
Install 3ds Max with corona renderer and datasmith plugin, download unreal datasmith compatible with 5.5, test on a meta quest 3, then clean and align the building scene for export.
Install unreal engine 5.5 and set up android packaging by selecting engine version 5.5.4 and configuring android studio with the android sdk and ndk.
Install Visual Studio 2022 with the required Unreal Engine development workloads, including dotnet desktop development, desktop development with C++, game development with C++, and the Unreal Engine installer.
Install Meta Quest Link and Meta Quest Developer Hub, then download and install Meta Plugin and Meta XR Interaction SDK for Unreal Engine 5.5, placing them in engine plugins marketplace.
Download the Meta XR SDK sample zip from GitHub, set up the Unreal project, then enable passthrough, configure the Oculus XR layer, and enable Datasmith importer and GPU Lightmass.
Import a Datasmith scene into Unreal, convert to a blueprint, add a collision box with grab and transform components, and set up HDRI-based lighting with GPU Lightmass for Meta Quest.
Set up mixed reality archviz functionality in Unreal Engine for Meta Quest by wiring a left-hand UI widget, enabling miniature scale, and aligning building transforms with the camera.
package your Unreal Engine archviz project for Meta Quest by configuring Android package name, SDK 25, and JDK 17.0.6, then build and install the APK.
Test the mixed reality archviz app on Meta Quest by exploring miniature mode, placing the building at various scales and angles, and evaluating lighting consistency and design visualization.
Test outside at 1:1 scale demonstrates switching from stationary to room scale to visualize a building at true size, with hand tracking and miniature mode and seamless Meta Quest synchronization.
Have you ever wanted to create stunning architectural visualizations that break the boundaries of a flat screen? This course will show you how to build a mixed reality (MR) experience for the Meta Quest platform, allowing you to seamlessly blend your digital architectural models with the real world. Forget static renders and passive videos. It's time to let your users walk through your designs in their own living room.
We'll skip the boring parts and jump right into the action, leveraging the powerful Meta XR Interaction SDK and the Oculus Samples project to rapidly develop a beautiful and functional application. You will learn to:
Set up your Unreal Engine project for optimal mixed reality development.
Import your architectural models for real-time performance.
Integrate real-world passthrough, allowing users to see their physical surroundings merged with your virtual space.
Add interactive elements like intuitive user widgets and easy-to-use object manipulation.
Build and deploy your mixed reality experience directly to a Meta Quest headset.
By the end of this course, you will have a deep understanding of the full MR development pipeline in Unreal Engine 5 and a portfolio-ready project to showcase your brand-new skills. Get ready to transform your architectural visions into immersive, interactive, and truly magical experiences!