Model a Toy Car in Cinema 4D
- A basic understanding of Cinema 4D and Photoshop, their interface and tools.
Welcome to this course on modeling a toy car in Cinema 4D. In this series of lessons you will take your skills from beginner to intermediate in no time.
The topics that will be covered include the following:
Configuring viewports importing reference drawings, and scaling the drawings to the correct size.
3D Modeling the car body, wind-up mechanism, wheels and bottom trim with parametric primitives, utilizing the make editable mode, modeling with points, and using the MoGraph Cloner for tire treads.
The use of the symmetry object and subdivision surface for an efficient workflow and smoother surfaces.
BP UV Edit, Texturing, and Lighting
Body Paint UV Edit, the paint set-up wizard, preparing the UV layout, projection methods, adding a sketch layout for reference.
Using the UV layout as reference to paint textures in Photoshop with the brush and pen tools.
Importing custom textures into Cinema 4D materials and refining their parameters; color, reflectance, etc. Refining the custom textures to they line up with the car geometry properly.
Creating a seamless environment in Cinema 4D using the floor and background tools.
Creating a 3-point light set-up and defining camera views.
Render Settings and Post-Production
Render settings: setting up ambient occlusion and global illumination effects, multi-pass layers and object buffers.
Post-production adjustments in Photoshop to enhance the final image.
Ready to learn how to model a toy car in Cinema 4D? Enroll today.
Who this course is for:
- 3D Digital Artists interested in learning about modeling basics and BP UV Edit in Cinema 4D
- Cinema 4D Users
Pete Maric founded Triplet 3D in Cleveland, Ohio in 2013, with the goal of creating a 3D studio that can bring together a wide range of skill sets and experience to deliver inventive, high quality work to clients.
He graduated from The Cleveland Institute of Art before working for three of the top 50 retail design firms in the US. In 2001, he began working independently in the architectural industry and worked with brands such as Adidas, Nintendo, and Everlast. His work has been featured in the Adobe Illustrator WOW! books, Photoshop User Magazine, Architecture in Perspective, Cleveland Magazine and House Trends.
Since 2008, he's been developing his CGI expertise, and teaches modeling and 3D animation at The Cleveland Institute of Art and Tri-C Community College. With over 10 years of in-person and online instruction, Pete understands his students learning objectives and crafts courses that are clear, concise and informative.