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Modeling a Castle in Unreal Engine 5
Rating: 4.0 out of 5(45 ratings)
530 students

Modeling a Castle in Unreal Engine 5

Learn to create an entire Castle using only Unreal Engine 5 tools
Created byUNF Games
Last updated 1/2022
English

What you'll learn

  • Learn Visual Arts in Unreal Engine 5
  • Learn to make Terrains in Unreal Engine 5
  • Learn to model inside Unreal Engine 5
  • Learn composition techniques used in AAA games

Course content

7 sections97 lectures17h 50m total length
  • Creating the terrain9:46

    Create base castle terrain with Gaia, apply erosion and slope noise for natural variation, export the terrain mesh, and import it into Unreal Engine 5 to build the level.

  • References6:11

    Dissect castle references to guide modular Unreal Engine 5 designs, balancing curtain walls, angular shapes, and varied silhouettes using squares, circles, triangles, and cylinders.

  • Blockout21:05

    Block out a castle in Unreal Engine 5 using an optional modeling tools plugin to quickly build walls, bastions, towers, and a gate, refining with extrude, boolean, and bake transforms.

  • Scale13:25

    Set scale by placing reference elements like windows, doors, and bricks to compare sizes; use poly edit to extrude details and create modular pieces, with shadows and lighting enhancing scale.

  • Designing the tower7:51

    design the tower by duplicating and cutting mesh sections, aligning parts with transform and lattice tweaks, then tapering the form and checking UVs to refine the model.

  • Adding details to the gate5:13

    Duplicate the gate and adjust its scale, use loop insert and extrusion to shape details, snap to vertices, align parts, and rename assets as static meshes.

  • Detailing the bastion - Part 16:36

    Detail the bastion in Unreal Engine 5 by adding loops, editing walls, and using a deform lattice to widen columns for a rugged fortress look.

  • Detailing straight curtains - Part 112:56

    In this session, model and refine a castle gate in Unreal Engine 5 by duplicating, scaling, and extruding elements, adding loops and details to create a more realistic structure.

  • Detailing curved curtains - Part 18:16

    Detail curved curtains in Unreal Engine 5 by duplicating geometry, inserting loops, extruding, and adjusting corners to create even bumps and safe gaps for the player character.

  • Detailing the bastion - Part 210:09

    Detail the bastion by adding the connecting line between gates, duplicating and aligning segments, and creating a polygraph, then apply triangle select, disconnect, and boolean operations.

  • Detailing straight curtains - Part 24:41

    Master precise curtain detailing in Unreal Engine 5 by duplicating assets, aligning pivots, applying boolean operations, and merging components for consistent mesh updates.

  • Detailing curved curtains - Part 25:31

    Duplicate the asset and apply a plane cut to shape the curved curtains. Create poly groups with triangle selection and angle filter, then move, edit, and boolean to refine.

  • Adding fog3:57

    Master adding fog in Unreal Engine 5 by configuring project settings, enabling volumetric fog, and adjusting sky atmosphere and atmosphere colors to shape shadows and mood for castle scenes.

  • Creating a Packed Instanced Blueprint11:49

    Separate assets into a packed instanced blueprint to create modular pieces you can move and reuse. Update shared properties for all instances at once to keep visuals consistent.

Requirements

  • A basic understanding of 3D and Unreal Engine is recommended.

Description

Ever wondered how AAA game studios make their environments? What is it that big game titles have in their environments that make them look great? If you have asked this questions before then this course is for you.

In this course you will learn to create an entire castle environment in Unreal Engine 5. You will model everything inside Unreal without the need to go to any other 3D modeling application.

You will learn the most common modeling operations inside Unreal such as basic modeling, UV mapping, changing materials, advanced modeling techniques for detailing your meshes and sculpting!

You will also learn common Set Dressing and Level Art skills that are used in games to create environments that look great by applying art foundation techniques like composition, color theory and shapes.

Creating an environment can be a very daunting task. Studios take several months and even years to decorate entire games. In this course you will learn the best approaches to secret to create levels faster without sacrificing the visual quality of your game.

By the end of this tutorial, you will not only be confident to model inside Unreal. But have a great understanding of Game Art foundation and know the secrets of what it takes to make a great environment.


Who this course is for:

  • Beginners who want to learn how to create environments in Unreal Engine 5