
Introduction to Course
How to Setup and create a Project settings in Maya which is essential for working on a large project
File folder Structure to use when working with animation projects
Master referencing in maya by linking a main source file to multiple reference files, so changing the source auto-updates scenes, textures, and characters across your project.
Learn to duplicate and create duplicate instances in Maya to edit multiple objects. Explore how duplicate instance links enable editing all linked objects together.
Learn how to duplicate objects in Maya while preserving their input history by using the duplicate special dialog and enabling the duplicate input graph option.
Learn how to view and hide a full hierarchy in the outliner using shift+click tricks, reveal or collapse entire hierarchies for faster rigging and scene navigation.
Master the Maya show menu to control viewport visibility, isolating objects like curves, surfaces, joints, and polygons for a cleaner, faster workflow, and control playblast and grid displays.
Discover how to create bump maps in Maya using a single file, converting grayscale to bump with a reverse node, and assign the map without separate grayscale images.
Enable Make Live on the target object to draw curves directly on its surface, then use the surface menu and extrude options to shape or modify.
Learn how to batch render an entire animation in Maya by configuring render settings, image formats, frame ranges, cameras, and resolution, and using the batch render option.
Learn to build a custom shelf in Maya, add tools with ctrl+shift+click, and manage essentials like create polygons, insert edge loop, and extrude.
Learn to create custom shelves in Maya, scripting selected rig controls into shelf buttons to enable one-click selection of limbs or the full body for efficient animation.
Create a custom marking menu in Maya, populate it with key tools like extrude and merge using middle mouse drag, then save and assign a hotkey to invoke it.
In this maya tutorial I show how easily you can change the UP-Axis in Autodesk Maya from y-axis to z-axis
In this maya tutorial we learn how to increase and decrease joint size during rigging or working with rig skeletons. this maya tip is cool to use specially if you are importing rigs from other softwares or previous versions and see the size of joints too big or small, then you can easily change the size.
In this tutorial I show how to insert a new joint in already created joint hierarchy when you Rigging Characters in Autodesk Maya.
In this tutorial i show how you can use Maya's Expression editor to create a simple expression for trailing or follow through motion simple and quickly.
Master mirroring joint rotation in Maya by using an expression to drive one limb with the other, flipping the axis to keep left and right joints synchronized.
In this tutorial I show how we can create a simple cyclic or wiggling continuous motion of any joints or objects using expressions in expression editor. this can be used for charactes hair, tail, cloth, or any other cyclic motion of objects like wheel, fan etc.
Master double-sided and single-sided surfaces in Maya by toggling double-sided in render stats; use opposite to view inside objects and work inside rooms.
This course contains basic Maya tips and Tricks that would facilitate every Maya users in working efficiently and easily. The tips contains many hidden features in Maya that not many new learners are aware of. Knowing these tips will greatly enhance the ability of Maya users and ill make their life easy while Modelling and Animation in Maya