
By the end of this lecture, students will be able to configure viewports, import a reference image and scale the image to the correct size.
By the end of this lecture, students will be able to model the basic form of a toy car using a sphere as the basis.
By the end of this lecture, students will be able to model the wind-up mechanism using a cylinder, splines and extrude NURBS.
By the end of this lecture, students will be able to model and texture the wheels of the toy car using a cylinder, oil tank and MoGraph cloner for the treads.
By the end of this lecture, students will be able to model the bottom trim of the toy car using the edge to spline function with an extrude NURBS.
By the end of this lecture, students will be able to use BP UV Edit to create a UV layout of the car body.
By the end of this lecture, students will be able to use the UV layout as reference to paint a custom car texture in Photoshop.
By the end of this lecture, students will be able to apply textures to the car body and create a seamless environment in Cinema 4D.
By the end of this lecture, students will be able to light their scene and render a multi-pass image.
By the end of this section, students will be able to composite multi-pass and cel renders, organize their files for efficiency, use masks, generate light effects, and use adjustment layers.
Thank you!
Welcome to this course on modeling a toy car in Cinema 4D. In this series of lessons you will take your skills from beginner to intermediate in no time.
The topics that will be covered include the following:
Configuring viewports importing reference drawings, and scaling the drawings to the correct size.
3D Modeling
3D Modeling the car body, wind-up mechanism, wheels and bottom trim with parametric primitives, utilizing the make editable mode, modeling with points, and using the MoGraph Cloner for tire treads.
The use of the symmetry object and subdivision surface for an efficient workflow and smoother surfaces.
BP UV Edit, Texturing, and Lighting
Body Paint UV Edit, the paint set-up wizard, preparing the UV layout, projection methods, adding a sketch layout for reference.
Using the UV layout as reference to paint textures in Photoshop with the brush and pen tools.
Importing custom textures into Cinema 4D materials and refining their parameters; color, reflectance, etc. Refining the custom textures to they line up with the car geometry properly.
Creating a seamless environment in Cinema 4D using the floor and background tools.
Creating a 3-point light set-up and defining camera views.
Render Settings and Post-Production
Render settings: setting up ambient occlusion and global illumination effects, multi-pass layers and object buffers.
Post-production adjustments in Photoshop to enhance the final image.
Ready to learn how to model a toy car in Cinema 4D? Enroll today.