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Maya Modelling - Beginner Projects
Rating: 4.2 out of 5(181 ratings)
10,857 students

Maya Modelling - Beginner Projects

Creating a game ready asset
Created byJohn Stopforth
Last updated 9/2016
English

What you'll learn

  • Create 3D models using Autodesk Maya software that can be used as part of their college course work
  • Create their own game content to suit platforms currently relevant to their Games Development courses.

Course content

2 sections18 lectures2h 27m total length
  • Introduction to Modelling a Basic Everyday Object in Autodesk Maya0:54

    A short introduction to what you will learn in the course. 

  • Setting up your Project1:17

    Introduction to the course section. 

    One of the hardest things students have found when you first start modelling your game objects is coming to terms with the quality you are able to produce. This is in part down to a couple of simple factors that get missed at the beginning of your projects. (Dont blame the software)

    Setting up your project is key to making sure you are ready to start building but more importantly the reference of the objects you want to build is equally as important. 

  • Research6:12

    A quick look on the internet allows us to gather a lot of information about our object that we are going to build.

    This lecture discusses what we aim to achieve in this course. Looks at several awarding bodies specs and discusses the approach we will take to meeting criteria while we learn how to model our assets. 

    The basic models will look at developing skills and getting to grips with process. A quick look over the specifications from Pearson, UAL and Aim shows the variety of hoops students must jump through to successfully complete the course. 

  • Image Capture devices4:47

    As part of your courses you will be tasked with researching and designing ideas to inform your 3D models. In a nutshell this means endless hours lost on the internet searching for the perfect image. STOP .. 

    You have a lot of resource at your fingertips especially for modelling everyday objects. This lecture talks through what could be considered Image capture with a little bit of why. 

  • Editing your reference12:22

    Creating vector curves in Adobe illustrator to use in your 3D packages

    You will need to have access to a vector creation package like adobe illustrator for this step, but it is not necessary as you can still model just with image planes.

  • Setting up your viewports6:24

    In this lecture we will look setting up your view ports in Autodesk Maya 2017. Where to put you reference images, how to bring them into the package and set them up in the view ports so they are aligned and ready to use. We also look at changing the image planes opacity and adding them to viewing layers so we will not be able to select them when we are modelling.

  • Modelling options - Using Curves alternative5:32

    An alternative to only using image planes as reference for modelling is to use curves you have created in a Vector package like adobe illustrator. You could of course create the curves in the modelling package but with Illustrator you have far more control and accuracy. Here we go through importing the curves, regrouping them and transforming them until they are into position.

Requirements

  • It would be useful if the students have familiarised themselves with Autodesk Maya software. I have a free course that will help them
  • Student should have access to a computer (PC or Mac) able to run Autodesk Maya 2017
  • A copy of Autodesk Maya 2016-17 or later

Description

This course should be the starting point for any Games Development student who's course uses Autodesk Maya software. We are using Autodesk Maya 2017 but we will aim to keep the content non version specific where possible.

I will take you through all the points in many of the qualifications that have creative units or specific 3D Modelling units and help you to create a portfolio of work that will be ready for your showreel.

More importantly you will improve the quality of your final models and the speed at which you can create them. I break the course up in to the process sections you will find yourselves in on your course. I would stress this course is not designed to replace your course tutors and will not guarantee a pass, merit or distinction at the end of it that will come from your own hard work.

This course will help you to improve your modelling and give you a more realistic expectation of results to work ratio. The more hours you practice the better you will get. 

In this course we look at starting what is possibly your first game or animation asset. Short lectures will guide you through the process of creating a MacBook. Starting with your first research and moving through to the test in the games engine. If your serious about making games you need to know how to build assets. 

Who this course is for:

  • Any students who are on Creative media courses that have 3D modelling Units.
  • Want to improve their modelling skills and portfolio of evidence.