
Overview of the Jump Flip Course:
Animating the Jump
Animating the Landing
Additional Breakdown Polish
Refining details and Final Polish
Exporting Animation for Unreal Engine
Bonus/Outro & Additional Courses from Class Creatives
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Project outline and course direction. Information for previous course recommendation to understand rig creation, image plane import to Maya, and best animation practices.
Creating idle animation pose, this will transition to the Idle/Attack Lectures from Class Creatives for a complete game cycle library creation.
First key pose for the extreme anticipation pose.
Creating breakdowns in to the next extreme pose.
Importance of straight legs prior to takeoff to generate power in the body.
If you would like to work with Unreal Mannequins post Autodesk Maya version 2022, utilizing Advanced Skeleton offers full support of all Autodesk Maya versions.
All of the workflows outlined in the course will be identical, and you will be able to go to and from Unreal and Maya seamlessly.
The developer offers full support of the rigging tool and interface on their website.
We have attached a fully functional Advanced Skeleton Mannequin rig compatible with Advanced Skeleton in this lecture in the resource section.
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Since Autodesk discontinued Python 2 for Maya 2023, you may be searching for alternatives to Unreal’s ART tools to animate and rig your characters with the latest versions of Maya that can then be implemented into your Unreal projects.
In this video, we'll discuss how to pose and work with our unreal mannequin rigged with Advanced Skeleton and the Unreal ART tools helping you transition from one workflow to another great alternative. Overall you will find that both toolsets offer everything you will need to create great poses from your video reference image plane, and you can achieve outstanding results regardless of which rigging solution you utilize for your animations. We won’t cover every feature but hopefully this video will help you get started with the basics regardless of which toolset you are familiar with, or even if it is your first time posing and animating characters rigged with either method.
PDF guide of our most frequently asked questions from students
Starting pose of the foot off the ground for FK.
Flipping the character in the air.
Adjusting timing of the flip, preparing landing pose, and switching back to IK
Applying Euler filter to maintain rotation of the poses.
Adding more keys to the spin to prevent gimbal to preserve the spin poses, and prepping the landing.
Animating the land of the flip, footwork cleanup, and timing offsets.
Cleaning up footwork of the landing, and adjusting root curves.
Additional pose breakdowns to clean up arcs.
Additional pose breakdowns to clean up leg arcs.
Additional breakdowns to clean up start of animation poses.
Tracking arcs and adding weight to overall motion. Adding delays, and additional polish.
Finger animation to accentuate previous pose arcs, smearing, and breaking the joints to create more power/drag in the animation.
Finger animation on other hand, implementing similar aspects of smears, drag, and arc enhancements.
Duplicating mesh for unique breakdowns, and to track arcs in the body.
Refining curves and details from previous pose changes to smooth out last minute hitches and pops that might exist.
Faking smear frame effect with duplicated limbs to help time fx blurs, and illustrate what can be possible of rig is designed with additional limbs to create cartoony effect.
Snapping node to follow the root translations and rotations for Unreal/Game Engine of choice integration. Slight adjustments are needed to get the curves smooth for game engine integration. Snap tool can be found here: https://www.highend3d.com/maya/script/anim-snap-for-maya
Export settings for Unreal engine, and splitting up animation in to 3 sections for gameplay program integration.
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Hi there!
Welcome, and thanks for choosing Class Creative’s Maya & Unreal: 3D Animation Jump Flip Fundamentals | Complete Guide From Beginners to Pros | Body Mechanics!!
In this foundation course we will be learning the fundamentals of Character Animation for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary for a Character Animation Jump Flip utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
We will cover the following core skill sets:
Getting started with Maya and understanding the animation process
Understanding how to utilize the reference image plane in Maya to create a realistic game engine ready Jump Flip Animation
Strong Fundamentals of Animation Body Mechanics
Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya
How to Blend Custom Animations to Existing Idle to Create a Loophole and Programmable Animation
Unreal Engine's A.R.T. rigging tools for Autodesk Maya
Understanding hotkeys to animate and rig quickly
Animating with keyframes
Animating a production ready jump flip quickly and efficiently
Exporting the character rig, and animation to the Unreal Engine
NOTE - Course does NOT include custom character mesh. ART tools will include mannequin mesh which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of animating a character of choice, for ANY character regardless of software or rig limitations. Maya 2022 for Mac OS (Pc/Linux Maya 2022 both currently support Python 2) currently only supports Python 3; the Art tools will require Python 2 which is currently only supported in Maya 2020 on Mac OS.
UPDATE - We now provide and support current versions of Maya with a provided Advanced Skeleton Unreal Mannequin rig for the animation course if you choose not to use the ART tools Mannequin rig for Maya 2022.
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog, Insomniac, Guerilla Games, Sucker Punch, Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.
Who This Course is For:
Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.
Please remember, if this is your first time creating rigging or animating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.