Build Your MR Game & Publish it on Meta's Horizon Store
What you'll learn
- Learn to create a Mixed Reality Game in Your Living Room, from start to finish.
- Understand the fundamentals of Meta's Horizon OS and its key features.
- Learn to use Spatial Anchors and position content across sessions in your home.
- Learn to use Passthrough, Scene Capture, and Scene Model.
- Leverage natural input controls, including hands, voice, and controllers.
- Learn to use Interaction SDK, Hand Tracking, Voice SDK, Tracked Keyboard, and Audio SDK.
- Use Movement SDK to track your body, face, and eyes and enhance your social experience.
- Integrate spatialized audio for an immersive audio experience.
- Incorporate voice commands and recognition using the Voice SDK.
- Prepare and release your Mixed Reality game
- Turn your living room into a Mixed Reality Game with Meta's Horizon OS 2025
- Learn to create Virtual Reality Apps with Unity
Requirements
- To get the most from this course you’ll need access to a VR class PC. Mac is acceptable, but Unity Play Mode testing on the headset will not be supported.
- You’ll need to install a Unity 2022.3 LTS version and we recommend using Unity Hub.
- Meta Quest headsets are recommended for this course (Quest 3 or Quest 3s preferred)
- Knowledge of C# is valuable but not required.
Description
Want to make Mixed Reality (MR/VR) games and apps in Unity?
Are you keen to expand your skillset to include Meta’s Horizon OS so you can create engaging Virtual Reality and MR games and experiences?
Then this course is for you!
Meta has added a ton of functionalities and features for making the creation of Mixed Reality apps and games easy, allowing you to bring your ideas to life.
In this course, you’ll learn how to harness the power of Meta’s Horizon OS to build immersive XR experiences.
Get hands-on experience designing and implementing
Passthrough
Scene Understanding
Smart Object Positioning
Hand Tracking
Controller Support
Interactions
Movement
Body Tracking
Eye Tracking
Face Tracking
Voice and Audio Detection
Meta's Mixed Reality Utility Kit (MRUK) (update January 2025)
Meshing for Object Occlusion (update January 2025)
All in all, you will learn to provide your app or game users with intuitive and engaging XR interactions.
You’ll get the most from this course if you have some familiarity with the Unity editor.
The creators are qualified and experienced with mixed reality, and will entertain you along the way.
You’ll also gain access to our community where you can discuss topics on a course-wide basis, or down to the individual video lesson. Get plugged into our XR Creators community of amazing developers on Discord (over 7000 members), and our student chat group.
Don’t hesitate to share your MR project with us and get your portfolio project reviewed!
Dive into the extraordinary world of Mixed Reality Experiences and begin your journey today
Btw, the best submissions will be reviewed to get into the Meta Quest Store and get the chance to win a free Meta Quest headset!
Who this course is for:
- This course is suitable for participants who are experienced with Unity, but new to Meta's Horizon Platform.
Instructors
Sean Ong is a thought leader who has published on topics ranging from holographic computing to the economics of clean energy systems. Sean has also co-founded several XR startups, including Laborbot and Manuvr Entertainment Inc. Sean's YouTube channel @SeanOng has over 50k subscribers.
Since 2020, Sean has been a Master Trainer at XR Bootcamp.
XR Bootcamp is a global online academy, offering cutting-edge VR/AR development courses to experienced developers and researchers.
Our masterclasses are engaging and reinforcing deep learning through hands-on real-world projects and digestible bite-sized content.
Curricula are developed by professionals and taught by the world’s best experts. XR Bootcamp further supports the XR Creators community with free and open access to knowledge, peer-to-peer learning, and networking opportunities.
XR Bootcamp alumni work at companies like Accenture, Boeing, Magic Leap, Microsoft, Siemens, Riot Games, IBM, and Dell.
Tevfik is a passionate game developer and an XR educator. Following his BS degree in Aerospace engineering, Tevfik self-taught himself software development through online education tools.
Driven by a belief in making technology education accessible to all, Tevfik developed the world's first online course on location-based AR applications in 2018. Since then, he has guided the XR learning journey of 43,000+ students worldwide and takes pride in providing the highest-rated online courses on AR/VR game development on Udemy.
IRONHEAD is an XR company that creates high-quality VR games, development courses, and assets; aiming to grow both the production and consumption capacities of the XR community.
Through its twofold approach of creating both VR games and the educational tools for developing them, Ironhead's mission is to satisfy the pressing need for indie games and capable developers in the exponentially growing VR market.
Ironhead was founded by Tevfik Ufuk Demirbaş in Ankara, Turkey. With over four years of industry experience in the AR/VR field and over 38,000 students worldwide on Udemy, Ironhead is recognized for its leadership in the XR development community.
In the near future, Ironhead is poised to publish a Multiplayer VR Shooter game while continuing to produce resources for the XR community.