
Explore Meshari, a 3D image generator that creates three-dimensional objects for games, printing, and more, with a simple interface inspired by Leonardo and improved in its second release.
Meshy AI invites users to discover works generated from text prompts, apply realistic or cartoon styles, filter by categories like animals to explore, copy links, and earn credits by sharing.
Explore the meshy ai interface and assets, access four generation apps for textures, 3d objects from images, voxel-style models, and text prompts, plus credits, pricing, and documentation.
Master text-to-3d creation in mesh by using prompts and negative prompts, remixing objects with textures and realistic mode. Preview results, refine with credits, and adjust environment lighting, wireframe, and background.
Explore text-to-3d refinement by adjusting color, texture mapping coordinates, and PBR properties such as roughness and metallic to shape a spacecraft mesh; download in formats like obj, fbx, or stl.
Download and import 3d models from archives, including fdx and obj with libraries, export to stl, and use 3ds Max to check editable mesh and STL readiness for printing.
Explores creating and managing quad and triangle meshes, adjusting polygon reduction, and exporting obj files for 3ds Max workflows, with texture application and stl checks.
Publish your object to the community, adjust orientation, select categories, and set an open-source license. Share to Twitter, copy the link, and complete publication to earn credits.
Craft and refine text prompts to generate 3D cartoon models, adjust medium detail, apply decimation and polygon settings, and compare color and quality outcomes in a practical prompt workflow.
Upload an image to prompt and let the tool analyze it to generate and refine prompts, producing Godzilla or King Kong variations, with optional premium refine and brush strokes refinements.
Import Godzilla and King Kong meshes into programs, compare quad and triangular modes, and use OBJ or FBX for 3ds Max and marmoset rendering with cut rig workflows.
Visualize how a model is generated through regeneration and learn to create similar models. Review a 360 view of marmosets and examine prompts for this type of character.
Explore how a text prompt generates a werewolf-inspired 3d character, then refine previews, adjust geometry from quad to triangle, and export as obj for max workflow.
Learn to import and prep a wolf man 3d model in 3ds Max, center the pivot, adjust scale, and apply textures. Export with FBX for Blender and game pipelines.
Explore preventing mesh deterioration by adjusting quad poly reduction and polygon tests, using a topology threshold to vary vertex counts and resolve quad-related artifacts.
Learn prompt guide tips to craft style keywords, materials, and character details for three-dimensional art, with sci-fi and fantasy examples and pose options like the t-pose.
Convert 2d images into 3d models by uploading maps, generating pbr maps, and refining details in mesh and texture settings, then export as obj for editing.
Generate 3D voxel objects from text prompts, adjust textures in PBR mode and preview voxel results with various views, then export as FBX, OBJ, or GLB formats.
Texture a 3D model by applying textures with UV mapping, using PBR materials including metallic and normal maps, using 3ds Max and FBX export workflows.
Explore concept art texture workflows for a robot asset using front, side, and back views with pbr maps, uploading references and generating multiple texture maps.
Explore text-to-3d style generation across auto, cartoon, low-poly, and realistic modes, refining assets and textures, and exporting models in obj and fbx formats.
Explore how to share 3D house animations from Meshy AI, publish results to Discord and Twitter, download outputs, and earn 200 free credits daily by sharing.
Explore AI-driven 3d texturing styles for cyborg characters, including realistic, cartoons, anime, oriental, and hand-painted options, with uv mapping, pbr, and multiple previews.
Learn to craft high quality 3d architecture prompts with hdr lighting, elegant realism, and negative prompts, guided by prompt guidelines and examples from prompt sites for ai art tools.
Generate and refine prompts to create 3D cartoon characters, comparing realistic and cartoon styles, adjusting ambient and direct lights to achieve brighter or softer results.
Master practical tips to craft and refine prompts for a 3D fashion woman, use negative prompts, copy and share outputs, and manage platform credits.
Learn to use text prompts with image-to-3d workflows, import 2d fashion images, remove backgrounds, and refine front and rear details in 3d models using tools like Leonardo.
Learn how to prepare, edit, and texture 3d models for sale across software, using 3ds max unwrap, substance painter color maps, and photo edits to refine polygons and pixels.
Modify an imported mouse OBJ in 3ds Max using viewport canvas to paint textures, duplicate layers, refine fur and eyes, and save a flat texture to fix issues.
Discover how to generate 3D objects with masterpiece, comparing do-it-yourself modeling in 3ds Max to hiring or buying, emphasizing quality, speed, and cost savings for training, games, and product design.
Download and view GLB 3D models from the library, using the provided viewer to adjust lighting, tone mapping, and animations, then interact with the model using mouse controls.
Explore moving 3D objects and mummy animations in a library of materials, with shape phases, paint prompts, and importing rigs and models in Meshy AI.
Generate models by choosing an object, animal, or human and customize with prompts, topology, and lighting; animation is available only for animals, with GLB export and 50 credits per model.
Explore how to create and remix 3d models using library sharing, filters for humans, animals, and objects, and hyperrealistic prompts, then load, view, and animate in VR.
Explore Masterpiece Studio Pro, a VR modeling app used to create and import FBX assets, with downloadable tools for creation, motion, sculpting, texture optimization, and in VR animation.
Explore the beta program called three AI that enables creating three dimensional objects, joining a marketplace, and selling or collaborating as artists through a dashboard.
Explore the store library to browse elements and view albedo, reflectivity, and gloss with the marmoset 360 viewer, compare polygon counts and formats, and save items for later.
Explore the 3d halo interface for creating ai powered characters in beta, featuring open editor, upload images to craft typologies, artist collaboration, and choices like gender, credits, and software compatibility.
Create a 3d character in mesh i upscale with Leonardo by uploading a frontal latin man image, selecting the upscaled option, and waiting 5–7 minutes for generation with credits.
Explore customizing a 3d character: load a model, rotate with the mouse, apply free and paid outfits and accessories, manage interpenetration, and export the final asset.
Export a 3D character from Meshy AI by completing required credits and editor steps, download the character, and refine with variations and accessories before finalizing.
Learn how to import a 3d character using FBX, check textures and materials, and assign components like body, clothes, shoes, eyes, beard, and hair, including normal maps and albedo.
Link and trim files to optimize textures, noting 1024 texture dimensions and eight body properties. Explore the bookshop and market to price 3d models and create a different marketplace.
Topics: in this course we will study the new frontiers of artificial intelligence (AI) used in the 3D field for the creation of three-dimensional models.
First part: The course is aimed at everyone, as it is not necessary to have artistic modeling skills; the program used in a free version within everyone's reach will allow you to generate 3D objects with a strong visual impact useful in multiple fields, recreational, architectural, illustrative, advertising, medical, cultural historical, fashion, weapons, food and drink, nature and plants, sports, vehicles, furniture and furnishings, art, electronics and characters.
In this course we will study how AI and text prompts are now able to generate shapes in three dimensions including classic materials or PBR for the most varied applications.
We will learn how to download the generated files in different formats to our computer and how to integrate them into our favorite 3D programs or simply share them with friends and the social community.
This Ai is also able to create three-dimensional objects starting simply from 2D images, in a few minutes it will be possible to create a vast library of objects for our purposes.
In addition to the 3D generation tools we will study together how it is possible to create AI textures for our 3D models created in other programs, so as to be able to generate different versions of our model very quickly without long manual texturing sessions.
We will also learn how to refine 3D models and their Textures for sale.
We will study a new program always Ai for the generation of 3D Models and their Animation including Automatic Rig, always managed through text prompts and artificial intelligence.
This course opens the frontiers in the new 3D Ai and as we have seen for 2D the news and quality will increase rapidly over the next few months.
In the second part of the course we will study another AI software MasterPiece X, dedicated to the creation of 3d models and their Rig and automatic Animation.
In the third part of the course we will study another AI 3D software Aily, dedicated to the creation and customization of 3D characters.
In the fourth part of the course we will study another software Luma Ai dedicated to the creation of 3D AI models and their export, to be then imported into our favorite 3D programs.
In the fifth part of the course we will use Miaxo a useful program for the rig and animations of characters to be subsequently imported into our favorite 3D programs.
In the sixth part of the course we will study the updates of Meshy 3.0
In the seventh part of the course we will study the updates of Meshy 4.0
In the eighth part of the course we will study the new program for the generation of 3D models, Tripo3D AI.
In chapter 17, the new lessons dedicated to Tripod Ai 3.0 are available
In chapter 18, we will study the updates Mesh Ai 5.0 and 6.0.
In chapter 19, the new lessons dedicated to Tripod Ai 3.02 are available
As always we try to have the broadest possible overview by illustrating more software dedicated to the topic.
Note: Exercise files are attached to the lessons:
217_MeshyAI Discover
224_B_New Image to Prompt
240_Masterpiece X Bonus Credit
246_3DAily Introduction
254_Luma Presentation
259_Mixao Presentation
265_Preset Prompt_new
273_Rig and Quadruped Animation
276_New Text to 3D
279_Vehicles Monster Trucks
282_3D Model Generation Prompt Text
290_New Mesh Ai 4.0
296_New Tripod 3.0
315_Generations 3D Images
324_Ultra 3D Model
336_Introduction to Segmentation
350_New Edit Image
358_New Image Introduction
374_4K Images
Note: New Speaker's voice generated in AI was added in December 2025, Automatic subtitles are available.