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Mechanical Creature Modelling in Maya
Rating: 4.8 out of 5(41 ratings)
259 students

Mechanical Creature Modelling in Maya

Learn hard surface modelling in Maya.
Last updated 11/2025
English

What you'll learn

  • Model a Mechanical Creature Ready for Production
  • Uv complex shapes
  • Texture realistic Materials
  • Render Professional Images

Course content

10 sections85 lectures19h 49m total length
  • Introduction1:46

    Master hard surface workflows to build production-ready mechanical creatures from blocking to final render, covering inner skeleton, armor, texturing, uving, cameras, lights, and rendering in maya and substance painter.

  • Project Setup13:46

    Create a Maya project, copy provided assets, and organize assets, scenes, and source images. Optimize viewport 2.0, enable GPU instancing, and switch to DirectX 11 when possible.

  • Setting Image Planes7:43

    Set up image planes in Maya across right, front, and top views, align them to reference scales in centimeters, and adjust grid and alpha gain.

  • Understanding the Concept8:35

    Analyze the concept to plan rigging potential for a mechanical lion, then start with a skeleton, count armor pieces, and use the wire frame technique before blocking.

  • Block In Construction12:03

    Blocking with the create polygon tool shapes a rib cage and head, mirrors across front and side views, and visualizes proportions for clients and production.

  • WIP Render Setup17:21

    Create a basic Maya render with Arnold using a Poly Haven HDRI, image planes, a backdrop, and a three-point lighting setup for a GPU 1080p test.

Requirements

  • Basic Understading of Maya and Substance Painter is Expected

Description

Hey guys! Do you want to improve your modelling skills? do you want to master the hard surface workflow? would you like to create production ready assets and present them in awesome ways? If that is the case then i welcome you to “Mechanical Creature Modelling in Maya”


About Me:

My name is Abraham Leal, I have 12 years of experience in the industry and I will be your instructor throughout this course. I am the Creative Director at Hyperlab studio where we create VR, AR and 3D Experiences for the Entertainment and Industrial Sectors. I have also been teaching for the past 8 years.


By the End Of This Course, You Will Be Able To:

  • Model mechanical pieces and understand the purpose of those elements.

  • Uv, Texture and Render the Modelled pieces to present an amazing image.


What You Will Learn:

In this course we will go over

  • Initial Block In

  • Subdiv Modelling

  • Modelling for Production

  • Uving

  • Texturing

  • Cameras and Lights

  • Rendering



Course Project Overview:

In this course I will guide you through the full production pipeline. We will start by analysing the concept and preparing our pipeline. we will then jump into modelling the inner skeleton while making sure that all of our choices make sense for future rigging. We will continue with the full armour until our Lion guardian is fully prepared to defend the savanah. In the last chapters we will go over Uving, texturing and finally rendering to showcase our work in the best possible light.



Who is This Course For?

  • This course is aimed at intermediate level students. A basic understanding of Maya and substance painter is expected. We will be using Maya and Substance Painter, so make sure to have the latest updates.


Who is Not The Ideal Student For This Course?

This course is not designed for absolute Maya beginners.


What Are The Requirements Or Prerequisites For Taking This Course?

  • I expect you to have basic knowledge of Maya and Substance Painter

  • You should have Maya and Substance Painter.


Join Me Now:

If you want to become a great 3d modeller and create amazing looking robots then look no further! join us and become an amazing 3d artist in no time!



Who this course is for:

  • Who wants to learn hard surface mechanical modelling.