
moving around the scene
using the move tool, rotate tool, and scale tool efficiently
accessing component modes : face, edge, object, vertex
focus camera functionality
selecting components techniques
create a project directory on your local machine
add reference images to the appropriate project directory folder
apply incremental save options
Import and align reference images to the appropriate camera and grid
snap rotate Hold J while rotating object
channel box information
setting up visibility layers and placing objects in them
Marking menu
- Create cube with nothing selected Hold shift + Hold right click, hover over "cube" and release the mouse
- Smooth object with object selected Hold shift + Hold right click, hover over "smooth" and release the mouse
deselect all alt + D
delete history with object selected press alt + shift + D
extrude move tool option hold shift while using the move tool with component selected, to perform again rapidly, release shift and mouse button and repeat.
select edgeloop double click one edge contained in the loop of edges you would like to select
soften normals with object selected, Hold shift + Hold right click, hover over "soften/harden edge", then hover over "soften edge" and release the mouse
duplicate object with object selected press control + D
typing in exact values in the channel box
Shape options when shape is first created, press "T" to bring up the options for shape parameters.
Scale special when using scale tool, hold control and hover over the scale handle that you would like to omit from the scale operation
Selection face rings select the first face in the ring, hold shift, then double click the next face in the ring in either direction
Extrude options with face selected, Hold shift + Hold right click, hover over "extrude" and release the mouse. You will see a small pop up window that allows you to change parameters of the extrusion.
Mirror option with object selected, Hold shift + Hold right click, hover over "Mirror" and release the mouse
using negative numbers in the channel box to flip objects manually
Move tool axis settings while move tool is active Hold control + Hold shift + Hold right click, hover over "object" or "world" modes and release the mouse
Poly smooth VS smooth preview explained
Smooth preview with object selected, press "3" to engage smooth preview mode, to return to normal mode, press "1"
Multicut tool while in object mode, Hold shift + Hold right click, hover over multicut and release the mouse
- Multicut insert edgeloop, Hold control and then left click where you would like to place the loop freely.
- Multicut insert centered edgeloop, Hold control and then middle wheel click anywhere along the edges to cut the face ring directly in half
-Multicut poly cut function, hover over an edge or vertice until it turns red, click and drag (along edge) or click once (on vertex point), then press right click to commit changes.
Edit edge flow with edge or edgeloops selected, Hold shift + Hold right click, hover over "edit edge flow" and release the mouse
Isolate selection with objects or components selected press shift + i, to toggle the isolation, press Alt + D to de select all and then repeat command (shift + i)
Create live snap surface with object selected, navigate to modify drop down at the top of the screen. Choose "make live"
- to exit live snap mode, Alt + D to de select all, then go to modify drop down at the top of the screen and choose "make not live"
Merge functions
- with two or more edge/vertices selected, Hold shift + Hold right click, hover over merge edge/vertex, then hover over merge option you would like to choose.
Circularize with components selected, Hold shift + Hold right click, hover over circularize and release the mouse
Grow selection with some components selected, Hold shift and then press greater or less than keys ">" "<" to increase or decrease the selection size by one unit in all directions. NOTE: if your keyboard is like mine, sometimes pressing control + shift will switch the language and make the grow selection function not work properly
Paint selection while in face component mode, Hold tab, then left click drag over the surface to paint select faces. To de select or "unpaint" hold tab and start to paint on a previously selected face. You will notice that a + or - sign will appear depending on whether the face you start on is selected or not.
Invert selection Hold shift and drag a box around objects/components to select the inverse, also you can press control + shift + i
Repeat last command Press "G" to repeat any command that has just been completed
Vertex snap Hold "V" then hover over the vertex you would like to snap to, click the middle mouse wheel and wiggle slightly to snap to that vertex
Combine objects with two or more objects selected, Hold shift + Hold right click, hover over combine and release the mouse
Merge threshold settings
Checking mesh merge using average vertices
Lattice deformer explained
Softmod tool
- with components selected and move, scale or rotate tools active, press the "b" key to engage tool
- Hold B, click and drag middle wheel left or right to adjust the falloff radius of the softmod tool
Reverse normals select all faces on an object, Hold shift + Hold right click, hover over "face normals", then hover over "reverse normals" and release the mouse
Sculpt tool while object is selected Hold shift + Hold right click, hover over sculpt tool and release the mouse
- Sculpt tool brush Hold shift + Hold right click while Sculpt tool is active to chose brushes
- Sculpt tool brush size Hold B and middle mouse wheel click and drag left or right to increase/decrease brush size.
- Note, to adjust strength of each brush, click the tool settings (hammer icon) beside the channel box (3 stack of paper) on the top right side of the Maya window.
Symmetry settings while move, rotate or scale tool is active, Hold control + Hold Shift + Hold right click, hover over symmetry and release to activate. To deactivate repeat operation
Bevel edges while edges are selected Hold shift + Hold right click, hover over "bevel edge" and release the mouse
Duplicate special after duplicating and object and translating, scaling or rotating it, press Shift + D to repeat last duplication including the translates, scale and or rotation values that you made. Essentially this is repeat last command for duplication
Curve warp after creating a curve, select the curve, hold shift, and select the object you would like to warp. Go to deform and choose curve warp.
Center pivot with object selected, go to modify drop down menu at the top of the screen and choose "center pivot"
Sculpt tool volume/surface when sculpt tool is active, Hold control + Hold shift + right click and hover over "falloff type" then hover over "volume or surface" and release the mouse
bulge brush
Sculpt smooth while sculpt mode is active, hold shift to toggle the smooth brush on (with shift held down) or off (releasing shift)
Naming your polygon objects
Organizing your scene
Using the outliner
Group objects with objects selected, press control + G to group them
This course is designed with the Beginner Maya modeler in mind. If you are feeling like it takes forever to create smooth, clean 3D models in Maya, don't give up! This course is packed with time saving tricks, modeling theory, tips, and workflow ideas designed to equip you with an ultra fast workflow for modeling. Once you master the concepts in this course, you will finally be able to spend more time creating (what we all really want) and less time trying to figure out how to fix it or move forward!
We'll go over an awesome amount of information that I've been using everyday in my 15 year modeling career in film/television production! This course is intensive, but the pace and attitude is relaxed and laid back. It's the kind of experience that would make want to throw on some lofi hip hop beats, brew your favorite beverage, and dive into! This is the perfect project course for a free weekend, over a holiday, or if you are a real keener... an evening at home!
Near the end of the course I will also touch on what it's like to work on a production team, and explain how to make your 3D model production ready or ready for the next department on a production!