Model-viewer: Web 3D made easy
What you'll learn
- Easily display 3D models on a website
- Easily add multi-platform AR experiences with the 3D models
- Learn how to source, edit and export 3D model files to work with model-viewer
- Learn the complete model-viewer API
- Basic knowledge of HTML
Model-viewer is a web component created by Google. It makes displaying user interact-able 3D models on a web page a walk in the park. In this course I show you
How to source 3D assets online free or at low cost.
How to use the free 3D modelling program Blender to prepare the assets to work with model-viewer
How to use the online model-viewer editor to create a 3D web app
How to add augmented reality (AR) experiences to the page.
How to use pre-set model positions to direct a user to a product’s key features
How to setup a template for a shop featuring 3D displays of products for sale
A guide to the model-viewer API for more advanced developers
The course is aimed at Front-End developers with some HTML experience wanting to use the simplest and most robust Web Component to display 3D content on a web page. No programming experience is assumed.
Working with real-time 3D is fun and playing with AR is fascinating. You’ll be amazed at how much can be done with minimal HTML mark-up.
As usual there is a 30-day money back guarantee, so you have nothing to lose.
The course includes some useful examples that could form the starting templates for your own pages.
Time to bring your webpages into the 3rd dimension.
"I was a bit skeptical after seeing the trailer because I thought I was already very familiar with model-viewer and wouldn't learn anything new. I was very wrong. Model-viewer has many more features (beyond those shown in the examples on the project website) and Nicholas does a very good job of presenting them with useful examples."
Who this course is for:
- Front-end developers who need to add 3D interactive models to a web page
After getting a degree in Graphic Design, I started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 back in 1982 was the start of a migration to a full time programmer. The ZX81 was quickly swapped for the Sinclair Spectrum, a Z80 processor and a massive 48K of ram made this a much better computer to develop games. I developed a few games using Sinclair Basic and then Assembler. The Spectrum was swapped for a Commodore Amiga and I developed more games in the shareware market, moving to using C. At this stage it was essentially a hobby. Paid work was still animated commercials.
I finally bought a PC in the early nineties and completed an Open University degree in Maths and Computing. I created a sprite library ActiveX control and authored my first book, aimed at getting designers into programming. In the mid nineties along came Flash and the company I was now running, Catalyst Pictures, became known for creating games.
Since then the majority of my working life has been creating games, first in Flash and Director, as Director published the first widely available 3D library that would run in a browser using a plugin.
I've worked for the BBC. Johnson and Johnson. Deloitte, Mars Corporation and many other blue chip clients. The company I've run for over 30 years has won a number of awards and been nominated for a BAFTA twice, the UK equivalent to the Oscar.
Over the last 20 years I have been struck by just how difficult it has been to get good developers and have decided to do something about this rather than just complain. I run a CodeClub for kids 9-13 years old and I'm developing a number of courses for Udemy hoping to inspire and educate new developers. Most of my courses involve real-time 3d either using the popular Open Source library Three.JS or Unity. I'm currently having a lot of fun developing WebXR games and playing with my Oculus Quest.