Part 311:30
  • 144. Creating the Claw Fingers Part 411:16
  • 145. Creating the Claw Fingers Part 510:26
  • 146. Creating the Claw Fingers Part 613:53
  • 147. Creating the Claw Fingers Part 76:59
  • 148. Creating Claw Fingers Part 87:46
  • 149. Creating the Claw Fingers Part 93:25
  • 150. Creating the Claw Fingers Part 1011:33
  • 151. Creating the Claw Fingers Part 1115:53
  • 152. Creating the Claw Fingers 1213:21
  • 153. Cleaning, Grouping and Posing the Geometry25:41
  • 154. Setting Up the Camera5:58
  • 155. Creating Materials with the Hypershade13:58
  • 156. Creating Ambient Occlusion6:42
  • 157. Creating the Metal Material2:16
  • 158. Creating a High Dynamic Range Image (HDRI)7:34
  • 159. Creating the Glass Helmet16:43
  • 160. Creating the Skin with Subsurface Scattering13:14
  • 161. Creating Front and Back Lights13:59
  • 162. Creating a Light for the Eyes10:04
  • 163. Creating a Bottom Light10:16
  • 164. Final Render Settings4:58
  • 165. Final Composite in Photoshop6:10
  • 166. OVERVIEW: Creating a New Render9:34

Requirements

  • Passion, excitement and the desire to become a professional digital artist.
  • A copy of Autodesk Maya and Photoshop.

Description

In this course you will lean how to create a robot character in Autodesk Maya.

Firstly, you will learn how to block out the character using simple primitives.

Then you will learn how to use the QUAD DRAW TOOL. This tool is very powerful and it allows you to create polygons with a click of the mouse. This tool enables you to create any shape you like. It allows you to add more polygons, delete polygons, and add extra EDGE LOOPS. There is also a RELAX function that allows you to space the polygons evenly, giving you a great looking model.

Next, you will earn how to set up the lighting in Maya. You will learn how to use the SKYDOME light, and how to use a HDRI map, which is a high resolution texture map that acts as a light source.

Then you will learn how to create extra lights to create a more interesting lighting scenario, making your character look more cinematic and stylish.

Finally, you will learn how to set up the Arnold render so you can create beautifully rendered images.

Then afterwards, you will learn how to composite the image in Photoshop, and how to add a background.

This course teaches you all the principles of modeling, how to light efficiently, and how to use Maya effectively for your future modeling and lighting projects.

Who this course is for:

  • Students who want to become industry professionals in the film, game, and entertainment business.