
Model a realistic sport shoe in ZBrush, apply fabric patterns, and design the bottom with Substance Designer, using included files and a customizable hotkey pop-up menu.
Learn to model a realistic sport shoe in Zbrush using brush techniques, with a focus on Marvelous Designer and the character elements in the shoe making tutorial.
Model realistic sport shoe laces and tongue in ZBrush, adjusting topology, extruding geometry, and snapping to the surface for a clean, well-fitted mesh.
Apply bottom element boolean techniques to sculpt a realistic sport shoe in ZBrush, using symmetry, subdivision, and add/subtract operations.
Master bottom element modeling for a realistic sport shoe in ZBrush, applying boolean operations, subdivision, careful grouping, and precise positioning for a polished final mesh.
Learn to project and refine the upper of a realistic sport shoe in ZBrush, using layers, bully mash, and polish, then design seamless patterns in Substance Designer for PBR rendering.
This tutorial is part of a character making tutorial (Jabbawockeez Dance Crew), in this tutorial I will show you how to create a very detailed realistic sports shoes, all the making process is done in Zbrush(fabric pattern are made in Substance Designer), using Live Boolean, ZModeler brush and other techniques to achieve this.
Over 11 Hours Video Tutorial
HD Resolution
Language: English
CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.
Glad to be Here to Share My Experience and Skills with You.
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CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.
This tutorial is part of a character making tutorial (Jabbawockeez Dance Crew), in this tutorial I will show you how to create a very detailed realistic sports shoes, all the making process is done in Zbrush(fabric pattern are made in Substance Designer), using Live Boolean, ZModeler brush and other techniques to achieve this.
Over 11 Hours Video Tutorial
HD Resolution
Language: English
CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.