
This course contains the use of artificial intelligence.
Game marketing is a different discipline from traditional marketing — it blends performance advertising, community building, platform algorithms, and player psychology into one craft. This course teaches you how it actually works, from the first App Store impression to a game’s post-launch Live Ops strategy. It’s designed for a general beginner-to-intermediate audience: no prior marketing or game development background is required.
Across three comprehensive parts, you will start with the foundations — what makes game marketing distinct, the full marketing funnel (awareness, acquisition, retention, monetization), player personas and motivations, platform differences across mobile, PC, and console, and the key metrics every game marketer needs to know: CPI, ROAS, LTV, and retention curves. From there, the course goes deep on mobile game marketing: App Store Optimization (ASO), paid user acquisition channels, ad creative and video ads that convert, push notifications and Live Ops for retention, and the monetization models (IAP, ads, hybrid) that keep games profitable.
The course then shifts to PC and console marketing: Steam pages and wishlists, building pre-launch hype with trailers and demos, influencer and content creator partnerships, PR and press outreach, and how to keep a game marketed long after launch through updates and DLC. It closes with a practical, repeatable framework for building your own complete game marketing plan.
Whether you’re marketing a mobile hit, an indie PC release, or a console title, this course gives you a practical, honest foundation in how games actually get marketed — including real trade-offs, not just buzzwords.
This course contains the use of artificial intelligence.
Curriculum Outline
Part 1: Foundations of Game Marketing
What Is Game Marketing? Differences From Traditional Marketing
The Game Marketing Funnel: Awareness, Acquisition, Retention, and Monetization
Understanding the Player: Personas, Motivations, and Player Types
Platform Overview: Mobile, PC, and Console – Where Marketing Differs
Genre and Positioning: How Genre Shapes Marketing Strategy
Key Metrics Every Game Marketer Needs: CPI, ROAS, LTV, and Retention
Part 2: Mobile Game Marketing & User Acquisition
The Mobile Game Market Landscape: App Stores, Discovery, and Competition
App Store Optimization (ASO): Getting Found and Getting Installs
User Acquisition Channels: Paid Ads, Influencers, and Organic Growth
Ad Creative and Video Ads: What Makes Players Click and Install
Retention and Engagement: Push Notifications, Events, and Live Ops
Monetization Models: In-App Purchases, Advertising, and Hybrid Approaches
Part 3: Video Game Marketing, Launches & Building a Strategy
Marketing for PC and Console Games: Steam Pages, Wishlists, and Digital Storefronts
Building Hype: Trailers, Demos, and Community Building Pre-Launch
Influencer and Content Creator Marketing for Video Games
Public Relations and Press: Getting Media Coverage for Your Game
Post-Launch Marketing: Updates, DLC, and Keeping a Game Live
Building Your Own Game Marketing Plan: A Practical Framework
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