Maya & Unreal: 3D Character Animation Jump Flip Fundamentals
3.7 (4 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
78 students enrolled

Maya & Unreal: 3D Character Animation Jump Flip Fundamentals

Complete Guide from Beginners to Pros Body Mechanics: Autodesk Maya, Unreal Engine, Unity, Game Development & Design
3.7 (4 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
78 students enrolled
Created by Class Creatives
Last updated 6/2020
English
English [Auto]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 3 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion
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What you'll learn
  • Animating with Keyframes using Autodesk Maya
  • Understanding Unreal Engine's A.R.T. rigging tools for Autodesk Maya Animation Creation Process
  • Animating Production Ready Jump Flip Animation Cycle
  • Learn Step by Step How to Animation in Layers Using VIdeo Reference to Create Pro Level Game Animations in Maya
  • Exporting Character Animation to Unreal Engine or Unity Game Engine
  • Understanding Production Process of Animation Using Unreal Engine's A.R.T. rigging tools for Autodesk Maya
Course content
Expand all 26 lectures 02:58:30
+ JUMP FLIP INTRO
7 lectures 36:50

Overview of the Jump Flip Course:

  • Animating the Jump

  • Animating the Landing

  • Additional Breakdown Polish

  • Refining details and Final Polish

  • Exporting Animation for Unreal Engine

  • Bonus/Outro & Additional Courses from Class Creatives

Preview 04:35

Project outline and course direction.  Information for previous course recommendation to understand rig creation, image plane import to Maya, and best animation practices.

Preview 00:53

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01:54

Creating idle animation pose, this will transition to the Idle/Attack Lectures from Class Creatives for a complete game cycle library creation.

Preview 06:05

First key pose for the extreme anticipation pose.

Anticipation Extreme Pose
07:40

Creating breakdowns in to the next extreme pose.

Adding Breakdown Transitions
06:41

Importance of straight legs prior to takeoff to generate power in the body.

Take Off Keypose
09:02
+ ANIMATING THE JUMP
5 lectures 29:22

Starting pose of the foot off the ground for FK.

Switching IK/FK Leg Pose
06:26

Flipping the character in the air.

Animating the Spin Flip
07:37

Adjusting timing of the flip, preparing landing pose, and switching back to IK

Adjusting Timing, Landing Prep, & IK Transition
04:41

Applying Euler filter to maintain rotation of the poses.

Euler Filter for the Flip
04:59

Adding more keys to the spin to prevent gimbal to preserve the spin poses, and prepping the landing.

Additional Spin Breakdowns & Landing Prep
05:39
+ ANIMATING THE LANDING
2 lectures 12:22

Animating the land of the flip, footwork cleanup, and timing offsets.

Transitioning Flip to Landing Pose
05:58

Cleaning up footwork of the landing, and adjusting root curves.

Footwork on the Landing
06:24
Using the image plane for video reference, animate the full body pose to pose for the jump flip and the landing. No need to be perfect with breakdowns for this step, timing and posing will be the most critical, matching the video reference. Be sure to check all angles for in game animations.
Full Body First Pass Animation
1 question
+ ADDITIONAL BREAKDOWN POLISH
4 lectures 38:36

Additional pose breakdowns to clean up arcs.

Sculpting Breakdown Poses for the Arm & Shoulders
07:19

Additional pose breakdowns to clean up leg arcs.

Arc Tracking & Leg Breakdowns
10:25

Additional breakdowns to clean up start of animation poses.

Adding Breakdowns to Anticipation Pose
09:31

Tracking arcs and adding weight to overall motion.  Adding delays, and additional polish.

Neck, Head, Root, & Feet Breakdown Polish
11:21
Start to add breakdown poses to further refine the core poses from the previous assignment. By adding more breakdowns, you can start to control the arcs, and how each pose flows in to each other, making the motion more natural and refined.
Animation Break-Down Posing
1 question
+ REFINING DETAILS & FINAL POLISH
5 lectures 45:02

Finger animation to accentuate previous pose arcs, smearing, and breaking the joints to create more power/drag in the animation.

Animating Finger Drag & Arcs
09:23

Finger animation on other hand, implementing similar aspects of smears, drag, and arc enhancements.

Final Details & Refinement
10:52

Duplicating mesh for unique breakdowns, and to track arcs in the body.

Onion Skinning, Mesh Duplication, & Arc Tracking
09:38

Refining curves and details from previous pose changes to smooth out last minute hitches and pops that might exist.

Final Graph Editor Curves
06:12

Faking smear frame effect with duplicated limbs to help time fx blurs, and illustrate what can be possible of rig is designed with additional limbs to create cartoony effect.

Duplicating Limbs for Smear Frame Effect
08:57
Share your final jump flip animation and compare and contrast mentally. Remember that this course can be applied to any animation rig, or character, so feel free to share what you have created! Every character is unique so apply the concepts taught to create something original to stand out.
Polish Refinement
1 question
+ EXPORTING ANIMATION FOR UNREAL
2 lectures 14:48

Snapping node to follow the root translations and rotations for Unreal/Game Engine of choice integration.  Slight adjustments are needed to get the curves smooth for game engine integration.  Snap tool can be found here: https://www.highend3d.com/maya/script/anim-snap-for-maya

Snapping Export Node to Root for Export
10:26

Export settings for Unreal engine, and splitting up animation in to 3 sections for gameplay program integration. 

Export Settings
04:22
+ BONUS OUTRO & FOLLOW UPS
1 lecture 01:30

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BONUS/ Outro & Additional Course from Class Creatives
01:30
Requirements
  • No prior knowledge of Autodesk Maya, Unity, or Unreal Engine needed.
  • The course utilizes Maya 2018, but prior knowledge of any 3d animation/modeling package is a plus.
  • Programming is a plus, but not required.
  • All Concepts Taught Can Be Applied to Any Animation Software or Animation Creation Process of User's Choice
Description

Hi there!

Welcome, and thanks for choosing Class Creative’s Maya & Unreal: 3D Animation Jump Flip Fundamentals | Complete Guide From Beginners to Pros | Body Mechanics!!

In this foundation course we will be learning the fundamentals of Character Animation for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Learn everything necessary for a Character Animation Jump Flip utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry.  In this course you will learn how to animate your custom created character from scratch.


We will cover the following core skill sets:

  • Getting started with Maya and understanding the animation process

  • Understanding how to utilize the reference image plane in Maya to create a realistic game engine ready Jump Flip Animation

  • Strong Fundamentals of Animation Body Mechanics

  • Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya

  • How to Blend Custom Animations to Existing Idle to Create a Loophole and Programmable Animation

  • Unreal Engine's A.R.T. rigging tools for Autodesk Maya

  • Understanding hotkeys to animate and rig quickly

  • Animating with keyframes

  • Animating a production ready jump flip quickly and efficiently

  • Exporting the character rig, and animation to the Unreal Engine

***NOTE Course does NOT include custom character mesh.  ART tools will include mannequin mesh which will allow all animation and lessons to be animated without a mesh or completing a custom rig.  Course is strictly showing the process of animating a character of choice,  for ANY character regardless of software or rig limitations.

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

  • Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.


Why Learn From Class Creatives?

This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog, Insomniac, Guerilla Games, Sucker Punch, Google, Disney and more.  Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

Who This Course is For:

Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.

Please remember, if this is your first time creating rigging or animating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!

However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

Who this course is for:
  • Competency using a computer.
  • Developers who want to add game development to their skill-set.
  • Anyone with a passion for learning game development.
  • Anyone who wants the ability to create assets for games.
  • Anyone Interested in Character Animation
  • Anyone Wanting to Develop New Skills for Unreal Engine, or Unity