Maya & Unreal: Complete Guide to Fast 3D Animation & Rigging
4.2 (30 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
314 students enrolled

Maya & Unreal: Complete Guide to Fast 3D Animation & Rigging

From Beginners to Pros: Autodesk Maya, Unreal Engine, Modeling, Texturing, Rigging, Unity, Game Development, & Design
4.2 (30 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
314 students enrolled
Created by Class Creatives
Last updated 6/2020
English
English [Auto]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 5.5 hours on-demand video
  • 5 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Animating with Keyframes using Autodesk Maya
  • Understanding Unreal Engine's A.R.T. rigging tools for Autodesk Maya
  • Getting started with Maya and understanding the interface
  • Creating proper skinning & weights
  • Joint Placement
  • Character Setup
  • Character Rigging to prepare for animation
  • Animating a Production Ready Walk Cycle
  • Exporting the character rig, and animation to the Unreal Engine
Course content
Expand all 69 lectures 05:32:18
+ Rigging Introduction
4 lectures 08:05

A Comprehensive Auto Rigging System

Preview 01:33

Downloading and Installing the Software

Preview 02:11

Please remember to rate your instructor/course and leave comments about the course.  It is very important for us to also hear your feedback on what we are doing well, and what we can improve on in future courses, and how to improve the current course.  We appreciate the time you take for being a valuable student of ours!

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02:01

Overview of the Character Rig

Rig Breakdown
02:20
+ A.R.T Tool Project Overview and Setup
5 lectures 16:32

Model and Texture Overview

Character Setup
02:30

Setting up the World Space

Z-Up World Space
02:20

Joints and Skeletal Systems

What is a Skeleton
02:57

Introduction to the A.R.T Tool

Creating the Skeleton
04:51

Back End Save Files for Referencing

A.R.T File Structures
03:54
+ Skeleton and Joint Placement Overview
10 lectures 27:35

Joint Placement Theory and Thoughts

Skeleton Placement
01:42

Navigating the A.R.T Tools User Interface

Joint Mover UI
02:15

Navigating the A.R.T Tools Outliner

Joint Outliner
01:11

Utilizing Maya's Layer Channels

Locking the Geometry
02:23

Rotation Preview Mesh and Placement

Pivots and Rotations
02:31

Joint Placement Theory and Execution

Placing the Joints
10:06

Placing the Joints Cont'd

Joint Placement Timelapse
01:09

Backing Up Files Each Step of the Way

Saving the Joints
02:41

Placing the Joints Cont'd

Joint Placement Timelapse Cont'd
01:01

Finalizing the Joint Setup and Placement

Joint Placement Final
02:36
+ Deformation Setup Overview
2 lectures 03:08

Attaching the Skeleton to the Mesh

Deformation Setup
01:00

T-Pose vs A-Pose

Rig Pose Theory
02:08
+ Skinning the Character Rig
7 lectures 25:57

Generating the Skin Weights

Automated Skin Weights
02:20

Introducing the Skin Weight Tools

Skin Weights Tools
03:21

Adding and Replacing Influence

Paint Operations
07:29

Editing the Joint Influence with Values

Component Editor
05:31

Exporting Influence Maps

Exporting the Skin Weights
01:20

Skin Weights Painting Timelapse

Painting the Skin Weights
02:58

Preparing the File for Mirroring

Prepping for the Mirror
02:58
+ The Completed Control Rig Overview
8 lectures 37:50

Building the Control Rig

The Control Rig
04:15

Adding the Character for Animation

Loading the Character
02:09

Adjusting the Skin Weights Post Publishing

Editing the Skin Weights
05:34

Geodesic Voxel Skinning Method

Re-Skinning the Character
08:46

Adjusting the NURB Controllers

Editing the Control Rig
05:19

Changing the Preview Thumbnail

Editing the Icons
04:33

Exporting the Rig for the Unreal Engine

Exporting the Rig
06:22

Overview of the A.R.T Tool Rig

Preview 00:52
+ Maya Animation Preferences and Best Practices
5 lectures 35:00

Prepping the Scene for Animation

Preview 02:17

Timeline Functions, Viewport Manipulation, & Hotkeys

Hotkeys
05:44

Controlling the Character Rig

Referencing the Rig
08:50

The Importance of Reference

Image Planes
14:42

Folder Structures & Source Art Organization

Saving Animation
03:27
+ Production Ready Walk Animation Lower Body
11 lectures 01:17:43

Animation Control Rig Overview

Overview Rig Controls
08:54

Looping Walk Cycle, Auto Key, and More!

Setting Keys
07:33

Animating the Root and Lower Body

Side View Contact Pose
08:52

Animating the Lower Body

Side View Down Pose
04:04

Animating the Lower Body

Side View Passing Pose
04:48

Animating the Lower Body

Side View Up Pose
06:50

Mirroring the Animation Poses

Side View Opposite Contact Pose
05:19

Side to Side and Foot Translations

Front View Translations
13:51

Hip Rotations and Best Practices

Front View Hips
08:56

How the Hips Affect the Knees

Front View Knees
03:13

Playblasting the Animation

Animation Playblast
05:23
+ Production Ready Walk Animation Upper Body
5 lectures 36:53

Animating the Root of the Torso

Upper Torso
07:01

Shoulders Driving the Arms Rotation

Shoulders and Arms
09:02

Copy & Pasting Arms for Both Sides & Offsets

Opposite Arms
06:47

Adding Delay & Drag to the Poses

Arm Drag Follow Through
05:14

Adding Overlap & Follow Through for the Neck & Head

Neck and Head
08:49
Requirements
  • No prior knowledge of Autodesk Maya, Unity, or Unreal Engine needed.
  • The course utilizes Maya 2018, but prior knowledge of any 3d animation/modeling package is a plus.
  • Programming is a plus, but not required.
Description

Hi there!

Welcome, and thanks for choosing Class Creative’s Maya & Unreal Engine from Beginners to Pros: Complete Guide to Fast 3D Animation & Rigging!!

In this foundation course we will be learning the fundamentals of Character Rigging for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Learn everything necessary for Character Animation and Rigging utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry.  In this course you will learn how to rig and animate your custom created character from scratch.


We will cover the following core skill sets:

  • Getting started with Maya and understanding the interface

  • Joint placement and theory

  • Creating proper skinning & weights

  • Character setup and rig pose theory

  • Unreal Engine's A.R.T. rigging tools for Autodesk Maya

  • Understanding hotkeys to animate and rig quickly

  • Character Rigging to prepare for animation

  • Animating with keyframes

  • Animating a production ready walk cycle quickly and efficiently

  • Exporting the character rig, and animation to the Unreal Engine

***NOTE Course does NOT include custom character mesh.  ART tools will include mannequin mesh which will allow all animation and lessons to be animated without a mesh or completing a custom rig.  Course is strictly showing the process of rigging YOUR custom mesh character of choice, and animating a high fidelity walk cycle for ANY character regardless of software or rig limitations.

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

  • Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.


Why Learn From Class Creatives?

This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture based walk cycles for studios such as Naughty Dogg, Guerilla Games, Sucker Punch, Google, Disney and more. Whether it be a complex hyper realistic character walk or a cartoony stylized “Disney” walk it ALL starts with the fundamentals which we cover in these lectures. The rigging instructor also has experience with studios such as Disney and Google creating various kinds of rigs for multiple styles and projects.

Who This Course is For:

Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.

Please remember, if this is your first time creating rigging or animating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!

However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

Who this course is for:
  • Competency using a computer.
  • Developers who want to add game development to their skill-set.
  • Anyone with a passion for learning game development.
  • Anyone who wants the ability to create assets for games.
  • Anyone Interested in Character Animation
  • Anyone Interested in Character Rigging
  • Anyone Wanting to Develop New Skills for Unreal Engine, or Unity