
In this lecture you take one change your team agreed to and did not make, lay the path out in five steps, mark the step where the right action stops, and decide what you remove from that step this week.
This course is built from six disciplines: critical thinking, personality types, emotional intelligence, employee motivation, gamification and change management.
The map of the course
A dictionary for reading a lecture from any of the six disciplines as part of your own work
Three questions to ask after every lecture
A short self-diagnostic that shows which sections to watch first
Download the Behaviour Path Map and fill it in for one change you are trying to make right now.
What it is, and why it is not the same as being sceptical
How it differs from logical and from creative thinking
Its role in work and in decisions with consequences
The basic principles: objectivity, rationality, evidence
Deduction, induction and abduction, and when each is appropriate
What makes an argument strong or weak
Building one that survives challenge
Recognising the standard errors in reasoning
What a cognitive bias is, mechanically
The most common ones: confirmation, anchoring, framing
How they change what counts as a fact for you
Practical techniques for reducing their effect
Telling a fact from an opinion, which is harder than it sounds
Verifying accuracy before you act
Primary against secondary sources
Fact-checking as a working habit
Decision models: OODA, Cynefin, cost against benefit
Using analysis and argument to choose
Managing risk when the information is incomplete
Cases from business and from ordinary life
Applying it in work, learning and personal decisions
Critical thinking inside a negotiation
Its connection to creativity rather than its opposition
Building your own development plan
Where personality typology came from, and Jung's contribution
The four classic scales
How the testing works, and what each type describes
Using a result without over-reading it
Where the methodology came from and what it measures
How the testing works
Working with someone whose profile differs from yours
Using it as a basis for adapting rather than labelling
What separates this from the others
How each type operates in practice
The weaknesses built into every type, including yours
Recognising a type in conversation without any test
The core of Belbin's approach and the roles it names
What a balanced group looks like
Where the Hogan assessment differs
Where to take these, and how to read the report
What makes this model different, and better evidenced
Where to take it
Using it at work
How it compares with the others in this section
How it differs from what came before
Where to take the test
Working with the result
Applying it without turning it into astrology
How emotional intelligence actually develops
Influencing through logic against influencing through emotion
The relationships this produces
The ability to resonate, and what a resonant person does differently
What emotional charging means in a group
How one person energises or drains everyone else
The role of stress in that
Recovery, and why it is not optional
How an emotionally engaged person behaves
What low emotional intelligence looks like from outside
Assessing it, and the components it breaks into
Self-awareness, positive attitude, social intelligence
Awareness as the starting point
How people actually change, as distinct from how they say they do
Positive attitude, and what it is not
Moving someone from a negative to a workable frame
Whether warnings and worst-case stories motivate anyone
The power of single-mindedness
Coaching with empathy
The inspirational conversation, rapport, and the elements of coaching
Building one, and why it is the precondition for the rest
Feedback, and what to do with it
The cycles of a working life
The pyramid, and where you sit on it
Reading the environment around a group
What outstanding leaders do with it
Building a shared view of where things are going
Group identity, and the social groups people belong to
The process of change, step by step
Choosing which capabilities to work on
The three development zones
Bringing it together
A person's motives, described rather than assumed
The reasons people work at all
How motivation gets measured, and the limits of that
How motivation converts into output
A different way of looking at effectiveness
Where the link breaks
How an ordinary culture operates on people
What gets in the way of motivation without anyone intending it
How Google and Netflix approach it
The link between internal loyalty and customer loyalty
How loyalty gets measured
The factors that raise it
Self-managing organisations, and why loyalty is high in them
The Gallup research and what it established
The twelve factors, one at a time
Using them as a diagnostic rather than a questionnaire
Motivation 1.0, 2.0 and 3.0
Template work against non-routine work
Why carrot and stick stops working, and sometimes reverses
The three elements that replace it
This course contains the use of artificial intelligence.
People do not change their behaviour because the argument was good. They change it when something around them makes the new behaviour easier than the old one.
Why persuasion training does not stick
Because it teaches you what to say, and saying is the smallest part. You explain the reasoning, everyone agrees, and six weeks later the spreadsheet is still being filled in by hand. You attach a bonus to the outcome and performance on the creative part of the work quietly gets worse. You present the evidence and the person who most needs it finds a reason it does not apply to them — not dishonestly, but because confirmation bias is not a character flaw, it is how the equipment works, including yours.
What this course covers
Thirty-eight lessons across six layers, starting with your own reasoning. Critical thinking first: deduction, induction and abduction, strong and weak arguments, the standard errors, confirmation bias, anchoring and framing, telling fact from opinion, evaluating a source, and decision models for when the information is incomplete. Then why people differ: MBTI, DISC, PAEI, Belbin's roles, the Hogan assessment and the Big Five, including how to read a type in conversation without a test and how to use one without turning it into astrology. Then emotion as a channel: how state transfers between people, energising and draining, the role of stress and recovery, what low self-awareness looks like from outside, how people actually change, empathy as distinct from sympathy, and the three development zones. Then motive: what makes people work, the link between motivation and output, culture as amplifier or damper, loyalty, the twelve engagement factors, and Motivation 3.0 — why carrot and stick fails on non-routine work and what the three replacing elements are. Then designing behaviour with game mechanics, in selection, first weeks, motivation, culture and learning, including the low-budget versions. Finally moving a group: the eight standard failures, Kotter's model, honest urgency, the rider-elephant-path frame, vision, early wins and making it permanent.
A note on where the examples come from
Four of the six blocks were recorded for a workplace context, so the worked examples involve employees — gamification is demonstrated on hiring and onboarding, motivation on teams. The mechanisms are not specific to any of that. Confirmation bias, personality type, Motivation 3.0, the twelve factors and the rider-elephant-path frame describe a person, not a job title. If you are applying this to customers, students or your own household, the examples translate without modification.
Who is teaching this
I am Mike. I built the people system at Preply as it became a unicorn, and I have worked at Wargaming, iDeals and Alfa-Bank. More than 1.6 million students have enrolled in my courses across 185 countries, and over 150,000 specialists have gone through my programmes. I hold PHRi and SHRM-CP certifications and represent HRCI in more than ten countries.
What is included
Lifetime access to all 38 lessons
Active instructor support in the Q&A section
A Udemy Certificate of Completion
Working models: the bias set, OODA and Cynefin, five personality frameworks, the twelve engagement factors, Motivation 3.0, game mechanics by purpose, Kotter's eight steps, the rider-elephant-path frame
Attention to your own reasoning before anyone else's
Where to start
Think of one behaviour you have tried to change in someone and failed. Then ask which of the three you addressed: their reasoning, their feelings, or the path in front of them. Almost everyone answers the first. Enrol now and start today.