
Learn 3D modeling in Maya, texturing in Substance Painter, animating in Mixamo, and exporting a playable character to UE5. Perfect for beginners!
A brief introduction explaining how to download the Software.
A brief introduction to Maya, where we will learn how to navigate the viewer.
In this section, we will look at the essential tools within Maya (part one).
In this section, we will look at the essential tools within Maya (part two).
At this point, we will give a brief introduction to how UV mapping works.
We will learn how to import images into Maya.
We will learn how to start modelling and sculpting in Maya (part one).
We will learn how to start modelling and sculpting in Maya (part two).
We will learn how to start modelling and sculpting in Maya (part three).
We will learn how to start modelling and sculpting in Maya (part four).
We will learn how to start modelling and sculpting in Maya (part five).
We will learn how to start modelling and sculpting in Maya (part six).
We will learn how to start modelling and sculpting in Maya (part seven).
We will work on adding the final touches to the character (part one).
We will work on adding the final touches to the character (part two).
We will work on adding the final touches to the character (part three).
We will work on adding the final touches to the character (part four).
We will work on adding the final touches to the character (part five).
We will work on adding the final touches to the character (part six).
In this introduction, we will look at the basic elements of Substance Painter.
we will see how to start texturing the character, as well as how to implement PureRef so that we always have our references at hand.
We will look at how to proceed with texturing the character, resolving any issues that arise and implementing an efficient workflow (part one).
You will learn how to proceed with texturing the character, resolving any issues that arise and implementing an efficient workflow (part two).
You will learn how to proceed with texturing the character, resolving any issues that arise and implementing an efficient workflow (part three).
You will learn how Mixamo works and how to use it, as well as how to export animations within Unreal.
You will learn how to implement our character and his animations within Unreal, as well as how to start using Unreal in a simple way.
You will learn how to start creating the animation tree and how to implement it within the graphics engine (part one).
You will learn how to start creating the animation tree and how to implement it within the graphics engine (part two).
You will learn how to get everything properly implemented within Unreal, as well as finishing the animation tree and giving some tips and observations on possible problems within Unreal and any other issues you may encounter.
Maya to UE5: 3D Modelling Course is designed to introduce you to the exciting world of character creation, giving you the essential skills to bring your ideas to life inside Unreal Engine 5. Fully compatible with the latest versions of Maya and Unreal Engine 5, this course ensures you’re learning with the industry’s most up-to-date tools.
Maya is a powerful 3D production suite used across AAA game studios and blockbuster films. Combined with Substance Painter for texturing, Mixamo for quick animation, and Unreal Engine 5 for real-time rendering, you’ll learn the complete workflow to transform your own 3D character into a playable asset. Here are just a few reasons why this course is the perfect starting point for your 3D journey:
Create a fully animated, engine-ready character for video games.
Learn the same core pipeline used in professional game development studios.
Gain hands-on experience with Maya, Substance Painter, Mixamo, and Unreal Engine 5 in one course.
Develop portfolio-worthy work to showcase your 3D art and game-ready skills.
You’ll model one of the most legendary characters in gaming history - Sonic. Starting from scratch, you’ll follow a beginner-friendly process that introduces you to all the essentials of 3D modeling. By the end, you’ll have a fully textured, animated, and playable character inside Unreal Engine 5.
This course offers over 11 hours of structured, expert-led instruction. Your instructor is a Senior 3D Artist with nearly a decade of experience, having contributed to AAA and AA games for top studios worldwide. You’ll gain practical knowledge that reflects real industry workflows, broken down into clear, easy-to-follow steps.
The course is fully project-based, so every new technique you learn will immediately be applied to building your Sonic character. You’ll practice the complete production pipeline:
Modeling in Maya – from blockout to clean topology.
Texturing in Substance Painter – baking, PBR workflow, and painting high-quality textures.
Animating in Mixamo – quickly rigging and adding motion to your character.
Exporting to Unreal Engine 5 – importing, setting up materials, and preparing your model as a playable character.
Each stage of the course is designed to help you grow:
Be challenged to apply techniques independently, encouraging problem-solving.
Follow step-by-step guidance to refine your results.
Reinforce your knowledge through practical exercises and repetition.
You’ll have lifetime access to the entire course, including all updates, so you can revisit lessons anytime. By the end, you’ll feel confident modeling, texturing, and animating characters for Unreal Engine 5, and be ready to take on more ambitious projects.
Whether you’re an aspiring game artist, a programmer who wants to explore character creation, or simply a Sonic fan eager to see your favorite hero inside UE5, this course is tailored for you.
Our support doesn’t end when the videos do—you’ll have help every step of the way.
Jump in now, start creating your own 3D characters, and bring them to life in Unreal Engine 5.