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Maya Particles Course: Dynamic Particles and Motion Graphic
Rating: 4.4 out of 5(41 ratings)
453 students

Maya Particles Course: Dynamic Particles and Motion Graphic

Easily implement effects with this 3d animation tutorial in nParticles, nCloth, paint effects, soft bodies and more.
Created byScott Turner
Last updated 7/2017
English

What you'll learn

  • Navigate the complex structure of Maya Dynamics
  • Connect seemingly unconnected areas of Maya such as paint effects, soft bodies and particles
  • Be able to create a variety of effects using simple techniques
  • Comprehend how to use commonly used but little understood expressions
  • Know lots of tips and tricks to make extremely useful effects and motion graphics

Course content

7 sections24 lectures4h 19m total length
  • Hello and Introduction to the course2:41
  • The essential concepts of Maya Particles10:26

    Particles can be quite complex and there are SO many properties. Looking back I remember when I first opened Maya and saw those thousands of attributes and how truly frightened i felt at that moment. 'I can never learn all this ', I thought. But I did. Just starting slowly and step by step helped me get it together.

    This video is an introduction to some of the concepts. It is not completely comprehensive but I don't think that matters. It is almost better to be simpler and more important that we are all on the same page.

Requirements

  • A general knowledge of the interface might be helpful but not essential

Description

Experience the dynamics systems in Maya. Create, command and control particle systems, and make them interact with other areas of Maya such as with nCloth, with paint effects and with soft bodies.

Some basics are covered before delving into unique but re-useable solutions for motion graphics and visual effects problems. And while you will become aware of some expressions which will help realize some of the effects they are explained in an easy natural way.

The projects run like this:

  1. Introduction to Nparticles and turbulence
  2. Making a flock of birds with advanced rotation control and short trigonometry lecture
  3. Smoke simulations using sprites and the Relationship Editor for multiple emitters
  4. A simple rain system using the collisions event editor
  5. Destruction using N cloth & 5 or 6 systems of particles interacting and the implementation of the inherited velocity control of emission
  6. Introduction to Particle goals and set driven keys
  7. Using softbodies and paint effects to write a singnture
  8. Expression controlled goals to create a man made of unravelling string
  9. Soft body emission and toon effects / faux Delauney triangulation effects

Who this course is for:

  • This is a great course for new Maya users who want to get a grasp of how it all fits together in effects and motion graphics
  • This is a good course for Maya users who are not familiar with the dynamics system or moderate level users