
Explore Metahuman by Epic Games, a tool to create realistic human assets that integrate with Unreal Engine and Maya, accessible via a cloud-based browser app with Epic Games account login.
Explore the three categories of metahumans, learn how easy they are to use, and create and animate them, importing directly into Unreal Engine with built-in tools.
Get started with metahuman creator by launching the app or installing facial animation plugins, import meshes via quixel bridge, and work with unreal engine or maya using megascans assets.
Launch the metahuman creator app, load Unreal Engine 4.27, select Vivienne from the library, and import her into the editing area to customize with animation and facial performance capture.
Explore the lighting studio workflow for indoor and outdoor scenes, rotate and reset lights, and control shadows while handling HDR imports, silhouettes, and color adjustments.
Explore the environment and quality toolbar to control camera settings, focus points, and navigation shortcuts like orbiting, panning, and zooming with mouse and keyboard.
Adjust quality settings in Metahuman Creator to balance shadows, hair detail, and performance; use medium for faster browser performance and switch to high or epic ray tracing for higher quality.
Explore clay and materials modes in metahuman creator, showing how clay mode hides textures for focused sculpting and reveals hair and epidermis details, with the C key toggle.
Explore the sculpting toolbar in Metahuman Creator, blend and edit character features, and manage animation playback using sculpting modes, move tools, orbit, and zoom.
Explore metahuman face and body movement by switching between face room, body room, and idle modes, using timeline controls and motion capture-based facial animation to drive diverse character rigs.
Explore Metahuman facial expressions including happy, two sad variants, angry, fear with movement, amazement, and surprise; learn that two expressions cannot be used together, plus looping and blocking states.
Explore body positions and poses, including artistic, emotional, fashion, and sport poses, in a metahuman session, and learn how end-of-session prompts, frame rates, and network quality shape the experience.
Learn to use Metahuman blend mode to create a three-character blend by selecting Vivian and other presets, then adjust facial features, hair, and body attributes.
Explore Metahuman creation using blend mode to mix up to six characters, adjust markers and presets, and sculpt textures and facial features for diverse ethnic blends.
Master sculpt mode in MetaHuman Creator by duplicating blends, manipulating symmetry-driven markers, and refining facial features—from nose and lips to cheeks, ears, and jaw—using screen and closest planes.
Explore the Vivian Move mode in Metahuman Creator, using move, sculpt, and blend modes with symmetry to quickly adjust facial features like nose, ears, eyes, and lips.
Adjust skin color, contrast, texture, and shine in skin mode, and use clay mode to age or smooth skin; control staining and pores while previewing in idle mode.
Learn to apply targeted redness to facial areas, adjust saturation and brightness, and refine features like cheeks, mouth, eyes, and forehead with freckles, blush, and lipstick.
Explore metahuman eye presets to adjust iris and sclera colors using base and detail colors, with blend methods and color balance. Adjust iris size, saturation, and limbus darkness.
Adjust the sclera—the white part of the eye—tint, brightness, and vein details to craft realistic metahuman eyes, including two different eye colors.
Learn to customize a metahuman's teeth with controls for tooth length, spacing, upper shift, overbite, overjet, worn down, gum recession, arch width, and tooth color and plaque.
Learn to refine what is already present within Metahuman by ethnicity-based features, adjusting skin type, iris color, and teeth coloration to achieve enamel and gum tones.
Explore makeup workflows in metahuman creator, from applying foundation, editing dark circles, freckles, and eye makeup to lip color, blush, and metallic effects, with presets and customization.
Clone a Vivian, apply makeup, and change hair styles with the hairstyle panel; compare real hair and geometric hair across load states, adjusting colors for od0/oden models.
Explore hair style options from feminine to masculine and longer cuts, then color hair with preset and custom modes, using melanin controls and the air dye feature.
Explore color control in metahuman hair, adjusting shadows, highlights, and tint to create matte or shiny finishes; mix dyes, root versus ends, and mesh shading with contrast and intensity.
Explore how to adjust eyebrows and eyelashes with color presets, melanin, and mascara-like effects, including natural depth, vibrant coloring, and custom intensity.
Demonstrates adding and editing moustache and beard on a male character, using melanin-based color, hair dye, and lighting presets, with style variations and duplication workflows.
Explore how to modify a character’s body proportions in Metahuman Creator, adjusting head scale, height, and weight to create diverse male and female figures while preserving agility.
Explore lower-leg clothing options in Metahuman Creator, including slim and classic jeans, cargo pants, yoga pants, shorts, and jumpsuits. Customize color, stitching, fabric, and graphics with presets and fine-tuning.
Explore shoe styles: sneakers, slippers, running shoes, casual, Oxford, boots, and customize colors using presets. Save metahuman footwear configurations, adjust textures with selectors, and import or export for reuse.
Choose a character, adjust decorations and details like scale and outfits. Export the metahuman, download the file, and import it into a curated characters folder while removing previous variants.
Import metahuman assets by using the file import option, choosing a file under five megabytes, then edit and export all elements, including bodies and blends, for sharing.
Discover how Bridge works inside Unreal Engine and how to download, install, and use Quixel Bridge to import metahuman characters directly into Unreal.
Install and launch the Bridge, log in with your Epic Games account, and access Metahuman presets. Download Metahumans, customize textures and 8K resolution, and explore version conversion for Unreal workflows.
Learn how to convert assets from Bridge to Metahuman, upgrade to Unreal Engine 5.x, and import models across legacy and current versions to use Metahuman in different Unreal builds.
Install Unreal Engine and the Bridge plugin, connect to Quixel Bridge, and download or export assets directly in Unreal Engine for versions four and five.
Import and configure Metahuman assets in Unreal Engine, resolve missing plugins, and compile shaders to preview Vivian’s body, face, hair, and materials in real time.
Position the Vivian character at the scene center using zero coordinates, explore lighting icons and skyline tools, and manage multiple levels by saving and reopening named levels.
Load a Metahuman sample project in Unreal Engine, manage shader compilation, and use the sequencer to preview and arrange animation clips for both characters.
Topics: in this course we will study in detail how to best use Metahuman Creator.
Metahuman Creator is a program from Epic Game with free access for creating animated photorealistic male and female characters.
In the course we will learn how the interface allows us to apply all the necessary changes to modify all aspects of the character in detail.
It will therefore be possible to create countless variations of the characters by modifying physical and aesthetic aspects.
The interactive potential of the program retains the simplicity of real-time modifications, it will therefore be possible to modify any aspect, from skin color, to the age of the character, to the colors of the eyes and his make up.
An important part is reserved for hair created in a realistic way and subjected to real dynamic collisions; the options regarding color and management of melatonin considerably increase the realistic detail obtained.
Multiple female and male hairstyles are available, including versions with beard and hair.
We will study the various animated facial expressions of the characters and the animations dedicated to the body, in addition to real-time rendering managed in ray tracing for the best quality.
We will have the opportunity to use different mixing techniques related to the character mesh; this will allow us to create multiple ethnic groups quickly without having to resort to hours and hours of traditional modeling.
We will study the techniques to modify the proportion of the body of our characters and how to parametrically vary their clothing and decorative styles, as well as learning how to export them, to share them with other users and import them into our metahuman creator; attached to the course you will find all the files related to the characters that we will study together, ready to be imported.
The last part of the course will be dedicated to the data exchange relationship between Unreal Engine and Metahuman to insert the characters directly into Unreal Engine.
The course is open to everyone, it is not necessary to have specific knowledge or super computers, everything will be done in the cloud with the powerful resources of Epic Game.
Note: the example files are attached to the lessons: 002_Information and features
Note: The New Speaker's voice is generated in AI added December 2025 , Automatic subtitles are available.