
Begin modeling a realistic sport shoe in ZBrush with an introductory overview of the course content.
Model a realistic sport shoe in ZBrush, apply fabric patterns, and design the bottom with Substance Designer, using included files and a customizable hotkey pop-up menu.
Learn to model a realistic sport shoe in Zbrush using brush techniques, with a focus on Marvelous Designer and the character elements in the shoe making tutorial.
Model the main body of a sport shoe in ZBrush, detailing straps with stitches, refining topology, and using alpha and lazy mouse for a realistic look.
Model realistic sport shoe laces and tongue in ZBrush, adjusting topology, extruding geometry, and snapping to the surface for a clean, well-fitted mesh.
Learn to sculpt a realistic sport shoe bottom in zbrush using boolean operations, refining density, extruding and beveling, duplicating symmetry, and addressing inner hollow display issues.
Mask and extract the bottom element, refine with move and lazy mouse, smooth the edges, manage topology, duplicate parts, and position them to form a realistic sport shoe bottom.
Apply bottom element boolean techniques to sculpt a realistic sport shoe in ZBrush, using symmetry, subdivision, and add/subtract operations.
Master bottom element modeling for a realistic sport shoe in ZBrush, applying boolean operations, subdivision, careful grouping, and precise positioning for a polished final mesh.
Explore bottom element boolean workflows in ZBrush, refining the lower shoe component with layered masking, cuts, strip brushes, and displacement map generation to unify the bottom mesh.
Lower the subdivision, build a two-part bottom boolean mesh and top part, refine the bottom with lower density, and use layers, smoothing, projection, and lazy mouse for seams.
Learn bottom projection and detail sculpting in ZBrush to create realistic patterns. Master projection, masking, and patterning using ZProject, subdivision, and Substance Designer for seamless surface detail.
Learn to project and refine the upper of a realistic sport shoe in ZBrush, using layers, bully mash, and polish, then design seamless patterns in Substance Designer for PBR rendering.
This tutorial is part of a character making tutorial (Jabbawockeez Dance Crew), in this tutorial I will show you how to create a very detailed realistic sports shoes, all the making process is done in Zbrush(fabric pattern are made in Substance Designer), using Live Boolean, ZModeler brush and other techniques to achieve this.
Over 11 Hours Video Tutorial
HD Resolution
Language: English
CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.
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CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.
This tutorial is part of a character making tutorial (Jabbawockeez Dance Crew), in this tutorial I will show you how to create a very detailed realistic sports shoes, all the making process is done in Zbrush(fabric pattern are made in Substance Designer), using Live Boolean, ZModeler brush and other techniques to achieve this.
Over 11 Hours Video Tutorial
HD Resolution
Language: English
CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.