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Pan the character with a three-button mouse (alt and middle click) and zoom, or customize pan and zoom hotkeys in the hotkey editor and toggle the grid.
Learn to create and align spine, arm, and finger joints in Maya, rename and organize joints, switch to top view and free mode, and hide joints for a clean rig.
Add joints to each finger and thumb, rename finger joints, and apply symmetry constraints for the arms. Then delete unused constraints and view the rig in wireframe.
Add joints for the neck, head, and jaw, connect the jaw to the head, and build the character's skeleton, then paint skin weights to enable articulation and animation.
Paint skin weights on the legs part two using control left click and drag to trace a back-and-forth path, then check for white on each leg.
Finish the paint skin weights by selecting the joint, rotating the leg, and verifying it's disconnected; zoom out, press nine to lower the character, and go to curves and surfaces.
Learn to add multiple Maya rigging controllers by using the scale tool and edit points, rename parts, and apply color overrides for global and local controllers.
Create and rename chest, elbow, knee, and other controllers, enable overrides to color them, then connect each controller to joints with point and parent constraints to rig your character.
Connect and organize Maya rig controllers by duplicating, renaming, and color-coding knee, head, leg, and foot controllers, then apply constraints and offsets to finalize the character rig.
Learn cartoon movement from controls by linking joints with constraints, maintaining offsets, and using rotate tools and a global controller to drive arms, legs, neck, and torso.
Master basic scene setup and animation in Maya, including plane placement, materials, and rigging a character with a global controller and limb controllers to enact a jump.
An excellent course where you will learn how to create a short, animated scene in Maya.
Get ready to animate your character in Maya!
Learn to rig many characters at once, and it's a step-by-step course that’s very easy to follow.
You will learn to animate many characters at once, which will come in handy when you want to create a scene quickly.
There will be exercise files for you to follow along at your pace.
If you want to use your character, you could in this exciting Maya rigging course!
You will learn how to animate your character to walk like a pro.
You will be able to make your character jump in Maya like a pro.
Learn to put a walk and jump cycle together into a short, animated scene.
This excellent course will guide you to make an exciting scene in Maya.
At the end of this course, you will have a complete animated scene in Maya that you could use as a Demo reel.
And you will know how to add joints to your characters to make them move and come to life.
Learn how to add controls to your character for a bonus.
You’ll be confident in making your scenes in Maya.