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Missile Commando with Swift and Sprite Kit
Highest Rated
Rating: 4.6 out of 5(22 ratings)
322 students

Missile Commando with Swift and Sprite Kit

Go retro and program a clone of an arcade classic with Apple's latest coding technology!
Created byJustin Dike
Last updated 1/2017
English
English [Auto],

What you'll learn

  • Program a complete game from start to finish.
  • Feel comfortable coding with Swift
  • Know plenty of Sprite Kit to create their next app or game!

Course content

4 sections26 lectures5h 12m total length
  • Series Introduction3:12

    Remake classic arcade games with Swift and SpriteKit as part of the cartridge classics series, defending bases against wave-based bombs and missiles from scratch.

  • Course Assets0:10

    This section will contain all the art / sound assets used in the course as well as all the Xcode Projects.

  • Blackboarding the Game5:03

    Learn to map game elements on a blackboard and design classes for bases, turret, missiles, drone, and bombs, with parallax backgrounds, physics, health states, and particle effects.

  • How to Create a Universal-sized Intro Image with SKSpriteNode19:13

    Explore creating a universal intro image for a SpriteKit game by resizing an intro screen asset for iPhone and iPad, using SKSpriteNode and device-specific slots.

  • Introduction to SKLabelNodes and SKActions13:23
  • Declaring Variables in Swift and using SKActions to Remove a Child6:52
  • Using an Intro Scene in Sprite Kit to Transition to the main Game Scene7:11

    Create an intro scene in Sprite Kit to serve as a splash screen, replacing the game scene. Transition to the game scene with an SKTransition reveal, direction down, one second.

Requirements

  • Be familiar with some basic programming concepts (like variables, if statements, for statements)

Description

*****INCLUDES UPDATES SOURCE PROJECTS FOR SWIFT 3

In this Swift and Sprite Kit video tutorial series we will wield our mighty modern programming skills to re-make a classic arcade game. Along the way, we'll also add modern graphics and some new features so the finished product is a more enjoyable app using today's fancier technology. Topics taught includes…

  • Custom SKNode and SKSpriteNode classes
  • Programming your own game loops
  • A myriad of SKActions
  • Adding and removing children (properly)
  • Collision detections
  • Playing sounds
  • Transitioning SKScenes
  • And much more!

Who this course is for:

  • Anyone interested in learning to program an iOS app