
Overview of Moba games and the elements in the user interface
Showing the tools required within photoshop to build your design.
Creating your starting layout that we will then build on and the base of the user interfcae.
Adding elements to the design and layout of the champion window user interface.
Adding elements to the design and layout of the central window user interface.
Adding elements to the design and layout of the minimap window user interface.
Adding elements to the design and layout of the team window user interface.
Creating the basic info window for your user interface
Preparing your design elements for the styling process
Setting up the base gradiant for the start of your user interface .
Adding definition to your user interface.
Adding another dimension to your user interface with some very simple shading.
Building up your user interface by adding simple textures to your shading .
How to add extra elements to your user interface to create more depth and style.
Adding more design elements to build more to your user interface.
A few ideas to add to your design and a little thank you for purchasing my first course and asking for your feedback . I hope to add more things to the course as i learn from this first experience.
This course covers the basics of designing a game user interface or concept inside Photoshop . It details the tools used and also the use of layer styles to create your concept/design .
This course will help you learn the uses of certain Photoshop tools , shortcuts and layer styles at a beginner level and hopefully help you to advance your skills within this area and grow your understanding of a very powerful peice of software with a variety of uses.
This course includes the design psd as well as free resources and textures that were used in the creation of the design .