How to model a base mesh in Maya
What you'll learn
- Create a Character Base Mesh in Maya
Requirements
- Basic understanding of Maya interface
Description
Creating a Character Base Mesh - Maya Tutorial
[1hr 24min] Project Files Included
This course is designed to teach you how to build a character from scratch. Learn step-by-step how to create a polygon base character mesh suitable for games or film. You will be provided reference images for your image planes so you can follow along step by step. Learn how to properly prep your scene, set up image planes, and import your reference images. Create proper edge flow that will make the model suitable for the rest of the character pipeline. This tutorial assumes you have a basic understanding of the Maya Interface.
Files Provided:
Reference Images (Front and Side)
10 Maya Project Files that are the completed example for each lesson
Video Tutorials:
Lesson 1: [9:58] Setting up your Scene
Lesson 2: [9:34] Blocking out the Torso and Legs
Lesson 3: [10:14] Blocking out the Arms
Lesson 4: [7:54] Blocking out the Head
Lesson 5: [12:57] Blocking out the Hands
Lesson 6: [6:24] Adding Thumbs and Mirroring Model
Lesson 7: [7:56] Creating Proper Facial Edge Flow
Lesson 8: [3:52] Blocking out the Ear
Lesson 9: [4:41] Edits using Soft Select
Lesson 10: [11:13] Adding the Breasts
Software Used in Videos:
Maya 2018 (Maya 2018 or newer is recommended)
This is part of the Creating Female Character Series:
The series is designed to show the workflow from Modeling to Animation but any part can be viewed as a stand alone lesson. Each lesson can be purchased individually. You will be provided the proper starting files to follow along.
Who this course is for:
- Beginning modeling students
Instructor
I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 18 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.