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Model a Toy Car in Cinema 4D
Rating: 4.8 out of 5(17 ratings)
1,379 students

Model a Toy Car in Cinema 4D

A beginner level course covering the creative and technical steps of creating a toy car in Cinema 4D.
Created byPete Maric
Last updated 3/2021
English

What you'll learn

  • Configuring viewports and 3D Modeling from reference images
  • Modeling with parametric primitives in conjunction with the make editable mode
  • BP UV Edit in Cinema 4D: Paint Set-up Wizard, projection methods, UV painting, layers
  • Painting textures in Photoshop
  • Lighting in Cinema 4D
  • Post-Production in Photoshop

Course content

4 sections11 lectures1h 1m total length
  • Import Reference Image and Scale4:44

    By the end of this lecture, students will be able to configure viewports, import a reference image and scale the image to the correct size.

  • 3D Modeling3:52

    By the end of this lecture, students will be able to model the basic form of a toy car using a sphere as the basis.

  • Modeling the Wind-Up Mechanism8:20

    By the end of this lecture, students will be able to model the wind-up mechanism using a cylinder, splines and extrude NURBS. 

  • Model the Wheels10:00

    By the end of this lecture, students will be able to model and texture the wheels of the toy car using a cylinder, oil tank and MoGraph cloner for the treads. 

  • Model the Bottom Trim2:59

    By the end of this lecture, students will be able to model the bottom trim of the toy car using the edge to spline function with an extrude NURBS.

Requirements

  • A basic understanding of Cinema 4D and Photoshop, their interface and tools.

Description

Welcome to this course on modeling a toy car in Cinema 4D. In this series of lessons you will take your skills from beginner to intermediate in no time.

The topics that will be covered include the following:

  • Configuring viewports importing reference drawings, and scaling the drawings to the correct size.

3D Modeling

  • 3D Modeling the car body, wind-up mechanism, wheels and bottom trim with parametric primitives, utilizing the make editable mode, modeling with points, and using the MoGraph Cloner for tire treads.

  • The use of the symmetry object and subdivision surface for an efficient workflow and smoother surfaces.

BP UV Edit, Texturing, and Lighting

  • Body Paint UV Edit, the paint set-up wizard, preparing the UV layout, projection methods, adding a sketch layout for reference.

  • Using the UV layout as reference to paint textures in Photoshop with the brush and pen tools. 

  • Importing custom textures into Cinema 4D materials and refining their parameters; color, reflectance, etc. Refining the custom textures to they line up with the car geometry properly.

  • Creating a seamless environment in Cinema 4D using the floor and background tools.

  • Creating a 3-point light set-up and defining camera views.

Render Settings and Post-Production

  • Render settings: setting up ambient occlusion and global illumination effects, multi-pass layers and object buffers.

  • Post-production adjustments in Photoshop to enhance the final image.


Ready to learn how to model a toy car in Cinema 4D? Enroll today.

Who this course is for:

  • 3D Digital Artists interested in learning about modeling basics and BP UV Edit in Cinema 4D
  • Cinema 4D Users