Model a Low Polygon Character in Autodesk Maya 2018
4.7 (52 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
206 students enrolled

Model a Low Polygon Character in Autodesk Maya 2018

Creating a character using 2k poly or less
Highest Rated
4.7 (52 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
206 students enrolled
Created by Eric Kunzendorf
Last updated 12/2017
English
English [Auto]
Current price: $16.99 Original price: $24.99 Discount: 32% off
5 hours left at this price!
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This course includes
  • 3 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Set up a character schematic in the modeling workspace.
  • Model characters using simple cylinders and extrusions
  • Model hands using cubes and cylinders
  • Explore how this low poly modeling technique works with UV mapping
  • Map individual groups of polygons with different aiStandardSurface shaders
  • Make shaders that have different subsurface scattering effects
  • Use Skydome and studio lighting techniques to enhance surfacing effects
Requirements
  • You should have a basic familiarity with Maya's modeling interface.
  • This is a beginning to intermediate level course.
  • Ideally students should complete the Create and Render a Wooden Toy Car in Autodesk Maya 2018 if you are new to Maya or 3D in general.
Description

In this course, we are going to explore low polygon modeling techniques as they apply to a “simple” (and I use that term in quotes) character. Working in low polygon’s means we get to pare down the generally complex character modeling process into a sub-2000 polygon character. Many of these techniques can be "scaled up" to use on characters with higher polygon budgets, but in this era of smartphone games, having the ability to model in lower polygon counts is very relevant and useful.

Who this course is for:
  • Any 3D artist who is interested in character modeling from a low polygon standpoint.
  • Any 3D artist who wants to learn more about the Arnold aiStandardSurface material
Course content
Expand 24 lectures 03:00:40
+ Introduction
24 lectures 03:00:40
Adding the Leg
08:38
Modeling the Arm
08:00
Attaching the Arm
07:19
Modeling the Foot
08:03
Hexagonal Optimization
09:15
Creating the Hand pt. 1
07:47
Creating the Hand pt. 2
07:32
Attaching the Fingers
07:22
Attaching the Hand to the Arm
05:43
Finishing the Body
07:17
Modeling the Head
07:52
Creating the Eyes and Neck
05:19
Starting the UV Map
08:04
Finishing the UV Map
08:28
Beginning the Skullcap for the Hair
06:08
Finishing the Skullcap and Extruding the Hair
08:54
Optimizing the Hair
06:39
UV Mapping the Hair
08:05
Creating an aiStandardSurface for the Character
08:50
Surfacing the Hair
05:40
Studio vs. Skydome Lighting Techniques
06:02
Creating Clothing for the Character
06:58